# from: @(#)bsd.prog.mk 5.26 (Berkeley) 6/25/91 # $Id: bsd.prog.mk,v 1.48 1997/04/19 14:36:49 bde Exp $ .if exists(${.CURDIR}/../Makefile.inc) .include "${.CURDIR}/../Makefile.inc" .endif .SUFFIXES: .out .o .c .cc .cxx .C .y .l .s .S CFLAGS+=${COPTS} ${DEBUG_FLAGS} .if defined(DESTDIR) CFLAGS+= -I${DESTDIR}/usr/include CXXINCLUDES+= -I${DESTDIR}/usr/include/${CXX} .endif .if !defined(DEBUG_FLAGS) STRIP?= -s .endif .if defined(NOSHARED) LDFLAGS+= -static .endif .if defined(DESTDIR) LDDESTDIR?= -L${DESTDIR}${SHLIBDIR} -L${DESTDIR}/usr/lib # LDDESTDIR+= -nostdlib .endif .if defined(PROG) .if defined(SRCS) DPSRCS+= ${SRCS:M*.h} OBJS+= ${SRCS:N*.h:R:S/$/.o/g} ${PROG}: ${DPSRCS} ${OBJS} ${CC} ${CFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDDESTDIR} ${LDADD} .else !defined(SRCS) SRCS= ${PROG}.c # Always make an intermediate object file because: # - it saves time rebuilding when only the library has changed # - the name of the object gets put into the executable symbol table instead of # the name of a variable temporary object. # - it's useful to keep objects around for crunching. OBJS= ${PROG}.o ${PROG}: ${DPSRCS} ${OBJS} ${CC} ${CFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDDESTDIR} ${LDADD} .endif .if !defined(MAN1) && !defined(MAN2) && !defined(MAN3) && \ !defined(MAN4) && !defined(MAN5) && !defined(MAN6) && \ !defined(MAN7) && !defined(MAN8) && !defined(NOMAN) MAN1= ${PROG}.1 .endif .endif .MAIN: all all: objwarn ${PROG} all-man _SUBDIR .if !target(clean) clean: _SUBDIR rm -f a.out Errs errs mklog ${PROG} ${OBJS} ${CLEANFILES} .if defined(CLEANDIRS) && !empty(CLEANDIRS) rm -rf ${CLEANDIRS} .endif .endif .if defined(PROG) _EXTRADEPEND: echo ${PROG}: `${CC} -Wl,-f ${CFLAGS} ${LDFLAGS} ${LDDESTDIR} \ ${LDADD:S/^/-Wl,/}` >> ${DEPENDFILE} .endif .if !target(install) .if !target(beforeinstall) beforeinstall: .endif realinstall: beforeinstall .if defined(PROG) ${INSTALL} ${COPY} ${STRIP} -o ${BINOWN} -g ${BINGRP} -m ${BINMODE} \ ${INSTALLFLAGS} ${PROG} ${DESTDIR}${BINDIR} .endif .if defined(HIDEGAME) (cd ${DESTDIR}/usr/games; rm -f ${PROG}; ln -s dm ${PROG}; \ chown games:bin ${PROG}) .endif .if defined(LINKS) && !empty(LINKS) @set ${LINKS}; \ while test $$# -ge 2; do \ l=${DESTDIR}$$1; \ shift; \ t=${DESTDIR}$$1; \ shift; \ ${ECHO} $$t -\> $$l; \ rm -f $$t; \ ln ${LN_FLAGS} $$l $$t; \ done; true .endif install: afterinstall _SUBDIR .if !defined(NOMAN) afterinstall: realinstall maninstall .else afterinstall: realinstall .endif .endif DISTRIBUTION?= bin .if !target(distribute) distribute: _SUBDIR cd ${.CURDIR} ; $(MAKE) install DESTDIR=${DISTDIR}/${DISTRIBUTION} SHARED=copies .endif .if !target(lint) lint: ${SRCS} _SUBDIR .if defined(PROG) @${LINT} ${LINTFLAGS} ${CFLAGS} ${.ALLSRC} | more 2>&1 .endif .endif .if defined(NOTAGS) tags: .endif .if !target(tags) tags: ${SRCS} _SUBDIR .if defined(PROG) @cd ${.CURDIR} && gtags ${GTAGSFLAGS} .if defined(HTML) @cd ${.CURDIR} && htags ${HTAGSFLAGS} .endif .endif .endif .if !defined(NOMAN) .include .elif !target(maninstall) maninstall: all-man: .endif .include .include