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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
1816 lines
55 KiB
Plaintext
1816 lines
55 KiB
Plaintext
1
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1 You are standing at the end of a road before a small brick building.
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1 Around you is a forest. A small stream flows out of the building and
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1 down a gully.
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2 You have walked up a hill, still in the forest. The road slopes back
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2 down the other side of the hill. There is a building in the distance.
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3 You are inside a building, a well house for a large spring.
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4 You are in a valley in the forest beside a stream tumbling along a
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4 rocky bed.
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5 You are in open forest, with a deep valley to one side.
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6 You are in open forest near both a valley and a road.
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7 At your feet all the water of the stream splashes into a 2-inch slit
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7 in the rock. Downstream the streambed is bare rock.
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8 You are in a 20-foot depression floored with bare dirt. Set into the
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8 dirt is a strong steel grate mounted in concrete. A dry streambed
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8 leads into the depression.
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9 You are in a small chamber beneath a 3x3 steel grate to the surface.
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9 A low crawl over cobbles leads inward to the west.
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10 You are crawling over cobbles in a low passage. There is a dim light
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10 at the east end of the passage.
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11 You are in a debris room filled with stuff washed in from the surface.
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11 A low wide passage with cobbles becomes plugged with mud and debris
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11 here, but an awkward canyon leads upward and west. A note on the wall
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11 says "Magic word XYZZY".
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12 You are in an awkward sloping east/west canyon.
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13 You are in a splendid chamber thirty feet high. The walls are frozen
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13 rivers of orange stone. An awkward canyon and a good passage exit
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13 from east and west sides of the chamber.
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14 At your feet is a small pit breathing traces of white mist. An east
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14 passage ends here except for a small crack leading on.
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15 You are at one end of a vast hall stretching forward out of sight to
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15 the west. There are openings to either side. Nearby, a wide stone
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15 staircase leads downward. The hall is filled with wisps of white mist
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15 swaying to and fro almost as if alive. A cold wind blows up the
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15 staircase. There is a passage at the top of a dome behind you.
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16 The crack is far too small for you to follow.
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17 You are on the east bank of a fissure slicing clear across the hall.
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17 The mist is quite thick here, and the fissure is too wide to jump.
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18 This is a low room with a crude note on the wall. The note says,
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18 "You won't get it up the steps".
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19 You are in the Hall of the Mountain King, with passages off in all
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19 directions.
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20 You are at the bottom of the pit with a broken neck.
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21 You didn't make it.
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22 The dome is unclimbable.
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23 You are at the west end of the Twopit Room. There is a large hole in
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23 the wall above the pit at this end of the room.
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24 You are at the bottom of the eastern pit in the Twopit Room. There is
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24 a small pool of oil in one corner of the pit.
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25 You are at the bottom of the western pit in the Twopit Room. There is
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25 a large hole in the wall about 25 feet above you.
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26 You clamber up the plant and scurry through the hole at the top.
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27 You are on the west side of the fissure in the Hall of Mists.
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28 You are in a low N/S passage at a hole in the floor. The hole goes
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28 down to an E/W passage.
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29 You are in the south side chamber.
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30 You are in the west side chamber of the Hall of the Mountain King.
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30 A passage continues west and up here.
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31 >$<
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32 You can't get by the snake.
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33 You are in a large room, with a passage to the south, a passage to the
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33 west, and a wall of broken rock to the east. There is a large "Y2" on
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33 a rock in the room's center.
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34 You are in a jumble of rock, with cracks everywhere.
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35 You're at a low window overlooking a huge pit, which extends up out of
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35 sight. A floor is indistinctly visible over 50 feet below. Traces of
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35 white mist cover the floor of the pit, becoming thicker to the right.
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35 Marks in the dust around the window would seem to indicate that
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35 someone has been here recently. Directly across the pit from you and
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35 25 feet away there is a similar window looking into a lighted room. A
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35 shadowy figure can be seen there peering back at you.
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36 You are in a dirty broken passage. To the east is a crawl. To the
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36 west is a large passage. Above you is a hole to another passage.
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37 You are on the brink of a small clean climbable pit. A crawl leads
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37 west.
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38 You are in the bottom of a small pit with a little stream, which
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38 enters and exits through tiny slits.
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39 You are in a large room full of dusty rocks. There is a big hole in
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39 the floor. There are cracks everywhere, and a passage leading east.
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40 You have crawled through a very low wide passage parallel to and north
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40 of the Hall of Mists.
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41 You are at the west end of Hall of Mists. A low wide crawl continues
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41 west and another goes north. To the south is a little passage 6 feet
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41 off the floor.
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42 You are in a maze of twisty little passages, all alike.
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43 You are in a maze of twisty little passages, all alike.
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44 You are in a maze of twisty little passages, all alike.
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45 You are in a maze of twisty little passages, all alike.
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46 Dead end
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47 Dead end
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48 Dead end
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49 You are in a maze of twisty little passages, all alike.
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50 You are in a maze of twisty little passages, all alike.
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51 You are in a maze of twisty little passages, all alike.
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52 You are in a maze of twisty little passages, all alike.
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53 You are in a maze of twisty little passages, all alike.
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54 Dead end
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55 You are in a maze of twisty little passages, all alike.
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56 Dead end
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57 You are on the brink of a thirty foot pit with a massive orange column
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57 down one wall. You could climb down here but you could not get back
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57 up. The maze continues at this level.
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58 Dead end
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59 You have crawled through a very low wide passage parallel to and north
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59 of the Hall of Mists.
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60 You are at the east end of a very long hall apparently without side
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60 chambers. To the east a low wide crawl slants up. To the north a
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60 round two foot hole slants down.
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61 You are at the west end of a very long featureless hall. The hall
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61 joins up with a narrow north/south passage.
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62 You are at a crossover of a high N/S passage and a low E/W one.
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63 Dead end
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64 You are at a complex junction. A low hands and knees passage from the
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64 north joins a higher crawl from the east to make a walking passage
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64 going west. There is also a large room above. The air is damp here.
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65 You are in Bedquilt, a long east/west passage with holes everywhere.
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65 To explore at random select north, south, up, or down.
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66 You are in a room whose walls resemble Swiss cheese. Obvious passages
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66 go west, east, NE, and NW. Part of the room is occupied by a large
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66 bedrock block.
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67 You are at the east end of the Twopit Room. The floor here is
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67 littered with thin rock slabs, which make it easy to descend the pits.
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67 There is a path here bypassing the pits to connect passages from east
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67 and west. There are holes all over, but the only big one is on the
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67 wall directly over the west pit where you can't get to it.
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68 You are in a large low circular chamber whose floor is an immense slab
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68 fallen from the ceiling (Slab Room). East and west there once were
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68 large passages, but they are now filled with boulders. Low small
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68 passages go north and south, and the south one quickly bends west
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68 around the boulders.
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69 You are in a secret N/S canyon above a large room.
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70 You are in a secret N/S canyon above a sizable passage.
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71 You are in a secret canyon at a junction of three canyons, bearing
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71 north, south, and SE. The north one is as tall as the other two
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71 combined.
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72 You are in a large low room. Crawls lead north, SE, and SW.
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73 Dead end crawl.
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74 You are in a secret canyon which here runs e/w. It crosses over a
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74 very tight canyon 15 feet below. If you go down you may not be able
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74 to get back up.
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75 You are at a wide place in a very tight N/S canyon.
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76 The canyon here becomes too tight to go further south.
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77 You are in a tall E/W canyon. A low tight crawl goes 3 feet north and
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77 seems to open up.
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78 The canyon runs into a mass of boulders -- dead end.
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79 The stream flows out through a pair of 1 foot diameter sewer pipes.
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79 It would be advisable to use the exit.
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80 You are in a maze of twisty little passages, all alike.
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81 Dead end
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82 Dead end
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83 You are in a maze of twisty little passages, all alike.
