HardenedBSD/games/trek/ram.c

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/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)ram.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
# include "trek.h"
/*
** RAM SOME OBJECT
**
** You have run into some sort of object. It may be a Klingon,
** a star, or a starbase. If you run into a star, you are really
** stupid, because there is no hope for you.
**
** If you run into something else, you destroy that object. You
** also rack up incredible damages.
*/
ram(ix, iy)
int ix, iy;
{
register int i;
register char c;
printf("\07RED ALERT\07: collision imminent\n");
c = Sect[ix][iy];
switch (c)
{
case KLINGON:
printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
killk(ix, iy);
break;
case STAR:
case INHABIT:
printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
sleep(2);
printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
lose(L_STAR);
case BASE:
printf("You ran into the starbase at %d,%d\n", ix, iy);
killb(Ship.quadx, Ship.quady);
/* don't penalize the captain if it wasn't his fault */
if (!damaged(SINS))
Game.killb += 1;
break;
}
sleep(2);
printf("%s heavily damaged\n", Ship.shipname);
/* select the number of deaths to occur */
i = 10 + ranf(20 * Game.skill);
Game.deaths += i;
Ship.crew -= i;
printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);
/* damage devices with an 80% probability */
for (i = 0; i < NDEV; i++)
{
if (ranf(100) < 20)
continue;
damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
}
/* no chance that your shields remained up in all that */
Ship.shldup = 0;
}