HardenedBSD/sys/dev/hid/hgame.c
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234 lines
6.5 KiB
C

/*-
* SPDX-License-Identifier: BSD-2-Clause
*
* Copyright (c) 2020 Vladimir Kondratyev <wulf@FreeBSD.org>
* Copyright (c) 2020 Val Packett <val@packett.cool>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
/*
* Generic HID game controller (joystick/gamepad) driver,
*/
#include <sys/param.h>
#include <sys/bus.h>
#include <sys/kernel.h>
#include <sys/module.h>
#include <sys/sysctl.h>
#include <dev/evdev/input.h>
#include <dev/evdev/evdev.h>
#include <dev/hid/hgame.h>
#include <dev/hid/hid.h>
#include <dev/hid/hidbus.h>
#include <dev/hid/hidquirk.h>
#include <dev/hid/hidmap.h>
#define HGAME_MAP_BRG(number_from, number_to, code) \
{ HIDMAP_KEY_RANGE(HUP_BUTTON, number_from, number_to, code) }
#define HGAME_MAP_ABS(usage, code) \
{ HIDMAP_ABS(HUP_GENERIC_DESKTOP, HUG_##usage, code) }
#define HGAME_MAP_GCB(usage, callback) \
{ HIDMAP_ANY_CB(HUP_GENERIC_DESKTOP, HUG_##usage, callback) }
#define HGAME_MAP_CRG(usage_from, usage_to, callback) \
{ HIDMAP_ANY_CB_RANGE(HUP_GENERIC_DESKTOP, \
HUG_##usage_from, HUG_##usage_to, callback) }
#define HGAME_FINALCB(cb) \
{ HIDMAP_FINAL_CB(&cb) }
static const struct hidmap_item hgame_map[] = {
HGAME_MAP_BRG(1, 16, BTN_TRIGGER),
HGAME_MAP_ABS(X, ABS_X),
HGAME_MAP_ABS(Y, ABS_Y),
HGAME_MAP_ABS(Z, ABS_Z),
HGAME_MAP_ABS(RX, ABS_RX),
HGAME_MAP_ABS(RY, ABS_RY),
HGAME_MAP_ABS(RZ, ABS_RZ),
HGAME_MAP_GCB(HAT_SWITCH, hgame_hat_switch_cb),
HGAME_MAP_CRG(D_PAD_UP, D_PAD_LEFT, hgame_dpad_cb),
HGAME_MAP_BRG(17, 57, BTN_TRIGGER_HAPPY),
HGAME_FINALCB( hgame_final_cb),
};
static const struct hid_device_id hgame_devs[] = {
{ HID_TLC(HUP_GENERIC_DESKTOP, HUG_JOYSTICK),
HID_DRIVER_INFO(HUG_JOYSTICK) },
{ HID_TLC(HUP_GENERIC_DESKTOP, HUG_GAME_PAD),
HID_DRIVER_INFO(HUG_GAME_PAD) },
};
int
hgame_hat_switch_cb(HIDMAP_CB_ARGS)
{
static const struct { int32_t x; int32_t y; } hat_switch_map[] = {
{0, -1}, {1, -1}, {1, 0}, {1, 1}, {0, 1}, {-1, 1}, {-1, 0},
{-1, -1},{0, 0}
};
struct evdev_dev *evdev = HIDMAP_CB_GET_EVDEV();
u_int idx;
switch (HIDMAP_CB_GET_STATE()) {
case HIDMAP_CB_IS_ATTACHING:
evdev_support_event(evdev, EV_ABS);
evdev_support_abs(evdev, ABS_HAT0X, -1, 1, 0, 0, 0);
evdev_support_abs(evdev, ABS_HAT0Y, -1, 1, 0, 0, 0);
break;
case HIDMAP_CB_IS_RUNNING:
idx = MIN(nitems(hat_switch_map) - 1, (u_int)ctx.data);
evdev_push_abs(evdev, ABS_HAT0X, hat_switch_map[idx].x);
evdev_push_abs(evdev, ABS_HAT0Y, hat_switch_map[idx].y);
break;
default:
break;
}
return (0);
}
/*
* Emulate the hat switch report via the D-pad usages