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84 You are in a maze of twisty little passages, all alike.
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85 Dead end
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86 Dead end
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87 You are in a maze of twisty little passages, all alike.
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88 You are in a long, narrow corridor stretching out of sight to the
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88 west. At the eastern end is a hole through which you can see a
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88 profusion of leaves.
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89 There is nothing here to climb. Use "up" or "out" to leave the pit.
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90 You have climbed up the plant and out of the pit.
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91 You are at the top of a steep incline above a large room. You could
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91 climb down here, but you would not be able to climb up. There is a
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91 passage leading back to the north.
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92 You are in the Giant Room. The ceiling here is too high up for your
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92 lamp to show it. Cavernous passages lead east, north, and south. On
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92 the west wall is scrawled the inscription, "Fee fie foe foo" [sic].
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93 The passage here is blocked by a recent cave-in.
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94 You are at one end of an immense north/south passage.
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95 You are in a magnificent cavern with a rushing stream, which cascades
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95 over a sparkling waterfall into a roaring whirlpool which disappears
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95 through a hole in the floor. Passages exit to the south and west.
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96 You are in the Soft Room. The walls are covered with heavy curtains,
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96 the floor with a thick pile carpet. Moss covers the ceiling.
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97 This is the Oriental Room. Ancient oriental cave drawings cover the
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97 walls. A gently sloping passage leads upward to the north, another
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97 passage leads SE, and a hands and knees crawl leads west.
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98 You are following a wide path around the outer edge of a large cavern.
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98 Far below, through a heavy white mist, strange splashing noises can be
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98 heard. The mist rises up through a fissure in the ceiling. The path
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98 exits to the south and west.
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99 You are in an alcove. A small NW path seems to widen after a short
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99 distance. An extremely tight tunnel leads east. It looks like a very
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99 tight squeeze. An eerie light can be seen at the other end.
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100 You're in a small chamber lit by an eerie green light. An extremely
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100 narrow tunnel exits to the west. A dark corridor leads ne.
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101 You're in the Dark-Room. A corridor leading south is the only exit.
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102 You are in an arched hall. A coral passage once continued up and east
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102 from here, but is now blocked by debris. The air smells of sea water.
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103 You're in a large room carved out of sedimentary rock. The floor and
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103 walls are littered with bits of shells embedded in the stone. A
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103 shallow passage proceeds downward, and a somewhat steeper one leads
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103 up. A low hands and knees passage enters from the south.
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104 You are in a long sloping corridor with ragged sharp walls.
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105 You are in a cul-de-sac about eight feet across.
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106 You are in an anteroom leading to a large passage to the east. Small
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106 passages go west and up. The remnants of recent digging are evident.
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106 A sign in midair here says "Cave under construction beyond this point.
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106 Proceed at own risk. [Witt construction company]"
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107 You are in a maze of twisty little passages, all different.
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108 You are at Witt's End. Passages lead off in *all* directions.
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109 You are in a north/south canyon about 25 feet across. The floor is
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109 covered by white mist seeping in from the north. The walls extend
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109 upward for well over 100 feet. Suspended from some unseen point far
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109 above you, an enormous two-sided mirror is hanging parallel to and
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109 midway between the canyon walls. (The mirror is obviously provided
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109 for the use of the dwarves, who as you know, are extremely vain.) A
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109 small window can be seen in either wall, some fifty feet up.
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110 You're at a low window overlooking a huge pit, which extends up out of
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110 sight. A floor is indistinctly visible over 50 feet below. Traces of
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110 white mist cover the floor of the pit, becoming thicker to the left.
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110 Marks in the dust around the window would seem to indicate that
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110 someone has been here recently. Directly across the pit from you and
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110 25 feet away there is a similar window looking into a lighted room. A
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110 shadowy figure can be seen there peering back at you.
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111 A large stalactite extends from the roof and almost reaches the floor
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111 below. You could climb down it, and jump from it to the floor, but
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111 having done so you would be unable to reach it to climb back up.
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112 You are in a little maze of twisting passages, all different.
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113 You are at the edge of a large underground reservoir. An opaque cloud
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113 of white mist fills the room and rises rapidly upward. The lake is
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113 fed by a stream, which tumbles out of a hole in the wall about 10 feet
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113 overhead and splashes noisily into the water somewhere within the
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113 mist. The only passage goes back toward the south.
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114 Dead end
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115 You are at the northeast end of an immense room, even larger than the
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115 Giant Room. It appears to be a repository for the "Adventure"
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115 program. Massive torches far overhead bathe the room with smoky
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115 yellow light. Scattered about you can be seen a pile of bottles (all
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115 of them empty), a nursery of young beanstalks murmuring quietly, a bed
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115 of oysters, a bundle of black rods with rusty stars on their ends, and
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115 a collection of brass lanterns. Off to one side a great many dwarves
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115 are sleeping on the floor, snoring loudly. A sign nearby reads: "Do
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115 not disturb the dwarves!" An immense mirror is hanging against one
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115 wall, and stretches to the other end of the room, where various other
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115 sundry objects can be glimpsed dimly in the distance.
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116 You are at the southwest end of the Repository. To one side is a pit
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116 full of fierce green snakes. On the other side is a row of small
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116 wicker cages, each of which contains a little sulking bird. In one
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116 corner is a bundle of black rods with rusty marks on their ends. A
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116 large number of velvet pillows are scattered about on the floor. A
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116 vast mirror stretches off to the northeast. At your feet is a large
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116 steel grate, next to which is a sign which reads, "Treasure Vault.
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116 Keys in Main Office."
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117 You are on one side of a large, deep chasm. A heavy white mist rising
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117 up from below obscures all view of the far side. A SW path leads away
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117 from the chasm into a winding corridor.
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118 You are in a long winding corridor sloping out of sight in both
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118 directions.
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119 You are in a secret canyon which exits to the north and east.
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120 You are in a secret canyon which exits to the north and east.
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121 You are in a secret canyon which exits to the north and east.
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122 You are on the far side of the chasm. A ne path leads away from the
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122 chasm on this side.
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123 You're in a long east/west corridor. A faint rumbling noise can be
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123 heard in the distance.
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124 The path forks here. The left fork leads northeast. A dull rumbling
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124 seems to get louder in that direction. The right fork leads southeast
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124 down a gentle slope. The main corridor enters from the west.
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125 The walls are quite warm here. From the north can be heard a steady
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125 roar, so loud that the entire cave seems to be trembling. Another
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125 passage leads south, and a low crawl goes east.
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126 You are on the edge of a breath-taking view. Far below you is an
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126 active volcano, from which great gouts of molten lava come surging
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126 out, cascading back down into the depths. The glowing rock fills the
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126 farthest reaches of the cavern with a blood-red glare, giving every-
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126 thing an eerie, macabre appearance. The air is filled with flickering
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126 sparks of ash and a heavy smell of brimstone. The walls are hot to
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126 the touch, and the thundering of the volcano drowns out all other
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126 sounds. Embedded in the jagged roof far overhead are myriad twisted
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126 formations composed of pure white alabaster, which scatter the murky
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126 light into sinister apparitions upon the walls. To one side is a deep
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126 gorge, filled with a bizarre chaos of tortured rock which seems to
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126 have been crafted by the devil himself. An immense river of fire
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126 crashes out from the depths of the volcano, burns its way through the
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126 gorge, and plummets into a bottomless pit far off to your left. To
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126 the right, an immense geyser of blistering steam erupts continuously
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126 from a barren island in the center of a sulfurous lake, which bubbles
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126 ominously. The far right wall is aflame with an incandescence of its
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126 own, which lends an additional infernal splendor to the already
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126 hellish scene. A dark, foreboding passage exits to the south.
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127 You are in a small chamber filled with large boulders. The walls are
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127 very warm, causing the air in the room to be almost stifling from the
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127 heat. The only exit is a crawl heading west, through which is coming
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127 a low rumbling.
