HardenedBSD/games/battlestar/com1.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

251 lines
7.8 KiB
C

/*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)com1.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
#include "externs.h"
move(thataway, token)
int thataway, token;
{
wordnumber++;
if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || testbit(location[position].objects, LAND) || fuel > 0 && notes[LAUNCHED])
if (thataway) {
position = thataway;
newway(token);
time++;
}
else {
puts("You can't go this way.");
newway(token);
whichway(location[position]);
return(0);
}
else if (notes[CANTMOVE] && !notes[LAUNCHED])
puts("You aren't able to move; you better drop something.");
else
puts("You are out of fuel; now you will rot in space forever!");
return(1);
}
convert(tothis) /* Converts day to night and vice versa. */
int tothis; /* Day objects are permanent. Night objects are added*/
{ /* at dusk, and subtracted at dawn. */
register struct objs *p;
register i, j;
if (tothis == TONIGHT) {
for (i = 1; i <= NUMOFROOMS; i++)
for (j = 0; j < NUMOFWORDS; j++)
nightfile[i].objects[j] = dayfile[i].objects[j];
for (p = nightobjs; p->room != 0; p++)
setbit(nightfile[p->room].objects, p->obj);
location = nightfile;
} else {
for (i = 1; i <= NUMOFROOMS; i++)
for (j = 0; j < NUMOFWORDS; j++)
dayfile[i].objects[j] = nightfile[i].objects[j];
for (p = nightobjs; p->room != 0; p++)
clearbit(dayfile[p->room].objects, p->obj);
location = dayfile;
}
}
news()
{
register int n;
int hurt;
if (time > 30 && position < 32){
puts("An explosion of shuddering magnitude splinters bulkheads and");
puts("ruptures the battlestar's hull. You are sucked out into the");
puts("frozen void of space and killed.");
die();
}
if (time > 20 && position < 32)
puts("Explosions rock the battlestar.");
if (time > snooze){
puts("You drop from exhaustion...");
zzz();
}
if (time > snooze - 5)
puts("You're getting tired.");
if (time > (rythmn + CYCLE)) {
if (location == nightfile) {
convert(TODAY);
if (OUTSIDE && time - rythmn - CYCLE < 10) {
puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
puts("You awake from a misty dream-world into stark reality.");
puts("It is day.");
}
} else {
convert(TONIGHT);
clearbit(location[POOLS].objects, BATHGOD);
if (OUTSIDE && time - rythmn - CYCLE < 10) {
puts("The dying sun sinks into the ocean, leaving a blood stained sunset.");
puts("The sky slowly fades from orange to violet to black. A few stars");
puts("flicker on, and it is night.");
puts("The world seems completly different at night.");
}
}
rythmn = time - time % CYCLE;
}
if (!wiz && !tempwiz)
if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){
tempwiz = 1;
puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
}
if (testbit(location[position].objects,ELF)){
printf("%s\n",objdes[ELF]);
fight(ELF,rnd(30));
}
if (testbit(location[position].objects,DARK)){
printf("%s\n",objdes[DARK]);
fight(DARK,100);
}
if (testbit(location[position].objects,WOODSMAN)){
printf("%s\n",objdes[WOODSMAN]);
fight(WOODSMAN,50);
}
switch(position){
case 267:
case 257: /* entering a cave */
case 274:
case 246:
notes[CANTSEE] = 1;
break;
case 160:
case 216: /* leaving a cave */
case 230:
case 231:
case 232:
notes[CANTSEE] = 0;
break;
}
if (testbit(location[position].objects, GIRL))
meetgirl = 1;
if (meetgirl && CYCLE * 1.5 - time < 10){
setbit(location[GARDEN].objects,GIRLTALK);
setbit(location[GARDEN].objects,LAMPON);
setbit(location[GARDEN].objects,ROPE);
}
if (position == DOCK && (beenthere[position] || time > CYCLE)){
clearbit(location[DOCK].objects, GIRL);
clearbit(location[DOCK].objects,MAN);
}
if (meetgirl && time - CYCLE * 1.5 > 10){
clearbit(location[GARDEN].objects,GIRLTALK);
clearbit(location[GARDEN].objects,LAMPON);
clearbit(location[GARDEN].objects,ROPE);
meetgirl = 0;
}
if (testbit(location[position].objects,CYLON)){
puts("Oh my God, you're being shot at by an alien spacecraft!");
printf("The targeting computer says we have %d seconds to attack!\n",clock);
fflush(stdout);
sleep(1);
if (!visual()){
hurt = rnd(NUMOFINJURIES);
injuries[hurt] = 1;
puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
puts("The viper shudders under a terrible explosion.");
printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
}
else
clearbit(location[position].objects,CYLON);
}
if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
puts("I'm afraid you have suffered fatal injuries.");
die();
}
for (n=0; n < NUMOFINJURIES; n++)
if (injuries[n] == 1){
injuries[n] = 2;
if (WEIGHT > 5)
WEIGHT -= 5;
else
WEIGHT = 0;
}
if (injuries[ARM] == 2){
CUMBER -= 5;
injuries[ARM]++;
}
if (injuries[RIBS] == 2){
CUMBER -= 2;
injuries[RIBS]++;
}
if (injuries[SPINE] == 2){
WEIGHT = 0;
injuries[SPINE]++;
}
if (carrying > WEIGHT || encumber > CUMBER)
notes[CANTMOVE] = 1;
else
notes[CANTMOVE] = 0;
}
crash()
{
int hurt1,hurt2;
fuel--;
if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){
if (!location[position].flyhere)
puts("You're flying too low. We're going to crash!");
else{
puts("You're out of fuel. We'll have to crash land!");
if (!location[position].down){
puts("Your viper strikes the ground and explodes into firey fragments.");
puts("Thick black smoke billows up from the wreckage.");
die();
}
position = location[position].down;
}
notes[LAUNCHED] = 0;
setbit(location[position].objects,CRASH);
time += rnd(CYCLE/4);
puts("The viper explodes into the ground and you lose consciousness...");
zzz();
hurt1 = rnd(NUMOFINJURIES - 2) + 2;
hurt2 = rnd(NUMOFINJURIES - 2) + 2;
injuries[hurt1] = 1;
injuries[hurt2] = 1;
injuries[0] = 1; /* abrasions */
injuries[1] = 1; /* lacerations */
printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]);
}
}