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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
105 lines
3.5 KiB
C
105 lines
3.5 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)checkcond.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "trek.h"
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/*
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** Check for Condition After a Move
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**
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** Various ship conditions are checked. First we check
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** to see if we have already lost the game, due to running
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** out of life support reserves, running out of energy,
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** or running out of crew members. The check for running
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** out of time is in events().
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**
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** If we are in automatic override mode (Etc.nkling < 0), we
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** don't want to do anything else, lest we call autover
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** recursively.
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**
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** In the normal case, if there is a supernova, we call
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** autover() to help us escape. If after calling autover()
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** we are still in the grips of a supernova, we get burnt
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** up.
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**
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** If there are no Klingons in this quadrant, we nullify any
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** distress calls which might exist.
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**
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** We then set the condition code, based on the energy level
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** and battle conditions.
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*/
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checkcond()
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{
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register int i, j;
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/* see if we are still alive and well */
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if (Ship.reserves < 0.0)
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lose(L_NOLIFE);
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if (Ship.energy <= 0)
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lose(L_NOENGY);
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if (Ship.crew <= 0)
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lose(L_NOCREW);
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/* if in auto override mode, ignore the rest */
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if (Etc.nkling < 0)
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return;
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/* call in automatic override if appropriate */
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if (Quad[Ship.quadx][Ship.quady].stars < 0)
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autover();
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if (Quad[Ship.quadx][Ship.quady].stars < 0)
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lose(L_SNOVA);
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/* nullify distress call if appropriate */
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if (Etc.nkling <= 0)
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killd(Ship.quadx, Ship.quady, 1);
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/* set condition code */
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if (Ship.cond == DOCKED)
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return;
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if (Etc.nkling > 0)
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{
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Ship.cond = RED;
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return;
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}
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if (Ship.energy < Param.energylow)
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{
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Ship.cond = YELLOW;
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return;
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}
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Ship.cond = GREEN;
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return;
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}
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