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128 You are walking along a gently sloping north/south passage lined with
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128 oddly shaped limestone formations.
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129 You are standing at the entrance to a large, barren room. A sign
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129 posted above the entrance reads: "Caution! Bear in room!"
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130 You are inside a barren room. The center of the room is completely
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130 empty except for some dust. Marks in the dust lead away toward the
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130 far end of the room. The only exit is the way you came in.
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131 You are in a maze of twisting little passages, all different.
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132 You are in a little maze of twisty passages, all different.
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133 You are in a twisting maze of little passages, all different.
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134 You are in a twisting little maze of passages, all different.
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135 You are in a twisty little maze of passages, all different.
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136 You are in a twisty maze of little passages, all different.
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137 You are in a little twisty maze of passages, all different.
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138 You are in a maze of little twisting passages, all different.
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139 You are in a maze of little twisty passages, all different.
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140 Dead end
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-1 End
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2
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1 You're at end of road again.
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2 You're at hill in road.
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3 You're inside building.
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4 You're in valley.
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5 You're in forest.
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6 You're in forest.
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7 You're at slit in streambed.
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8 You're outside grate.
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9 You're below the grate.
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10 You're in Cobble Crawl.
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11 You're in Debris Room.
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13 You're in Bird Chamber.
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14 You're at top of small pit.
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15 You're in Hall of Mists.
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17 You're on east bank of fissure.
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18 You're in Nugget of Gold Room.
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19 You're in Hall of Mt King.
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23 You're at west end of Twopit Room.
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24 You're in east pit.
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25 You're in west pit.
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33 You're at "Y2".
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35 You're at window on pit.
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36 You're in dirty passage.
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39 You're in Dusty Rock room.
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41 You're at west end of Hall of Mists.
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57 You're at brink of pit.
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60 You're at east end of Long Hall.
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61 You're at west end of Long Hall.
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64 You're at Complex Junction.
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66 You're in Swiss Cheese room.
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67 You're at east end of Twopit Room.
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68 You're in Slab Room.
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71 You're at junction of three secret canyons.
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74 You're in secret E/W canyon above tight canyon.
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88 You're in narrow corridor.
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91 You're at steep incline above large room.
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92 You're in Giant Room.
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95 You're in cavern with waterfall.
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96 You're in Soft Room.
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97 You're in Oriental Room.
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98 You're in Misty Cavern.
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99 You're in Alcove.
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100 You're in Plover Room.
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101 You're in Dark-Room.
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102 You're in Arched Hall.
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103 You're in Shell Room.
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106 You're in Anteroom.
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108 You're at Witt's End.
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109 You're in Mirror Canyon.
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110 You're at window on pit.
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111 You're at top of stalactite.
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113 You're at Reservoir.
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115 You're at NE end.
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116 You're at SW end.
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117 You're on SW side of chasm.
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118 You're in sloping corridor.
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122 You're on NE side of chasm.
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123 You're in corridor.
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124 You're at fork in path.
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125 You're at junction with warm walls.
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126 You're at Breath-taking View.
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127 You're in Chamber of Boulders.
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128 You're in limestone passage.
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129 You're in front of barren room.
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130 You're in Barren Room.
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-1
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3
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1 2 2 44 29
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1 3 3 12 19 43
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1 4 5 13 14 46 30
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1 5 6 45 43
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1 8 63
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2 1 2 12 7 43 45 30
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2 5 6 45 46
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3 1 3 11 32 44
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3 11 62
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3 33 65
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3 79 5 14
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4 1 4 12 45
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4 5 6 43 44 29
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4 7 5 46 30
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4 8 63
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5 4 9 43 30
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5 50005 6 7 45
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5 6 6
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5 5 44 46
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6 1 2 45
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6 4 9 43 44 30
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6 5 6 46
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10 11 19 22 44 51
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15 14 29
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16 14 1
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28 19 38 11 46
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28 33 45 55
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28 36 30 52
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29 19 38 11 45
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30 19 38 11 43
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30 62 44 29
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31 524089 1
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33 35 44
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33 100 71
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34 33 30 55
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34 15 29
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35 33 43 55
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35 20 39
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36 37 43 17
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36 28 29 52
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36 39 44
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36 65 70
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37 36 44 17
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37 38 30 31 56
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38 37 56 29 11
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38 595 60 14 30 4 5
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39 36 43 23
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39 64 30 52 58
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66 65 47
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66 67 44
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66 77 25
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66 50556 50
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68 23 46
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68 69 29 56
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69 68 30 61
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69 119 46
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69 113 75
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71 70 46
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71 110 45
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72 65 70
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72 118 49
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72 73 45
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72 97 48 72
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73 72 46 17 11
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74 19 43
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74 331120 44
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74 121 44
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74 75 30
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75 77 45
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76 75 45
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77 75 43
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77 78 44
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77 66 45 17
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78 77 46
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79 3 1
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80 42 45
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80 80 44
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80 80 46
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80 81 43
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81 80 44 11
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82 44 46 11
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83 57 46
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83 84 43
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83 85 44
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84 57 45
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84 83 44
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84 114 50
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85 83 43 11
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86 52 29 11
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87 45 29 30
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88 25 30 56 43
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88 20 39
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88 92 44 27
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89 25 1
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90 23 1
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91 95 45 73 23
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91 72 30 56
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92 88 46
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92 93 43
