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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
142 lines
3.8 KiB
C
142 lines
3.8 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)nova.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "trek.h"
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/*
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** CAUSE A NOVA TO OCCUR
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**
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** A nova occurs. It is the result of having a star hit with
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** a photon torpedo. There are several things which may happen.
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** The star may not be affected. It may go nova. It may turn
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** into a black hole. Any (yummy) it may go supernova.
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**
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** Stars that go nova cause stars which surround them to undergo
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** the same probabilistic process. Klingons next to them are
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** destroyed. And if the starship is next to it, it gets zapped.
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** If the zap is too much, it gets destroyed.
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*/
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nova(x, y)
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int x, y;
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{
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register int i, j;
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register int se;
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if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0)
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return;
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if (ranf(100) < 15)
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{
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printf("Spock: Star at %d,%d failed to nova.\n", x, y);
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return;
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}
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if (ranf(100) < 5)
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return (snova(x, y));
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printf("Spock: Star at %d,%d gone nova\n", x, y);
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if (ranf(4) != 0)
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Sect[x][y] = EMPTY;
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else
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{
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Sect[x][y] = HOLE;
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Quad[Ship.quadx][Ship.quady].holes += 1;
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}
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Quad[Ship.quadx][Ship.quady].stars -= 1;
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Game.kills += 1;
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for (i = x - 1; i <= x + 1; i++)
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{
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if (i < 0 || i >= NSECTS)
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continue;
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for (j = y - 1; j <= y + 1; j++)
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{
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if (j < 0 || j >= NSECTS)
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continue;
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se = Sect[i][j];
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switch (se)
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{
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case EMPTY:
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case HOLE:
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break;
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case KLINGON:
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killk(i, j);
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break;
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case STAR:
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nova(i, j);
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break;
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case INHABIT:
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kills(i, j, -1);
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break;
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case BASE:
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killb(i, j);
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Game.killb += 1;
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break;
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case ENTERPRISE:
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case QUEENE:
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se = 2000;
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if (Ship.shldup)
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if (Ship.shield >= se)
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{
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Ship.shield -= se;
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se = 0;
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}
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else
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{
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se -= Ship.shield;
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Ship.shield = 0;
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}
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Ship.energy -= se;
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if (Ship.energy <= 0)
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lose(L_SUICID);
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break;
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default:
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printf("Unknown object %c at %d,%d destroyed\n",
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se, i, j);
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Sect[i][j] = EMPTY;
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break;
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}
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}
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}
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return;
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}
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