HardenedBSD/games/trek/shield.c

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/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)shield.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
# include "trek.h"
# include "getpar.h"
/*
** SHIELD AND CLOAKING DEVICE CONTROL
**
** 'f' is one for auto shield up (in case of Condition RED),
** zero for shield control, and negative one for cloaking
** device control.
**
** Called with an 'up' or 'down' on the same line, it puts
** the shields/cloak into the specified mode. Otherwise it
** reports to the user the current mode, and asks if she wishes
** to change.
**
** This is not a free move. Hits that occur as a result of
** this move appear as though the shields are half up/down,
** so you get partial hits.
*/
struct cvntab Udtab[] =
{
"u", "p", (int (*)())1, 0,
"d", "own", 0, 0,
0
};
shield(f)
int f;
{
register int i;
char c;
struct cvntab *r;
char s[100];
char *device, *dev2, *dev3;
int ind;
char *stat;
if (f > 0 && (Ship.shldup || damaged(SRSCAN)))
return;
if (f < 0)
{
/* cloaking device */
if (Ship.ship == QUEENE)
return (printf("Ye Faire Queene does not have the cloaking device.\n"));
device = "Cloaking device";
dev2 = "is";
ind = CLOAK;
dev3 = "it";
stat = &Ship.cloaked;
}
else
{
/* shields */
device = "Shields";
dev2 = "are";
dev3 = "them";
ind = SHIELD;
stat = &Ship.shldup;
}
if (damaged(ind))
{
if (f <= 0)
out(ind);
return;
}
if (Ship.cond == DOCKED)
{
printf("%s %s down while docked\n", device, dev2);
return;
}
if (f <= 0 && !testnl())
{
r = getcodpar("Up or down", Udtab);
i = (int) r->value;
}
else
{
if (*stat)
(void)sprintf(s, "%s %s up. Do you want %s down", device, dev2, dev3);
else
(void)sprintf(s, "%s %s down. Do you want %s up", device, dev2, dev3);
if (!getynpar(s))
return;
i = !*stat;
}
if (*stat == i)
{
printf("%s already ", device);
if (i)
printf("up\n");
else
printf("down\n");
return;
}
if (i)
if (f >= 0)
Ship.energy -= Param.shupengy;
else
Ship.cloakgood = 0;
Move.free = 0;
if (f >= 0)
Move.shldchg = 1;
*stat = i;
return;
}