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92 94 45
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93 92 46 27 11
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94 92 46 27 23
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94 309095 45 3 73
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94 611 45
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95 94 46 11
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95 92 27
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95 91 44
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96 66 44 11
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97 66 48
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97 72 44 17
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97 98 29 45 73
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98 97 46 72
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98 99 44
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99 98 50 73
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99 301 43 23
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99 100 43
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100 301 44 23 11
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100 99 44
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100 159302 71
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100 33 71
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100 101 47 22
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101 100 46 71 11
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102 103 30 74 11
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103 102 29 38
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103 104 30
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103 114618 46
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103 115619 46
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103 64 46
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104 103 29 74
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104 105 30
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105 103 74
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107 61 30
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108 95556 43 45 46 47 48 49 50 29 30
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108 106 43
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108 626 44
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109 69 46
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109 113 45 75
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110 71 44
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110 20 39
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111 70 45
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111 40050 30 39 56
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111 50053 30
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111 45 30
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112 131 49
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112 133 43
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112 138 30
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112 139 29
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112 140 46
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113 109 46 11 109
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114 84 48
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115 116 49
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116 115 47
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116 593 30
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117 118 49
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117 233660 41 42 69 47
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117 332661 41
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118 72 30
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118 117 29
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119 69 45 11
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119 653 43 7
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120 69 45
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120 74 43
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121 74 43 11
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121 653 45 7
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122 123 47
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122 233660 41 42 69 49
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122 303 41
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123 126 28
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123 129 40
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124 123 44
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124 125 47 36
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124 128 48 37 30
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124 126 28
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124 129 40
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125 124 46 77
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125 126 45 28
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125 127 43 17
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126 125 46 23 11
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126 124 77
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126 610 30 39
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127 125 44 11 17
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127 124 77
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127 126 28
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128 124 45 29 77
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128 129 46 30 40
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128 126 28
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129 128 44 29
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129 124 77
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129 130 43 19 40 3
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129 126 28
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130 129 44 11
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130 124 77
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130 126 28
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131 112 43
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132 139 30
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133 131 30
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133 132 44
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133 134 47
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133 135 49
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133 136 43
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133 137 45
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133 138 50
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133 139 48
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133 112 46
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134 131 45
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134 135 43
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134 136 30
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134 138 29
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135 131 48
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135 132 30
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135 134 43
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135 136 44
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135 137 49
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135 138 47
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135 139 50
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135 112 29
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136 131 44
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136 134 30
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136 135 46
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136 137 50
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136 138 48
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136 139 47
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136 112 45
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137 131 47
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137 132 46
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137 133 30
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137 134 29
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137 135 50
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137 136 45
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137 138 49
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137 139 43
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137 112 44
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138 107 30
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138 131 43
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138 132 47
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138 133 29
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138 135 45
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138 136 46
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138 137 48
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138 139 49
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138 112 50
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139 131 50
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139 132 43
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139 133 44
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139 134 45
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139 135 30
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139 137 29
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139 138 46
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139 112 47
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140 112 45 11
|
|
-1
|
|
4
|
|
2 road
|
|
2 hill
|
|
3 enter
|
|
4 upstr
|
|
5 downs
|
|
6 fores
|
|
7 forwa
|
|
7 conti
|
|
7 onwar
|
|
8 back
|
|
8 retur
|
|
8 retre
|
|
9 valle
|
|
10 stair
|
|
11 out
|
|
11 outsi
|
|
11 exit
|
|
11 leave
|
|
12 build
|
|
12 house
|
|
13 gully
|
|
14 strea
|
|
15 rock
|
|
16 bed
|
|
17 crawl
|
|
18 cobbl
|
|
19 inwar
|
|
19 insid
|
|
19 in
|
|
20 surfa
|
|
21 null
|
|
21 nowhe
|
|
22 dark
|
|
23 passa
|
|
23 tunne
|
|
24 low
|
|
25 canyo
|
|
26 awkwa
|
|
27 giant
|
|
28 view
|
|
29 upwar
|
|
29 up
|
|
29 u
|
|
29 above
|
|
29 ascen
|
|
30 d
|
|
30 downw
|
|
30 down
|
|
30 desce
|
|
31 pit
|
|
32 outdo
|
|
33 crack
|
|
34 steps
|
|
35 dome
|
|
36 left
|
|
37 right
|
|
38 hall
|
|
39 jump
|
|
40 barre
|
|
41 over
|
|
42 acros
|
|
43 east
|
|
43 e
|
|
44 west
|
|
44 w
|
|
45 north
|
|
45 n
|
|
46 south
|
|
46 s
|
|
47 ne
|
|
48 se
|
|
49 sw
|
|
50 nw
|
|
51 debri
|
|
52 hole
|
|
53 wall
|
|
54 broke
|
|
55 y2
|
|
56 climb
|
|
57 look
|
|
57 exami
|
|
57 touch
|
|
57 descr
|
|
58 floor
|
|
59 room
|
|
60 slit
|
|
61 slab
|
|
61 slabr
|
|
62 xyzzy
|
|
63 depre
|
|
64 entra
|
|
65 plugh
|
|
66 secre
|
|
67 cave
|
|
69 cross
|
|
70 bedqu
|
|
71 plove
|
|
72 orien
|
|
73 caver
|
|
74 shell
|
|
75 reser
|
|
76 main
|
|
76 offic
|
|
77 fork
|
|
1001 keys
|
|
1001 key
|
|
1002 lamp
|
|
1002 headl
|
|
1002 lante
|
|
1003 grate
|
|
1004 cage
|
|
1005 wand
|
|
1005 rod
|
|
1006 wand
|
|
1006 rod (must be next object after "real" rod)
|
|
1007 steps
|
|
1008 bird
|
|
1009 door
|
|
1010 pillo
|
|
1010 velve
|
|
1011 snake
|
|
1012 fissu
|
|
1013 table
|
|
1014 clam
|
|
1015 oyste
|
|
1016 magaz
|
|
1016 issue
|
|
1016 spelu
|
|
1016 "spel
|
|
1017 dwarf
|
|
1017 dwarv
|
|
1018 knife
|
|
1018 knive
|
|
1019 food
|
|
1019 ratio
|
|
1020 bottl
|
|
1020 jar
|
|
1021 water
|
|
1021 h2o
|
|
1022 oil
|
|
1023 mirro
|
|
1024 plant
|
|
1024 beans
|
|
1025 plant (must be next object after "real" plant)
|
|
1026 stala
|
|
1027 shado
|
|
1027 figur
|
|
1028 axe
|
|
1029 drawi
|
|
1030 pirat
|
|
1031 drago
|
|
1032 chasm
|
|
1033 troll
|
|
1034 troll (must be next object after "real" troll)
|
|
1035 bear
|
|
1036 messa
|
|
1037 volca
|
|
1037 geyse (same as volcano)
|
|
1038 machi
|
|
1038 vendi
|
|
1039 batte
|
|
1040 carpe
|
|
1040 moss
|
|
1050 gold
|
|
1050 nugge
|
|
1051 diamo
|
|
1052 silve
|
|
1052 bars
|
|
1053 jewel
|
|
1054 coins
|
|
1055 chest
|
|
1055 box
|
|
1055 treas
|
|
1056 eggs
|
|
1056 egg
|
|
1056 nest
|
|
1057 tride
|
|
1058 vase
|
|
1058 ming
|
|
1058 shard
|
|
1058 potte
|
|
1059 emera
|
|
1060 plati
|
|
1060 pyram
|
|
1061 pearl
|
|
1062 rug
|
|
1062 persi
|
|
1063 spice
|
|
1064 chain
|
|
2001 carry
|
|
2001 take
|
|
2001 keep
|
|
2001 catch
|
|
2001 steal
|
|
2001 captu
|
|
2001 get
|
|
2001 tote
|
|
2002 drop
|
|
2002 relea
|
|
2002 free
|
|
2002 disca
|
|
2002 dump
|
|
2003 say
|
|
2003 chant
|
|
2003 sing
|
|
2003 utter
|
|
2003 mumbl
|
|
2004 unloc
|
|
2004 open
|
|
2005 nothi
|
|
2006 lock
|
|
2006 close
|
|
2007 light
|
|
2007 on
|
|
2008 extin
|
|
2008 off
|
|
2009 wave
|
|
2009 shake
|
|
2009 swing
|
|
2010 calm
|
|
2010 placa
|
|
2010 tame
|
|
2011 walk
|
|
2011 run
|
|
2011 trave
|
|
2011 go
|
|
2011 proce
|
|
2011 conti
|
|
2011 explo
|
|
2011 goto
|
|
2011 follo
|
|
2011 turn
|
|
2012 attac
|
|
2012 kill
|
|
2012 slay
|
|
2012 fight
|
|
2012 hit
|
|
2012 strik
|
|
2013 pour
|
|
2014 eat
|
|
2014 devou
|
|
2015 drink
|
|
2016 rub
|
|
2017 throw
|
|
2017 toss
|
|
2018 quit
|
|
2019 find
|
|
2019 where
|
|
2020 inven
|
|
2020 inv
|
|
2021 feed
|
|
2022 fill
|
|
2023 blast
|
|
2023 deton
|
|
2023 ignit
|
|
2023 blowu
|
|
2024 score
|
|
2025 fee
|
|
2025 fie
|
|
2025 foe
|
|
2025 foo
|
|
2025 fum
|
|
2026 brief
|
|
2027 read
|
|
2027 perus
|
|
2028 break
|
|
2028 shatt
|
|
2028 smash
|
|
2029 wake
|
|
2029 distu
|
|
2030 suspe
|
|
2030 pause
|
|
2030 save
|
|
2031 hours
|
|
3001 fee
|
|
3002 fie
|
|
3003 foe
|
|
3004 foo
|
|
3005 fum
|
|
3050 sesam
|
|
3050 opens
|
|
3050 abra
|
|
3050 abrac
|
|
3050 shaza
|
|
3050 hocus
|
|
3050 pocus
|
|
3051 help
|
|
3051 ?
