HardenedBSD/gnu/lib/libdialog/TESTS/menu2.c
Jordan K. Hubbard c50c22c798 Remove the special-case behavior for fire actions that return
DITEM_FAILURE - formerly they would simply act as an implicit "continue",
but this is wrong.  If you want this behavior, you should now return
with the DITEM_CONTINUE flag set.

Also make the semantics of DITEM_RESTORE quite a bit different - rather
than restore the screen back to pre-menu state, we restore the menu
itself.  This is more correct for a variety of reasons when dealing with
nested menus (whoops!).
1996-04-18 13:21:26 +00:00

96 lines
2.7 KiB
C

/*
* small test-driver for new dialog functionality
*
* Copyright (c) 1995, Jordan Hubbard
*
* All rights reserved.
*
* This source code may be used, modified, copied, distributed, and
* sold, in both source and binary form provided that the above
* copyright and these terms are retained, verbatim, as the first
* lines of this file. Under no circumstances is the author
* responsible for the proper functioning of the software nor does
* the author assume any responsibility for damages incurred with
* its use.
*
* $Id: menu2.c,v 1.3 1996/04/16 12:17:23 jkh Exp $
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/wait.h>
#include <dialog.h>
/* Start of hook functions */
static enum { nowhere, berlin, rome, ny } where;
static int
_menu1_berlin_action(dialogMenuItem *self)
{
if (where == berlin)
dialog_mesgbox("excuse me?", "But you're already *in* Berlin!", -1, -1);
else {
where = berlin;
dialog_mesgbox("whoosh!", "Welcome to Berlin! Have a beer!", -1, -1);
}
return DITEM_SUCCESS | DITEM_RESTORE | DITEM_CONTINUE;
}
static int
_menu1_rome_action(dialogMenuItem *self)
{
if (where == rome)
dialog_mesgbox("The wine must be getting to you..", "You're already in Rome!", -1, -1);
else {
where = rome;
dialog_mesgbox("whoosh!", "Welcome to Rome! Have a coffee!", -1, -1);
}
return DITEM_SUCCESS | DITEM_RESTORE | DITEM_CONTINUE;
}
static int
_menu1_ny_action(dialogMenuItem *self)
{
if (where == ny)
dialog_mesgbox("Say what?", "You're already there!", -1, -1);
else {
where = ny;
dialog_mesgbox("whoosh!", "Welcome to New York! Now go someplace else!", -1, -1);
}
return DITEM_SUCCESS | DITEM_RESTORE | DITEM_CONTINUE;
}
/* menu1 - show off the "fire" action hook */
/* prompt title checked fire */
static dialogMenuItem menu1[] = {
{ "Berlin", "Go visit Germany's new capitol", NULL, _menu1_berlin_action },
{ "Rome", "Go visit the Roman ruins", NULL, _menu1_rome_action },
{ "New York", "Go visit the streets of New York", NULL, _menu1_ny_action },
};
/* End of hook functions */
/* Kick it off, James! */
int
main(int argc, unsigned char *argv[])
{
int retval;
init_dialog();
use_helpfile("menu2.c");
use_helpline("Type F1 to view the source for this demo");
retval = dialog_menu("this is dialog_menu() in action, test #2",
"this simple menu shows off some of the straight-forward features\n"
"of the new menu system's action dispatch hooks as well as a helpline\n"
"and a helpfile. Select Cancel to leave",
-1, -1, 3, -3, menu1, NULL, NULL, NULL);
dialog_clear();
fprintf(stderr, "returned value for dialog_menu was %d\n", retval);
end_dialog();
return 0;
}