148 lines
3.6 KiB
Meson
148 lines
3.6 KiB
Meson
# Copyright © 2017 Intel Corporation
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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inc_include = [include_directories('.')]
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inc_d3d9 = include_directories('D3D9')
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inc_haikugl = include_directories('HaikuGL')
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# Most things assume that Android headers are in the default include
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# path when compiling for Android so add the stub headers to
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# inc_include when using the stub.
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if with_android_stub
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inc_include += [include_directories('android_stub')]
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endif
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if not with_glvnd
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if with_gles1 or with_gles2 or with_opengl or with_egl
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install_headers('KHR/khrplatform.h', subdir : 'KHR')
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endif
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if with_gles1
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install_headers(
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'GLES/egl.h',
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'GLES/gl.h',
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'GLES/glext.h',
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'GLES/glplatform.h',
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subdir : 'GLES',
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)
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endif
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if with_gles2
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install_headers(
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'GLES2/gl2.h',
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'GLES2/gl2ext.h',
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'GLES2/gl2platform.h',
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subdir : 'GLES2',
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)
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install_headers(
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'GLES3/gl3.h',
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'GLES3/gl31.h',
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'GLES3/gl32.h',
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'GLES3/gl3ext.h',
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'GLES3/gl3platform.h',
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subdir : 'GLES3',
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)
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endif
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if with_opengl
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install_headers(
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'GL/gl.h',
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'GL/glcorearb.h',
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'GL/glext.h',
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subdir : 'GL',
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)
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endif
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if with_glx != 'disabled'
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install_headers(
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'GL/glx.h',
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'GL/glxext.h',
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subdir : 'GL')
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endif
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if with_egl
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install_headers(
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'EGL/egl.h',
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'EGL/eglext.h',
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'EGL/eglplatform.h',
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subdir : 'EGL',
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)
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endif
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endif
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# Non-upstream headers
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if with_egl
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install_headers(
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'EGL/eglext_angle.h',
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'EGL/eglmesaext.h',
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subdir : 'EGL',
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)
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endif
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if with_osmesa
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install_headers('GL/osmesa.h', subdir : 'GL')
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endif
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if with_dri
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install_headers('GL/internal/dri_interface.h', subdir : 'GL/internal')
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endif
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if with_gallium_st_nine
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install_headers(
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'd3dadapter/d3dadapter9.h', 'd3dadapter/drm.h', 'd3dadapter/present.h',
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subdir : 'd3dadapter',
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)
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endif
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if with_platform_haiku
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install_headers(
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'HaikuGL/GLRenderer.h', 'HaikuGL/GLView.h', 'HaikuGL/OpenGLKit.h',
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subdir : 'opengl',
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)
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endif
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opencl_headers = files(
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'CL/cl.h',
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'CL/cl.hpp',
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'CL/cl2.hpp',
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'CL/cl_d3d10.h',
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'CL/cl_d3d11.h',
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'CL/cl_dx9_media_sharing.h',
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'CL/cl_dx9_media_sharing_intel.h',
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'CL/cl_egl.h',
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'CL/cl_ext.h',
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'CL/cl_ext_intel.h',
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'CL/cl_gl.h',
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'CL/cl_gl_ext.h',
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'CL/cl_icd.h',
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'CL/cl_platform.h',
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'CL/cl_va_api_media_sharing_intel.h',
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'CL/cl_version.h',
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'CL/opencl.h',
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)
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# Only install the headers if we are building a stand alone implementation and
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# not an ICD enabled implementation
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if with_gallium_opencl and not with_opencl_icd
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install_headers(
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opencl_headers,
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subdir: 'CL'
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)
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endif
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