|
|
3064 tree
|
|
3064 trees
|
|
3066 dig
|
|
3066 excav
|
|
3068 lost
|
|
3069 mist
|
|
3079 fuck
|
|
3139 stop
|
|
3142 info
|
|
3142 infor
|
|
3147 swim
|
|
-1
|
|
5
|
|
1 Set of keys
|
|
000 There are some keys on the ground here.
|
|
2 Brass lantern
|
|
000 There is a shiny brass lamp nearby.
|
|
100 There is a lamp shining nearby.
|
|
3 *Grate
|
|
000 The grate is locked.
|
|
100 The grate is open.
|
|
4 Wicker cage
|
|
000 There is a small wicker cage discarded nearby.
|
|
5 Black rod
|
|
000 A three foot black rod with a rusty star on an end lies nearby.
|
|
6 Black rod
|
|
000 A three foot black rod with a rusty mark on an end lies nearby.
|
|
7 *Steps
|
|
000 Rough stone steps lead down the pit.
|
|
100 Rough stone steps lead up the dome.
|
|
8 Little bird in cage
|
|
000 A cheerful little bird is sitting here singing.
|
|
100 There is a little bird in the cage.
|
|
9 *Rusty door
|
|
000 The way north is barred by a massive, rusty, iron door.
|
|
100 The way north leads through a massive, rusty, iron door.
|
|
10 Velvet pillow
|
|
000 A small velvet pillow lies on the floor.
|
|
11 *Snake
|
|
000 A huge green fierce snake bars the way!
|
|
100 >$< (Chased away)
|
|
12 *Fissure
|
|
000 >$<
|
|
100 A crystal bridge now spans the fissure.
|
|
200 The crystal bridge has vanished!
|
|
13 *Stone tablet
|
|
000 A massive stone tablet embedded in the wall reads:
|
|
000 "Congratulations on bringing light into the Dark-Room!"
|
|
14 Giant clam >grunt!<
|
|
000 There is an enormous clam here with its shell tightly closed.
|
|
15 Giant oyster >groan!<
|
|
000 There is an enormous oyster here with its shell tightly closed.
|
|
100 Interesting. There seems to be something written on the underside of
|
|
100 The oyster.
|
|
16 "Spelunker Today"
|
|
000 There are a few recent issues of "Spelunker Today" magazine here.
|
|
19 Tasty food
|
|
000 There is food here.
|
|
20 Small bottle
|
|
000 There is a bottle of water here.
|
|
100 There is an empty bottle here.
|
|
200 There is a bottle of oil here.
|
|
21 Water in the bottle
|
|
22 Oil in the bottle
|
|
23 *Mirror
|
|
000 >$<
|
|
24 *Plant
|
|
000 There is a tiny little plant in the pit, murmuring "Water, water, ..."
|
|
100 The plant spurts into furious growth for a few seconds.
|
|
200 There is a 12-foot-tall beanstalk stretching up out of the pit,
|
|
200 bellowing "WATER!! WATER!!"
|
|
300 The plant grows explosively, almost filling the bottom of the pit.
|
|
400 There is a gigantic beanstalk stretching all the way up to the hole.
|
|
500 You've over-watered the plant! It's shriveling up! It's, it's...
|
|
25 *Phony plant (seen in twopit room only when tall enough)
|
|
000 >$<
|
|
100 The top of a 12-foot-tall beanstalk is poking out of the west pit.
|
|
200 There is a huge beanstalk growing out of the west pit up to the hole.
|
|
26 *Stalactite
|
|
000 >$<
|
|
27 *Shadowy figure
|
|
000 The shadowy figure seems to be trying to attract your attention.
|
|
28 Dwarf's axe
|
|
000 There is a little axe here.
|
|
100 There is a little axe lying beside the bear.
|
|
29 *Cave drawings
|
|
000 >$<
|
|
30 *Pirate
|
|
000 >$<
|
|
31 *Dragon
|
|
000 A huge green fierce dragon bars the way!
|
|
100 Congratulations! You have just vanquished a dragon with your bare
|
|
100 hands! (Unbelievable, isn't it?)
|
|
200 The body of a huge green dead dragon is lying off to one side.
|
|
32 *Chasm
|
|
000 A rickety wooden bridge extends across the chasm, vanishing into the
|
|
000 mist. A sign posted on the bridge reads, "Stop! Pay troll!"
|
|
100 The wreckage of a bridge (and a dead bear) can be seen at the bottom
|
|
100 of the chasm.
|
|
33 *Troll
|
|
000 A burly troll stands by the bridge and insists you throw him a
|
|
000 treasure before you may cross.
|
|
100 The troll steps out from beneath the bridge and blocks your way.
|
|
200 >$< (Chased away)
|
|
34 *Phony troll
|
|
000 The troll is nowhere to be seen.
|
|
35 >$< (Bear uses rtext 141)
|
|
000 There is a ferocious cave bear eying you from the far end of the room!
|
|
100 There is a gentle cave bear sitting placidly in one corner.
|
|
200 There is a contented-looking bear wandering about nearby.
|
|
300 >$< (Dead)
|
|
36 *Message in second maze
|
|
000 There is a message scrawled in the dust in a flowery script, reading:
|
|
000 "This is not the maze where the pirate leaves his treasure chest."
|
|
37 *Volcano and/or geyser
|
|
000 >$<
|
|
38 *Vending machine
|
|
000 There is a massive vending machine here. The instructions on it read:
|
|
000 "Drop coins here to receive fresh batteries."
|
|
39 Batteries
|
|
000 There are fresh batteries here.
|
|
100 Some worn-out batteries have been discarded nearby.
|
|
40 *Carpet and/or moss
|
|
000 >$<
|
|
50 Large gold nugget
|
|
000 There is a large sparkling nugget of gold here!
|
|
51 Several diamonds
|
|
000 There are diamonds here!
|
|
52 Bars of silver
|
|
000 There are bars of silver here!
|
|
53 Precious jewelry
|
|
000 There is precious jewelry here!
|
|
54 Rare coins
|
|
000 There are many coins here!
|
|
55 Treasure chest
|
|
000 The pirate's treasure chest is here!
|
|
56 Golden eggs
|
|
000 There is a large nest here, full of golden eggs!
|
|
100 The nest of golden eggs has vanished!
|
|
200 Done!
|
|
57 Jeweled trident
|
|
000 There is a jewel-encrusted trident here!
|
|
58 Ming vase
|
|
000 There is a delicate, precious, Ming vase here!
|
|
100 The vase is now resting, delicately, on a velvet pillow.
|
|
200 The floor is littered with worthless shards of pottery.
|
|
300 The Ming vase drops with a delicate crash.
|
|
59 Egg-sized emerald
|
|
000 There is an emerald here the size of a plover's egg!
|
|
60 Platinum pyramid
|
|
000 There is a platinum pyramid here, 8 inches on a side!
|
|
61 Glistening pearl
|
|
000 Off to one side lies a glistening pearl!
|
|
62 Persian rug
|
|
000 There is a Persian rug spread out on the floor!
|
|
100 The dragon is sprawled out on a Persian rug!!
|
|
63 Rare spices
|
|
000 There are rare spices here!
|
|
64 Golden chain
|
|
000 There is a golden chain lying in a heap on the floor!
|
|
100 The bear is locked to the wall with a golden chain!
|
|
200 There is a golden chain locked to the wall!
|
|
-1
|
|
6
|
|
1 Somewhere nearby is Colossal Cave, where others have found fortunes in
|
|
1 treasure and gold, though it is rumored that some who enter are never
|
|
1 seen again. Magic is said to work in the cave. I will be your eyes
|
|
1 and hands. Direct me with commands of 1 or 2 words. I should warn
|
|
1 you that I look at only the first five letters of each word, so you'll
|
|
1 have to enter "northeast" as "ne" to distinguish it from "north".
|
|
1 (Should you get stuck, type "help" for some general hints. For
|
|
1 information on how to end your adventure, etc., type "info".)
|
|
1 - - -
|
|
1 This program was originally developed by Will Crowther. Most of the
|
|
1 features of the current program were added by Don Woods. Address
|
|
1 complaints about the UNIX version to Jim Gillogly (jim@rand.org).
