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f0cfa1b168
Mainly focus on files that use BSD 2-Clause license, however the tool I was using misidentified many licenses so this was mostly a manual - error prone - task. The Software Package Data Exchange (SPDX) group provides a specification to make it easier for automated tools to detect and summarize well known opensource licenses. We are gradually adopting the specification, noting that the tags are considered only advisory and do not, in any way, superceed or replace the license texts. Commit these apart because compile testing doesn't guarantee I didn't made some nasty mistake. No functional change intended.
125 lines
4.3 KiB
C
125 lines
4.3 KiB
C
/*-
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* SPDX-License-Identifier: BSD-2-Clause-FreeBSD
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*
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* Copyright (c) 1991-1997 Søren Schmidt
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer
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* in this position and unchanged.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* $FreeBSD$
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*/
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#include <sys/types.h>
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#include <sys/fbio.h>
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#include <sys/kbio.h>
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#include <sys/consio.h>
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#include <vgl.h>
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int
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main(int argc, char **argv)
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{
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int y, xsize, ysize, i,j;
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VGLBitmap *tmp;
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// set graphics mode, here 320x240 256 colors
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// supported modes are (from <sys/consio.h>):
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// SW_VGA_CG320: std VGA 320x200 256 colors
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// SW_VGA_MODEX: Modex VGA 320x240 256 colors
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// SW_VGA_VG640: std VGA 640x480 16 colors
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VGLInit(SW_VGA_MODEX);
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// initialize mouse and show pointer
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VGLMouseInit(VGL_MOUSESHOW);
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// VGLDisplay is a ptr to a struct Bitmap defined and initialized by
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// libvgl. The Bitmap points directly to screen memory etc.
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xsize=VGLDisplay->Xsize;
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ysize=VGLDisplay->Ysize;
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// alloc a new bitmap
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tmp = VGLBitmapCreate(MEMBUF, 256, 256, NULL);
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VGLBitmapAllocateBits(tmp);
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VGLClear(tmp, 0);
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// fill the screen with colored lines
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for (y=0; y<ysize; y++)
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VGLLine(VGLDisplay, 0, y, xsize-1, y, y/2 % 256);
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// draw some lines and circles just to show off
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VGLLine(VGLDisplay, 0, 0, xsize-1, ysize-1, 63);
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VGLLine(VGLDisplay, 0, ysize-1, xsize-1, 0, 63);
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VGLLine(VGLDisplay, 0, 0, 0, ysize-1, 63);
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VGLLine(VGLDisplay, xsize-1, 0, xsize-1, ysize-1, 63);
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VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63);
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VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0);
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// some text is also useful
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VGLBitmapString(VGLDisplay, 100,100,
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"This is text", 63, 0, 0, VGL_DIR_RIGHT);
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sleep(2);
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VGLBitmapString(VGLDisplay, 100,100,
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"This is text", 63, 0, 0, VGL_DIR_UP);
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sleep(2);
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VGLBitmapString(VGLDisplay, 100,100,
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"This is text", 63, 0, 0, VGL_DIR_LEFT);
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sleep(2);
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VGLBitmapString(VGLDisplay, 100,100,
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"This is text", 63, 0, 0, VGL_DIR_DOWN);
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sleep(2);
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// now show some simple bitblit
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for (i=0; i<256; i++)
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for (j=0; j<256; j++)
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tmp->Bitmap[i+256*j] = i%16;
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VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 0, 0, 128, 128);
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for (i=0; i<256; i++)
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for (j=0; j<256; j++)
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tmp->Bitmap[i+256*j] = j%16;
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VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 3, 128, 128, 128);
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sleep(2);
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VGLBitmapCopy(VGLDisplay, 237, 311, tmp, 64, 64, 128, 128);
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VGLBitmapCopy(tmp, 32, 32, VGLDisplay, 400, 128, 128, 128);
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sleep(2);
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VGLBitmapCopy(VGLDisplay, 300, 300, VGLDisplay, 500, 128, 128, 128);
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sleep(5);
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i=0;
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// loop around drawing and copying
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while (++i) {
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VGLBitmapCopy(VGLDisplay, rand()%xsize, rand()%ysize,
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VGLDisplay, rand()%xsize, rand()%ysize,
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rand()%xsize, rand()%ysize);
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VGLLine(VGLDisplay, rand()%xsize, rand()%ysize,
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rand()%xsize, rand()%ysize, rand()%256);
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VGLEllipse(VGLDisplay, rand()%xsize, rand()%ysize,
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rand()%xsize/2, rand()%ysize/2, rand()%256);
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rand();
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if (i > 1000) break;
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}
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// restore screen to its original mode
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VGLEnd();
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return 0;
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}
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