HardenedBSD/games/hack/hack.bones.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

96 lines
2.4 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.bones.c - version 1.0.3 */
#include "hack.h"
extern char plname[PL_NSIZ];
extern long somegold();
extern struct monst *makemon();
extern struct permonst pm_ghost;
char bones[] = "bones_xx";
/* save bones and possessions of a deceased adventurer */
savebones(){
register fd;
register struct obj *otmp;
register struct trap *ttmp;
register struct monst *mtmp;
if(dlevel <= 0 || dlevel > MAXLEVEL) return;
if(!rn2(1 + dlevel/2)) return; /* not so many ghosts on low levels */
bones[6] = '0' + (dlevel/10);
bones[7] = '0' + (dlevel%10);
if((fd = open(bones,0)) >= 0){
(void) close(fd);
return;
}
/* drop everything; the corpse's possessions are usually cursed */
otmp = invent;
while(otmp){
otmp->ox = u.ux;
otmp->oy = u.uy;
otmp->age = 0; /* very long ago */
otmp->owornmask = 0;
if(rn2(5)) otmp->cursed = 1;
if(!otmp->nobj){
otmp->nobj = fobj;
fobj = invent;
invent = 0; /* superfluous */
break;
}
otmp = otmp->nobj;
}
if(!(mtmp = makemon(PM_GHOST, u.ux, u.uy))) return;
mtmp->mx = u.ux;
mtmp->my = u.uy;
mtmp->msleep = 1;
(void) strcpy((char *) mtmp->mextra, plname);
mkgold(somegold() + d(dlevel,30), u.ux, u.uy);
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon){
mtmp->m_id = 0;
if(mtmp->mtame) {
mtmp->mtame = 0;
mtmp->mpeaceful = 0;
}
mtmp->mlstmv = 0;
if(mtmp->mdispl) unpmon(mtmp);
}
for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
ttmp->tseen = 0;
for(otmp = fobj; otmp; otmp = otmp->nobj) {
otmp->o_id = 0;
/* otmp->o_cnt_id = 0; - superfluous */
otmp->onamelth = 0;
otmp->known = 0;
otmp->invlet = 0;
if(otmp->olet == AMULET_SYM && !otmp->spe) {
otmp->spe = -1; /* no longer the actual amulet */
otmp->cursed = 1; /* flag as gotten from a ghost */
}
}
if((fd = creat(bones, FMASK)) < 0) return;
savelev(fd,dlevel);
(void) close(fd);
}
getbones(){
register fd,x,y,ok;
if(rn2(3)) return(0); /* only once in three times do we find bones */
bones[6] = '0' + dlevel/10;
bones[7] = '0' + dlevel%10;
if((fd = open(bones, 0)) < 0) return(0);
if((ok = uptodate(fd)) != 0){
getlev(fd, 0, dlevel);
for(x = 0; x < COLNO; x++) for(y = 0; y < ROWNO; y++)
levl[x][y].seen = levl[x][y].new = 0;
}
(void) close(fd);
#ifdef WIZARD
if(!wizard) /* duvel!frans: don't remove bones while debugging */
#endif WiZARD
if(unlink(bones) < 0){
pline("Cannot unlink %s .", bones);
return(0);
}
return(ok);
}