|
|
2 A little dwarf with a big knife blocks your way.
|
|
3 A little dwarf just walked around a corner, saw you, threw a little
|
|
3 axe at you (which missed), cursed, and ran away.
|
|
4 There is a threatening little dwarf in the room with you!
|
|
5 One sharp nasty knife is thrown at you!
|
|
6 None of them hit you!
|
|
7 One of them gets you!
|
|
8 A hollow voice says "Plugh".
|
|
9 There is no way to go that direction.
|
|
10 I am unsure how you are facing. Use compass points or nearby objects.
|
|
11 I don't know in from out here. Use compass points or name something
|
|
11 in the general direction you want to go.
|
|
12 I don't know how to apply that word here.
|
|
13 I don't understand that!
|
|
14 I'm game. Would you care to explain how?
|
|
15 Sorry, but I am not allowed to give more detail. I will repeat the
|
|
15 long description of your location.
|
|
16 It is now pitch dark. If you proceed you will likely fall into a pit.
|
|
17 If you prefer, simply type w rather than west.
|
|
18 Are you trying to catch the bird?
|
|
19 The bird is frightened right now and you cannot catch it no matter
|
|
19 what you try. Perhaps you might try later.
|
|
20 Are you trying to somehow deal with the snake?
|
|
21 You can't kill the snake, or drive it away, or avoid it, or anything
|
|
21 like that. There is a way to get by, but you don't have the necessary
|
|
21 resources right now.
|
|
22 Do you really want to quit now?
|
|
23 You fell into a pit and broke every bone in your body!
|
|
24 You are already carrying it!
|
|
25 You can't be serious!
|
|
26 The bird was unafraid when you entered, but as you approach it becomes
|
|
26 disturbed and you cannot catch it.
|
|
27 You can catch the bird, but you cannot carry it.
|
|
28 There is nothing here with a lock!
|
|
29 You aren't carrying it!
|
|
30 The little bird attacks the green snake, and in an astounding flurry
|
|
30 drives the snake away.
|
|
31 You have no keys!
|
|
32 It has no lock.
|
|
33 I don't know how to lock or unlock such a thing.
|
|
34 It was already locked.
|
|
35 The grate is now locked.
|
|
36 The grate is now unlocked.
|
|
37 It was already unlocked.
|
|
38 You have no source of light.
|
|
39 Your lamp is now on.
|
|
40 Your lamp is now off.
|
|
41 There is no way to get past the bear to unlock the chain, which is
|
|
41 probably just as well.
|
|
42 Nothing happens.
|
|
43 Where?
|
|
44 There is nothing here to attack.
|
|
45 The little bird is now dead. Its body disappears.
|
|
46 Attacking the snake both doesn't work and is very dangerous.
|
|
47 You killed a little dwarf.
|
|
48 You attack a little dwarf, but he dodges out of the way.
|
|
49 With what? Your bare hands?
|
|
50 Good try, but that is an old worn-out magic word.
|
|
51 I know of places, actions, and things. Most of my vocabulary
|
|
51 describes places and is used to move you there. To move, try words
|
|
51 like forest, building, downstream, enter, east, west, north, south,
|
|
51 up, or down. I know about a few special objects, like a black rod
|
|
51 hidden in the cave. These objects can be manipulated using some of
|
|
51 the action words that I know. Usually you will need to give both the
|
|
51 object and action words (in either order), but sometimes I can infer
|
|
51 the object from the verb alone. Some objects also imply verbs; in
|
|
51 particular, "inventory" implies "take inventory", which causes me to
|
|
51 give you a list of what you're carrying. The objects have side
|
|
51 effects; for instance, the rod scares the bird. Usually people having
|
|
51 trouble moving just need to try a few more words. Usually people
|
|
51 trying unsuccessfully to manipulate an object are attempting something
|
|
51 beyond their (or my!) capabilities and should try a completely
|
|
51 different tack. To speed the game you can sometimes move long
|
|
51 distances with a single word. For example, "building" usually gets
|
|
51 you to the building from anywhere above ground except when lost in the
|
|
51 forest. Also, note that cave passages turn a lot, and that leaving a
|
|
51 room to the north does not guarantee entering the next from the south.
|
|
51 Good luck!
|
|
52 It misses!
|
|
53 It gets you!
|
|
54 OK
|
|
55 You can't unlock the keys.
|
|
56 You have crawled around in some little holes and wound up back in the
|
|
56 main passage.
|
|
57 I don't know where the cave is, but hereabouts no stream can run on
|
|
57 the surface for long. I would try the stream.
|
|
58 I need more detailed instructions to do that.
|
|
59 I can only tell you what you see as you move about and manipulate
|
|
59 things. I cannot tell you where remote things are.
|
|
60 I don't know that word.
|
|
61 What?
|
|
62 Are you trying to get into the cave?
|
|
63 The grate is very solid and has a hardened steel lock. You cannot
|
|
63 enter without a key, and there are no keys nearby. I would recommend
|
|
63 looking elsewhere for the keys.
|
|
64 The trees of the forest are large hardwood oak and maple, with an
|
|
64 occasional grove of pine or spruce. There is quite a bit of under-
|
|
64 growth, largely birch and ash saplings plus nondescript bushes of
|
|
64 various sorts. This time of year visibility is quite restricted by
|
|
64 all the leaves, but travel is quite easy if you detour around the
|
|
64 spruce and berry bushes.
|
|
65 Welcome to Adventure!! Would you like instructions?
|
|
66 Digging without a shovel is quite impractical. Even with a shovel
|
|
66 progress is unlikely.
|
|
67 Blasting requires dynamite.
|
|
68 I'm as confused as you are.
|
|
69 Mist is a white vapor, usually water, seen from time to time in
|
|
69 caverns. It can be found anywhere but is frequently a sign of a deep
|
|
69 pit leading down to water.
|
|
70 Your feet are now wet.
|
|
71 I think I just lost my appetite.
|
|
72 Thank you, it was delicious!
|
|
73 You have taken a drink from the stream. The water tastes strongly of
|
|
73 minerals, but is not unpleasant. It is extremely cold.
|
|
74 The bottle of water is now empty.
|
|
75 Rubbing the electric lamp is not particularly rewarding. Anyway,
|
|
75 nothing exciting happens.
|
|
76 Peculiar. Nothing unexpected happens.
|
|
77 Your bottle is empty and the ground is wet.
|
|
78 You can't pour that.
|
|
79 Watch it!
|
|
80 Which way?
|
|
81 Oh dear, you seem to have gotten yourself killed. I might be able to
|
|
81 help you out, but I've never really done this before. Do you want me
|
|
81 to try to reincarnate you?
|
|
82 All right. But don't blame me if something goes wr......
|
|
82 --- Poof!! ---
|
|
82 You are engulfed in a cloud of orange smoke. Coughing and gasping,
|
|
82 you emerge from the smoke and find....
|
|
83 You clumsy oaf, you've done it again! I don't know how long I can
|
|
83 keep this up. Do you want me to try reincarnating you again?
|
|
84 Okay, now where did I put my orange smoke?.... >poof!<
|
|
84 Everything disappears in a dense cloud of orange smoke.
|
|
85 Now you've really done it! I'm out of orange smoke! You don't expect
|
|
85 me to do a decent reincarnation without any orange smoke, do you?
|
|
86 Okay, if you're so smart, do it yourself! I'm leaving!
|
|
90 >>> Messages 81 thru 90 are reserved for "obituaries". <<<
|
|
91 Sorry, but I no longer seem to remember how it was you got here.
|
|
92 You can't carry anything more. You'll have to drop something first.
|
|
93 You can't go through a locked steel grate!
|
|
94 I believe what you want is right here with you.
|
|
95 You don't fit through a two-inch slit!
|
|
96 I respectfully suggest you go across the bridge instead of jumping.
|
|
97 There is no way across the fissure.
|
|
98 You're not carrying anything.
|
|
99 You are currently holding the following:
|
|
100 It's not hungry (it's merely pinin' for the fjords). Besides, you
|
|
100 have no bird seed.
