More asthetic adjustments to menus.
Improve both the display efficiency and usability of the label
screen - it's now possible to label quite a few disks in the label editor.
Go back to Normal menus for Media and FTP menus rather than
radio menus - the difference in behavior is confusing and sort
of detracts from the added (small) advantage of seeing what you last
picked.
1. Fix the last display bugs (I hope) by use of dialog rebuilds at stategic
points.
2. Clean up the distributions menus so that everybody (that's reasonable)
has All and Clear options for setting/clearing things en-masse.
3. Various attempts at display optimization.
4. Change the wording of the `Don't use Write!' dialogs to make them more
explicitly define when and when not to use the option.
I still have a _very very annoying_ display bug which occurs when a menu
item causes a submenu to be displayed - the screen repaints for the original
menu (which is restored upon return from the submenu) are off by about 4
characters. I've tried restoring the screen, the cursor position, you name
it - same deal. Grrrr! This commit is my first step in trying to get someone
else to help me look into this one since I'm just tearing my hair out at this
point!
1. Use new dialog menu hacks (no strings, just arrays of dialogMenuItem structs)
so that I can create composite menus with radio/checkbox/... items in them,
removing some long-standing UI bogons in various menus. This work isn't
finished yet, but will be done in two phases. This is phase one.
2. Remove all the script installation stuff. I never got time to document it,
it was arcane and it just complicated much of the code. There are better
ways of doing this if I want to do auto-driven installations later.
3. Remove much dead code and otherwise attempt to remove as much historical
grot as possible so that this code is easier to hack on. This is also
a two-stage process, phase one of which is now complete.
recent libdisk changes. (sysinstall is guilty of using `private' in
quite more places, but since this ain't in library code, it's not that
important.)
Whenever possible, better not use C++ reserved words...