HardenedBSD/games/trek/dock.c

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/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)dock.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
# include "trek.h"
/*
** DOCK TO STARBASE
**
** The starship is docked to a starbase. For this to work you
** must be adjacent to a starbase.
**
** You get your supplies replenished and your captives are
** disembarked. Note that your score is updated now, not when
** you actually take the captives.
**
** Any repairs that need to be done are rescheduled to take
** place sooner. This provides for the faster repairs when you
** are docked.
*/
dock()
{
register int i, j;
int ok;
register struct event *e;
if (Ship.cond == DOCKED)
return (printf("Chekov: But captain, we are already docked\n"));
/* check for ok to dock, i.e., adjacent to a starbase */
ok = 0;
for (i = Ship.sectx - 1; i <= Ship.sectx + 1 && !ok; i++)
{
if (i < 0 || i >= NSECTS)
continue;
for (j = Ship.secty - 1; j <= Ship.secty + 1; j++)
{
if (j < 0 || j >= NSECTS)
continue;
if (Sect[i][j] == BASE)
{
ok++;
break;
}
}
}
if (!ok)
return (printf("Chekov: But captain, we are not adjacent to a starbase.\n"));
/* restore resources */
Ship.energy = Param.energy;
Ship.torped = Param.torped;
Ship.shield = Param.shield;
Ship.crew = Param.crew;
Game.captives += Param.brigfree - Ship.brigfree;
Ship.brigfree = Param.brigfree;
/* reset ship's defenses */
Ship.shldup = 0;
Ship.cloaked = 0;
Ship.cond = DOCKED;
Ship.reserves = Param.reserves;
/* recalibrate space inertial navigation system */
Ship.sinsbad = 0;
/* output any saved radio messages */
dumpssradio();
/* reschedule any device repairs */
for (i = 0; i < MAXEVENTS; i++)
{
e = &Event[i];
if (e->evcode != E_FIXDV)
continue;
reschedule(e, (e->date - Now.date) * Param.dockfac);
}
return;
}
/*
** LEAVE A STARBASE
**
** This is the inverse of dock(). The main function it performs
** is to reschedule any damages so that they will take longer.
*/
undock()
{
register struct event *e;
register int i;
if (Ship.cond != DOCKED)
{
printf("Sulu: Pardon me captain, but we are not docked.\n");
return;
}
Ship.cond = GREEN;
Move.free = 0;
/* reschedule device repair times (again) */
for (i = 0; i < MAXEVENTS; i++)
{
e = &Event[i];
if (e->evcode != E_FIXDV)
continue;
reschedule(e, (e->date - Now.date) / Param.dockfac);
}
return;
}