|
|
101 The snake has now devoured your bird.
|
|
102 There's nothing here it wants to eat (except perhaps you).
|
|
103 You fool, dwarves eat only coal! Now you've made him *really* mad!!
|
|
104 You have nothing in which to carry it.
|
|
105 Your bottle is already full.
|
|
106 There is nothing here with which to fill the bottle.
|
|
107 Your bottle is now full of water.
|
|
108 Your bottle is now full of oil.
|
|
109 You can't fill that.
|
|
110 Don't be ridiculous!
|
|
111 The door is extremely rusty and refuses to open.
|
|
112 The plant indignantly shakes the oil off its leaves and asks, "water?"
|
|
113 The hinges are quite thoroughly rusted now and won't budge.
|
|
114 The oil has freed up the hinges so that the door will now move,
|
|
114 although it requires some effort.
|
|
115 The plant has exceptionally deep roots and cannot be pulled free.
|
|
116 The dwarves' knives vanish as they strike the walls of the cave.
|
|
117 Something you're carrying won't fit through the tunnel with you.
|
|
117 You'd best take inventory and drop something.
|
|
118 You can't fit this five-foot clam through that little passage!
|
|
119 You can't fit this five-foot oyster through that little passage!
|
|
120 I advise you to put down the clam before opening it. >strain!<
|
|
121 I advise you to put down the oyster before opening it. >wrench!<
|
|
122 You don't have anything strong enough to open the clam.
|
|
123 You don't have anything strong enough to open the oyster.
|
|
124 A glistening pearl falls out of the clam and rolls away. Goodness,
|
|
124 this must really be an oyster. (I never was very good at identifying
|
|
124 bivalves.) Whatever it is, it has now snapped shut again.
|
|
125 The oyster creaks open, revealing nothing but oyster inside. It
|
|
125 promptly snaps shut again.
|
|
126 You have crawled around in some little holes and found your way
|
|
126 blocked by a recent cave-in. You are now back in the main passage.
|
|
127 There are faint rustling noises from the darkness behind you.
|
|
128 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
|
|
128 he chortles, "I'll just take all this booty and hide it away with me
|
|
128 chest deep in the maze!" He snatches your treasure and vanishes into
|
|
128 the gloom.
|
|
129 A sepulchral voice reverberating through the cave, says, "Cave closing
|
|
129 soon. All adventurers exit immediately through Main Office."
|
|
130 A mysterious recorded voice groans into life and announces:
|
|
130 "This exit is closed. Please leave via Main Office."
|
|
131 It looks as though you're dead. Well, seeing as how it's so close to
|
|
131 closing time anyway, I think we'll just call it a day.
|
|
132 The sepulchral voice intones, "The cave is now closed." As the echoes
|
|
132 fade, there is a blinding flash of light (and a small puff of orange
|
|
132 smoke). . . . As your eyes refocus, you look around and find...
|
|
133 There is a loud explosion, and a twenty-foot hole appears in the far
|
|
133 wall, burying the dwarves in the rubble. You march through the hole
|
|
133 and find yourself in the Main Office, where a cheering band of
|
|
133 friendly elves carry the conquering adventurer off into the sunset.
|
|
134 There is a loud explosion, and a twenty-foot hole appears in the far
|
|
134 wall, burying the snakes in the rubble. A river of molten lava pours
|
|
134 in through the hole, destroying everything in its path, including you!
|
|
135 There is a loud explosion, and you are suddenly splashed across the
|
|
135 walls of the room.
|
|
136 The resulting ruckus has awakened the dwarves. There are now several
|
|
136 threatening little dwarves in the room with you! Most of them throw
|
|
136 knives at you! All of them get you!
|
|
137 Oh, leave the poor unhappy bird alone.
|
|
138 I dare say whatever you want is around here somewhere.
|
|
139 I don't know the word "stop". Use "quit" if you want to give up.
|
|
140 You can't get there from here.
|
|
141 You are being followed by a very large, tame bear.
|
|
142 If you want to end your adventure early, say "quit". To suspend your
|
|
142 adventure such that you can continue later, say "suspend" (or "pause"
|
|
142 or "save"). To see what hours the cave is normally open, say "hours".
|
|
142 To see how well you're doing, say "score". To get full credit for a
|
|
142 treasure, you must have left it safely in the building, though you get
|
|
142 partial credit just for locating it. You lose points for getting
|
|
142 killed, or for quitting, though the former costs you more. There are
|
|
142 also points based on how much (if any) of the cave you've managed to
|
|
142 explore; in particular, there is a large bonus just for getting in (to
|
|
142 distinguish the beginners from the rest of the pack), and there are
|
|
142 other ways to determine whether you've been through some of the more
|
|
142 harrowing sections. If you think you've found all the treasures, just
|
|
142 keep exploring for a while. If nothing interesting happens, you
|
|
142 haven't found them all yet. If something interesting *does* happen,
|
|
142 it means you're getting a bonus and have an opportunity to garner many
|
|
142 more points in the Master's Section. I may occasionally offer hints
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142 if you seem to be having trouble. If I do, I'll warn you in advance
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142 how much it will affect your score to accept the hints. Finally, to
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142 save paper, you may specify "brief", which tells me never to repeat
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142 the full description of a place unless you explicitly ask me to.
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143 Do you indeed wish to quit now?
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144 There is nothing here with which to fill the vase.
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145 The sudden change in temperature has delicately shattered the vase.
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146 It is beyond your power to do that.
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147 I don't know how.
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148 It is too far up for you to reach.
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149 You killed a little dwarf. The body vanishes in a cloud of greasy
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149 black smoke.
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150 The shell is very strong and is impervious to attack.
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151 What's the matter, can't you read? Now you'd best start over.
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152 The axe bounces harmlessly off the dragon's thick scales.
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153 The dragon looks rather nasty. You'd best not try to get by.
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154 The little bird attacks the green dragon, and in an astounding flurry
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154 gets burnt to a cinder. The ashes blow away.
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155 On what?
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156 Okay, from now on I'll only describe a place in full the first time
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156 you come to it. To get the full description, say "look".
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157 Trolls are close relatives with the rocks and have skin as tough as
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157 that of a rhinoceros. The troll fends off your blows effortlessly.
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158 The troll deftly catches the axe, examines it carefully, and tosses it
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158 back, declaring, "Good workmanship, but it's not valuable enough."
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159 The troll catches your treasure and scurries away out of sight.
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160 The troll refuses to let you cross.
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161 There is no longer any way across the chasm.
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162 Just as you reach the other side, the bridge buckles beneath the
|
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162 weight of the bear, which was still following you around. You
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162 scrabble desperately for support, but as the bridge collapses you
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162 stumble back and fall into the chasm.
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163 The bear lumbers toward the troll, who lets out a startled shriek and
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163 scurries away. The bear soon gives up the pursuit and wanders back.
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164 The axe misses and lands near the bear where you can't get at it.
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165 With what? Your bare hands? Against *his* bear hands??
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166 The bear is confused; he only wants to be your friend.
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167 For crying out loud, the poor thing is already dead!
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168 The bear eagerly wolfs down your food, after which he seems to calm
|
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168 down considerably and even becomes rather friendly.
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169 The bear is still chained to the wall.
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170 The chain is still locked.
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171 The chain is now unlocked.
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172 The chain is now locked.
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173 There is nothing here to which the chain can be locked.
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174 There is nothing here to eat.
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175 Do you want the hint?
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176 Do you need help getting out of the maze?
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177 You can make the passages look less alike by dropping things.
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178 Are you trying to explore beyond the Plover Room?
|
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179 There is a way to explore that region without having to worry about
|
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179 falling into a pit. None of the objects available is immediately
|
|
179 useful in discovering the secret.
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180 Do you need help getting out of here?