* found on XInput/XBox style devices
*/
int
hgame_dpad_cb(HIDMAP_CB_ARGS)
{
struct hgame_softc *sc = HIDMAP_CB_GET_SOFTC();
struct evdev_dev *evdev = HIDMAP_CB_GET_EVDEV();
int32_t data;
switch (HIDMAP_CB_GET_STATE()) {
case HIDMAP_CB_IS_ATTACHING:
HIDMAP_CB_UDATA64 = HID_GET_USAGE(ctx.hi->usage);
evdev_support_event(evdev, EV_ABS);
evdev_support_abs(evdev, ABS_HAT0X, -1, 1, 0, 0, 0);
evdev_support_abs(evdev, ABS_HAT0Y, -1, 1, 0, 0, 0);
break;
case HIDMAP_CB_IS_RUNNING:
data = ctx.data;
switch (HIDMAP_CB_UDATA64) {
case HUG_D_PAD_UP:
if (sc->dpad_down)
return (ENOMSG);
evdev_push_abs(evdev, ABS_HAT0Y, (data == 0) ? 0 : -1);
sc->dpad_up = (data != 0);
break;
case HUG_D_PAD_DOWN:
if (sc->dpad_up)
return (ENOMSG);
evdev_push_abs(evdev, ABS_HAT0Y, (data == 0) ? 0 : 1);
sc->dpad_down = (data != 0);
break;
case HUG_D_PAD_RIGHT:
if (sc->dpad_left)
return (ENOMSG);
evdev_push_abs(evdev, ABS_HAT0X, (data == 0) ? 0 : 1);
sc->dpad_right = (data != 0);
break;
case HUG_D_PAD_LEFT:
if (sc->dpad_right)
return (ENOMSG);
evdev_push_abs(evdev, ABS_HAT0X, (data == 0) ? 0 : -1);
sc->dpad_left = (data != 0);
break;
}
break;
default:
break;
}
return (0);
}
int
hgame_final_cb(HIDMAP_CB_ARGS)
{
struct evdev_dev *evdev = HIDMAP_CB_GET_EVDEV();
if (HIDMAP_CB_GET_STATE() == HIDMAP_CB_IS_ATTACHING)
evdev_support_prop(evdev, INPUT_PROP_DIRECT);
/* Do not execute callback at interrupt handler and detach */
return (ENOSYS);
}
static int
hgame_probe(device_t dev)
{
const struct hid_device_info *hw = hid_get_device_info(dev);
struct hgame_softc *sc = device_get_softc(dev);
int error;
if (hid_test_quirk(hw, HQ_IS_XBOX360GP))
return(ENXIO);
error = HIDMAP_PROBE(&sc->hm, dev, hgame_devs, hgame_map, NULL);
if (error > 0)
return (error);
hidbus_set_desc(dev, hidbus_get_driver_info(dev) == HUG_GAME_PAD ?
"Gamepad" : "Joystick");
return (BUS_PROBE_GENERIC);
}
static int
hgame_attach(device_t dev)
{
struct hgame_softc *sc = device_get_softc(dev);
return (hidmap_attach(&sc->hm));
}
static int
hgame_detach(device_t dev)
{
struct hgame_softc *sc = device_get_softc(dev);
return (hidmap_detach(&sc->hm));
}
static device_method_t hgame_methods[] = {
DEVMETHOD(device_probe, hgame_probe),
DEVMETHOD(device_attach, hgame_attach),
DEVMETHOD(device_detach, hgame_detach),
DEVMETHOD_END
};
DEFINE_CLASS_0(hgame, hgame_driver, hgame_methods, sizeof(struct hgame_softc));
DRIVER_MODULE(hgame, hidbus, hgame_driver, NULL, NULL);
MODULE_DEPEND(hgame, hid, 1, 1, 1);
MODULE_DEPEND(hgame, hidbus, 1, 1, 1);
MODULE_DEPEND(hgame, hidmap, 1, 1, 1);
MODULE_DEPEND(hgame, evdev, 1, 1, 1);
MODULE_VERSION(hgame, 1);
HID_PNP_INFO(hgame_devs);