HardenedBSD/games/hack/def.permonst.h

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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* def.permonst.h - version 1.0.2 */
struct permonst {
char *mname,mlet;
schar mlevel,mmove,ac,damn,damd;
unsigned pxlth;
};
extern struct permonst mons[];
#define PM_ACID_BLOB &mons[7]
#define PM_ZOMBIE &mons[13]
#define PM_PIERCER &mons[17]
#define PM_KILLER_BEE &mons[26]
#define PM_WRAITH &mons[33]
#define PM_MIMIC &mons[37]
#define PM_VAMPIRE &mons[43]
#define PM_CHAMELEON &mons[47]
#define PM_DEMON &mons[54]
#define PM_MINOTAUR &mons[55] /* last in mons array */
#define PM_SHK &mons[56] /* very last */
#define PM_GHOST &pm_ghost
#define PM_EEL &pm_eel
#define PM_WIZARD &pm_wizard
#define CMNUM 55 /* number of common monsters */