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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
86 lines
2.9 KiB
C
86 lines
2.9 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)lose.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "trek.h"
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# include <setjmp.h>
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/*
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** PRINT OUT LOSER MESSAGES
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**
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** The messages are printed out, the score is computed and
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** printed, and the game is restarted. Oh yeh, any special
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** actions which need be taken are taken.
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*/
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char *Losemsg[] =
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{
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"You ran out of time",
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"You ran out of energy",
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"You have been destroyed",
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"You ran into the negative energy barrier",
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"You destroyed yourself by nova'ing that star",
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"You have been caught in a supernova",
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"You just suffocated in outer space",
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"You could not be rematerialized",
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"\n\032\014 ***\07 Ship's hull has imploded\07 ***",
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"You have burned up in a star",
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"Well, you destroyed yourself, but it didn't do any good",
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"You have been captured by Klingons and mercilessly tortured",
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"Your last crew member died",
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};
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lose(why)
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int why;
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{
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extern jmp_buf env;
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Game.killed = 1;
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sleep(1);
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printf("\n%s\n", Losemsg[why - 1]);
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switch (why)
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{
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case L_NOTIME:
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Game.killed = 0;
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break;
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}
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Move.endgame = -1;
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score();
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skiptonl(0);
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longjmp(env, 1);
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}
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