# from: @(#)bsd.prog.mk 5.26 (Berkeley) 6/25/91 # $Id: bsd.prog.mk,v 1.73 1998/05/15 09:30:12 bde Exp $ .if exists(${.CURDIR}/../Makefile.inc) .include "${.CURDIR}/../Makefile.inc" .endif # Default executable format BINFORMAT?= aout .SUFFIXES: .out .o .c .cc .cxx .C .m .y .l .s .S CFLAGS+=${COPTS} ${DEBUG_FLAGS} .if defined(DESTDIR) CFLAGS+= -I${DESTDIR}/usr/include CXXINCLUDES+= -I${DESTDIR}/usr/include/g++ .endif .if !defined(DEBUG_FLAGS) STRIP?= -s .endif .if defined(NOSHARED) && ( ${NOSHARED} != "no" && ${NOSHARED} != "NO" ) LDFLAGS+= -static .endif .if defined(PROG) .if defined(SRCS) # If there are Objective C sources, link with Objective C libraries. .if ${SRCS:M*.m} != "" OBJCLIBS?= -lobjc LDADD+= ${OBJCLIBS} .endif OBJS+= ${SRCS:N*.h:R:S/$/.o/g} ${PROG}: ${OBJS} ${CC} ${CFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDDESTDIR} ${LDADD} .else !defined(SRCS) .if !target(${PROG}) SRCS= ${PROG}.c # Always make an intermediate object file because: # - it saves time rebuilding when only the library has changed # - the name of the object gets put into the executable symbol table instead of # the name of a variable temporary object. # - it's useful to keep objects around for crunching. OBJS= ${PROG}.o ${PROG}: ${OBJS} ${CC} ${CFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDDESTDIR} ${LDADD} .endif .endif .if !defined(MAN1) && !defined(MAN2) && !defined(MAN3) && \ !defined(MAN4) && !defined(MAN5) && !defined(MAN6) && \ !defined(MAN7) && !defined(MAN8) && !defined(NOMAN) MAN1= ${PROG}.1 .endif .endif .MAIN: all all: objwarn ${PROG} all-man _SUBDIR CLEANFILES+= ${PROG} ${OBJS} .if defined(PROG) && !defined(NOEXTRADEPEND) _EXTRADEPEND: .if ${BINFORMAT} == aout echo ${PROG}: `${CC} -Wl,-f ${CFLAGS} ${LDFLAGS} ${LDDESTDIR} \ ${LDADD:S/^/-Wl,/}` >> ${DEPENDFILE} .else .if defined(DPADD) && !empty(DPADD) echo ${PROG}: ${DPADD} >> ${DEPENDFILE} .endif .endif .endif .if !target(install) .if !target(beforeinstall) beforeinstall: .endif realinstall: beforeinstall .if defined(PROG) ${INSTALL} ${COPY} ${STRIP} -o ${BINOWN} -g ${BINGRP} -m ${BINMODE} \ ${INSTALLFLAGS} ${PROG} ${DESTDIR}${BINDIR} .endif .if defined(HIDEGAME) (cd ${DESTDIR}/usr/games; rm -f ${PROG}; ln -s dm ${PROG}; \ chown games:bin ${PROG}) .endif .if defined(LINKS) && !empty(LINKS) @set ${LINKS}; \ while test $$# -ge 2; do \ l=${DESTDIR}$$1; \ shift; \ t=${DESTDIR}$$1; \ shift; \ ${ECHO} $$t -\> $$l; \ rm -f $$t; \ ln ${LN_FLAGS} $$l $$t; \ done; true .endif install: afterinstall _SUBDIR .if !defined(NOMAN) afterinstall: realinstall maninstall .else afterinstall: realinstall .endif .endif DISTRIBUTION?= bin .if !target(distribute) distribute: _SUBDIR .for dist in ${DISTRIBUTION} cd ${.CURDIR} ; $(MAKE) install DESTDIR=${DISTDIR}/${dist} SHARED=copies .endfor .endif .if !target(lint) lint: ${SRCS} _SUBDIR .if defined(PROG) @${LINT} ${LINTFLAGS} ${CFLAGS} ${.ALLSRC} | more 2>&1 .endif .endif .if defined(NOTAGS) tags: .endif .if !target(tags) tags: ${SRCS} _SUBDIR .if defined(PROG) @cd ${.CURDIR} && gtags ${GTAGSFLAGS} ${.OBJDIR} .if defined(HTML) @cd ${.CURDIR} && htags ${HTAGSFLAGS} -d ${.OBJDIR} ${.OBJDIR} .endif .endif .endif .if !defined(NOMAN) .include .elif !target(maninstall) maninstall: all-man: .endif .if !target(regress) regress: .endif .if ${BINFORMAT} != aout || make(checkdpadd) .include .endif .include .if defined(PROG) && !exists(${DEPENDFILE}) ${OBJS}: ${SRCS:M*.h} .endif .include