HardenedBSD/gnu/lib/libdialog/TESTS/check2.c
Jordan K. Hubbard 6562be49a5 More changes to attempt to make this whole new dialog scheme more
robust.  The new "fire" actions, while affording signficantly more
interactivity to libdialog, come at a cost - if the fire action trashes
the screen then you're not going to be in Kansas anymore when you
come back to the menu and there had better be considerable extra
smarts in place for coping with such a situation.  These changes are my
attempt to do just that.
1996-04-16 12:17:27 +00:00

105 lines
2.8 KiB
C

/*
* small test-driver for new dialog functionality
*
* Copyright (c) 1995, Jordan Hubbard
*
* All rights reserved.
*
* This source code may be used, modified, copied, distributed, and
* sold, in both source and binary form provided that the above
* copyright and these terms are retained, verbatim, as the first
* lines of this file. Under no circumstances is the author
* responsible for the proper functioning of the software nor does
* the author assume any responsibility for damages incurred with
* its use.
*
* $Id: check2.c,v 1.1 1996/01/01 03:45:23 jkh Exp $
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/wait.h>
#include <dialog.h>
/* Hook functions */
static int
getBool(dialogMenuItem *self)
{
if (self->data && *((int *)self->data))
return TRUE;
return FALSE;
}
static int
setBool(dialogMenuItem *self)
{
if (self->data) {
*((int *)self->data) = !*((int *)self->data);
return DITEM_SUCCESS;
}
return DITEM_FAILURE;
}
static int german_book, italian_book, slang_book;
static int
clearBooks(dialogMenuItem *self)
{
german_book = italian_book = slang_book = FALSE;
return DITEM_SUCCESS | DITEM_REDRAW;
}
static int
buyBooks(dialogMenuItem *self)
{
char foo[256];
if (german_book || italian_book || slang_book) {
strcpy(foo, "Ok, you're buying books on");
if (german_book)
strcat(foo, " german");
if (italian_book)
strcat(foo, " italian");
if (slang_book)
strcat(foo, " slang");
}
else
strcpy(foo, "You're not buying any books?");
dialog_mesgbox("This is a direct callback for the `Buy' button", foo, -1, -1);
return DITEM_SUCCESS;
}
/* menu3 - Look mom! We can finally use our own OK and Cancel buttons! */
/* prompt title checked fire sel data */
static dialogMenuItem menu3[] = {
{ "Buy!", NULL, NULL, buyBooks }, /* New "OK" button */
{ "No Way!", NULL, NULL, NULL }, /* New "Cancel" button */
{ "German", "Buy books on learning German", getBool, setBool, NULL, &german_book },
{ "Italian", "Buy books on learning Italian", getBool, setBool, NULL, &italian_book },
{ "Slang", "Buy books on commonly used insults", getBool, setBool, NULL, &slang_book },
{ "Clear", "Clear book list", NULL, clearBooks, NULL, NULL, ' ', ' ', ' ' },
};
/* End of hook functions */
/* Kick it off, James! */
int
main(int argc, unsigned char *argv[])
{
int retval;
init_dialog();
retval = dialog_checklist("this is dialog_checklist() in action, test #2",
"Same as before, but now we relabel the buttons and override the OK action.",
-1, -1, 4, -4, menu3 + 2, (char *)TRUE);
dialog_clear();
fprintf(stderr, "returned value for dialog_checklist was %d\n", retval);
end_dialog();
return 0;
}