mirror of
https://git.hardenedbsd.org/hardenedbsd/HardenedBSD.git
synced 2024-12-25 12:02:01 +01:00
111 lines
3.8 KiB
C
111 lines
3.8 KiB
C
|
/*
|
||
|
* Copyright (c) 1980, 1993
|
||
|
* The Regents of the University of California. All rights reserved.
|
||
|
*
|
||
|
* Redistribution and use in source and binary forms, with or without
|
||
|
* modification, are permitted provided that the following conditions
|
||
|
* are met:
|
||
|
* 1. Redistributions of source code must retain the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer.
|
||
|
* 2. Redistributions in binary form must reproduce the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer in the
|
||
|
* documentation and/or other materials provided with the distribution.
|
||
|
* 3. All advertising materials mentioning features or use of this software
|
||
|
* must display the following acknowledgement:
|
||
|
* This product includes software developed by the University of
|
||
|
* California, Berkeley and its contributors.
|
||
|
* 4. Neither the name of the University nor the names of its contributors
|
||
|
* may be used to endorse or promote products derived from this software
|
||
|
* without specific prior written permission.
|
||
|
*
|
||
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
||
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
||
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||
|
* SUCH DAMAGE.
|
||
|
*/
|
||
|
|
||
|
#ifndef lint
|
||
|
static char sccsid[] = "@(#)destruct.c 8.1 (Berkeley) 5/31/93";
|
||
|
#endif /* not lint */
|
||
|
|
||
|
# include "trek.h"
|
||
|
|
||
|
/*
|
||
|
** Self Destruct Sequence
|
||
|
**
|
||
|
** The computer starts up the self destruct sequence. Obviously,
|
||
|
** if the computer is out nothing can happen. You get a countdown
|
||
|
** and a request for password. This must match the password that
|
||
|
** you entered at the start of the game.
|
||
|
**
|
||
|
** You get to destroy things when you blow up; hence, it is
|
||
|
** possible to win the game by destructing if you take the last
|
||
|
** Klingon with you.
|
||
|
**
|
||
|
** By the way, the \032 in the message is a ^Z, which is because
|
||
|
** the terminal in my office is an ADM-3, which uses that char-
|
||
|
** acter to clear the screen. I also stick in a \014 (form feed)
|
||
|
** because that clears some other screens.
|
||
|
**
|
||
|
** Uses trace flag 41
|
||
|
*/
|
||
|
|
||
|
destruct()
|
||
|
{
|
||
|
char checkpass[15];
|
||
|
register int i, j;
|
||
|
double zap;
|
||
|
|
||
|
if (damaged(COMPUTER))
|
||
|
return (out(COMPUTER));
|
||
|
printf("\n\07 --- WORKING ---\07\n");
|
||
|
sleep(3);
|
||
|
/* output the count 10 9 8 7 6 */
|
||
|
for (i = 10; i > 5; i--)
|
||
|
{
|
||
|
for (j = 10; j > i; j--)
|
||
|
printf(" ");
|
||
|
printf("%d\n", i);
|
||
|
sleep(1);
|
||
|
}
|
||
|
/* check for password on new line only */
|
||
|
skiptonl(0);
|
||
|
getstrpar("Enter password verification", checkpass, 14, 0);
|
||
|
sleep(2);
|
||
|
if (!sequal(checkpass, Game.passwd))
|
||
|
return (printf("Self destruct sequence aborted\n"));
|
||
|
printf("Password verified; self destruct sequence continues:\n");
|
||
|
sleep(2);
|
||
|
/* output count 5 4 3 2 1 0 */
|
||
|
for (i = 5; i >= 0; i--)
|
||
|
{
|
||
|
sleep(1);
|
||
|
for (j = 5; j > i; j--)
|
||
|
printf(" ");
|
||
|
printf("%d\n", i);
|
||
|
}
|
||
|
sleep(2);
|
||
|
printf("\032\014***** %s destroyed *****\n", Ship.shipname);
|
||
|
Game.killed = 1;
|
||
|
/* let's see what we can blow up!!!! */
|
||
|
zap = 20.0 * Ship.energy;
|
||
|
Game.deaths += Ship.crew;
|
||
|
for (i = 0; i < Etc.nkling; )
|
||
|
{
|
||
|
if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
|
||
|
killk(Etc.klingon[i].x, Etc.klingon[i].y);
|
||
|
else
|
||
|
i++;
|
||
|
}
|
||
|
/* if we didn't kill the last Klingon (detected by killk), */
|
||
|
/* then we lose.... */
|
||
|
lose(L_DSTRCT);
|
||
|
}
|