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181 Don't go west.
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182 Gluttony is not one of the troll's vices. Avarice, however, is.
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183 Your lamp is getting dim. You'd best start wrapping this up, unless
|
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183 You can find some fresh batteries. I seem to recall there's a vending
|
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183 machine in the maze. Bring some coins with you.
|
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184 Your lamp has run out of power.
|
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185 There's not much point in wandering around out here, and you can't
|
|
185 explore the cave without a lamp. So let's just call it a day.
|
|
186 There are faint rustling noises from the darkness behind you. As you
|
|
186 turn toward them, the beam of your lamp falls across a bearded pirate.
|
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186 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
|
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186 been spotted! I'd best hie meself off to the maze to hide me chest!"
|
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186 With that, he vanishes into the gloom.
|
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187 Your lamp is getting dim. You'd best go back for those batteries.
|
|
188 Your lamp is getting dim. I'm taking the liberty of replacing the
|
|
188 batteries.
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189 Your lamp is getting dim, and you're out of spare batteries. You'd
|
|
189 best start wrapping this up.
|
|
190 I'm afraid the magazine is written in Dwarvish.
|
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191 "This is not the maze where the pirate leaves his treasure chest."
|
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192 Hmmm, this looks like a clue, which means it'll cost you 10 points to
|
|
192 read it. Should I go ahead and read it anyway?
|
|
193 It says, "there is something strange about this place, such that one
|
|
193 of the words I've always known now has a new effect."
|
|
194 It says the same thing it did before.
|
|
195 I'm afraid I don't understand.
|
|
196 "Congratulations on bringing light into the Dark-Room!"
|
|
197 You strike the mirror a resounding blow, whereupon it shatters into a
|
|
197 myriad tiny fragments.
|
|
198 You have taken the vase and hurled it delicately to the ground.
|
|
199 You prod the nearest dwarf, who wakes up grumpily, takes one look at
|
|
199 you, curses, and grabs for his axe.
|
|
200 Is this acceptable?
|
|
201 There's no point in suspending a demonstration game.
|
|
202 You awaken only to discover your bits have been dissolving while you
|
|
202 slept. You disappear in a cloud of greasy black smoke.
|
|
-1
|
|
7
|
|
1 3
|
|
2 3
|
|
3 8 9
|
|
4 10
|
|
5 11
|
|
6 0
|
|
7 14 15
|
|
8 13
|
|
9 94 -1
|
|
10 96
|
|
11 19 -1
|
|
12 17 27
|
|
13 101 -1
|
|
14 103
|
|
15 0
|
|
16 106
|
|
17 0 -1
|
|
18 0
|
|
19 3
|
|
20 3
|
|
21 0
|
|
22 0
|
|
23 109 -1
|
|
24 25 -1
|
|
25 23 67
|
|
26 111 -1
|
|
27 35 110
|
|
28 0
|
|
29 97 -1
|
|
30 0 -1
|
|
31 119 121
|
|
32 117 122
|
|
33 117 122
|
|
34 0 0
|
|
35 130 -1
|
|
36 0 -1
|
|
37 126 -1
|
|
38 140 -1
|
|
39 0
|
|
40 96 -1
|
|
50 18
|
|
51 27
|
|
52 28
|
|
53 29
|
|
54 30
|
|
55 0
|
|
56 92
|
|
57 95
|
|
58 97
|
|
59 100
|
|
60 101
|
|
61 0
|
|
62 119 121
|
|
63 127
|
|
64 130 -1
|
|
-1
|
|
8
|
|
1 24
|
|
2 29
|
|
3 0
|
|
4 33
|
|
5 0
|
|
6 33
|
|
7 38
|
|
8 38
|
|
9 42
|
|
10 14
|
|
11 43
|
|
12 110
|
|
13 29
|
|
14 110
|
|
15 73
|
|
16 75
|
|
17 29
|
|
18 13
|
|
19 59
|
|
20 59
|
|
21 174
|
|
22 109
|
|
23 67
|
|
24 13
|
|
25 147
|
|
26 155
|
|
27 195
|
|
28 146
|
|
29 110
|
|
30 13
|
|
31 13
|
|
-1
|
|
9
|
|
0 1 2 3 4 5 6 7 8 9 10
|
|
0 100 115 116 126
|
|
2 1 3 4 7 38 95 113 24
|
|
1 24
|
|
3 46 47 48 54 56 58 82 85 86
|
|
3 122 123 124 125 126 127 128 129 130
|
|
4 8
|
|
5 13
|
|
6 19
|
|
7 42 43 44 45 46 47 48 49 50 51
|
|
7 52 53 54 55 56 80 81 82 86 87
|
|
8 99 100 101
|
|
9 108
|
|
-1
|
|
10
|
|
35 You are obviously a rank amateur. Better luck next time.
|
|
100 Your score qualifies you as a Novice class Adventurer.
|
|
130 You have achieved the rating: "Experienced Adventurer".
|
|
200 You may now consider yourself a "Seasoned Adventurer".
|
|
250 You have reached "Junior Master" status.
|
|
300 Your score puts you in Master Adventurer Class C.
|
|
330 Your score puts you in Master Adventurer Class B.
|
|
349 Your score puts you in Master Adventurer Class A.
|
|
9999 All of Adventuredom gives tribute to you, Adventurer Grandmaster!
|
|
-1
|
|
11
|
|
2 9999 10 0 0
|
|
3 9999 5 0 0
|
|
4 4 2 62 63
|
|
5 5 2 18 19
|
|
6 8 2 20 21
|
|
7 75 4 176 177
|
|
8 25 5 178 179
|
|
9 20 3 180 181
|
|
-1
|
|
12
|
|
1 A large cloud of green smoke appears in front of you. It clears away
|
|
1 to reveal a tall wizard, clothed in grey. He fixes you with a steely
|
|
1 glare and declares, "This adventure has lasted too long." With that
|
|
1 he makes a single pass over you with his hands, and everything around
|
|
1 you fades away into a grey nothingness.
|
|
2 Even wizards have to wait longer than that!
|
|
3 I'm terribly sorry, but Colossal Cave is closed. Our hours are:
|
|
4 Only wizards are permitted within the cave right now.
|
|
5 We do allow visitors to make short explorations during our off hours.
|
|
5 Would you like to do that?
|
|
6 Colossal Cave is open to regular adventurers at the following hours:
|
|
7 Very well.
|
|
8 Only a wizard may continue an adventure this soon.
|
|
9 I suggest you resume your adventure at a later time.
|
|
10 Do you wish to see the hours?
|
|
11 Do you wish to change the hours?
|
|
12 New magic word (null to leave unchanged):
|
|
13 New magic number (null to leave unchanged):
|
|
14 Do you wish to change the message of the day?
|
|
15 Okay. You can save this version now.
|
|
16 Are you a wizard?
|
|
17 Prove it! Say the magic word!
|
|
18 That is not what I thought it was. Do you know what I thought it was?
|
|
19 Oh dear, you really *are* a wizard! Sorry to have bothered you . . .
|
|
20 Foo, you are nothing but a charlatan!
|
|
21 New hours specified by defining "prime time". Give only the hour
|
|
21 (E.g. 14, not 14:00 or 2pm). Enter a negative number after last pair.
|
|
22 New hours for Colossal Cave:
|
|
23 Limit lines to 70 chars. End with null line.
|
|
24 Line too long, retype:
|
|
25 Not enough room for another line. Ending message here.
|
|
26 Do you wish to (re)schedule the next holiday?
|
|
27 To begin how many days from today?
|
|
28 To last how many days (zero if no holiday)?
|
|
29 To be called what (up to 20 characters)?
|
|
30 Too small! Assuming minimum value (45 minutes).
|
|
31 Break out of this and save your core-image.
|
|
32 Be sure to save your core-image...
|
|
-1
|
|
0
|
|
glorkz 8.1 93/05/31
|