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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
78 lines
3.0 KiB
C
78 lines
3.0 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)autover.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "trek.h"
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/*
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** Automatic Override
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**
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** If we should be so unlucky as to be caught in a quadrant
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** with a supernova in it, this routine is called. It is
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** called from checkcond().
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**
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** It sets you to a random warp (guaranteed to be over 6.0)
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** and starts sending you off "somewhere" (whereever that is).
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**
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** Please note that it is VERY important that you reset your
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** warp speed after the automatic override is called. The new
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** warp factor does not stay in effect for just this routine.
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**
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** This routine will never try to send you more than sqrt(2)
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** quadrants, since that is all that is needed.
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*/
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autover()
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{
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double dist;
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register int course;
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printf("\07RED ALERT: The %s is in a supernova quadrant\n", Ship.shipname);
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printf("*** Emergency override attempts to hurl %s to safety\n", Ship.shipname);
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/* let's get our ass out of here */
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Ship.warp = 6.0 + 2.0 * franf();
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Ship.warp2 = Ship.warp * Ship.warp;
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Ship.warp3 = Ship.warp2 * Ship.warp;
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dist = 0.75 * Ship.energy / (Ship.warp3 * (Ship.shldup + 1));
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if (dist > 1.4142)
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dist = 1.4142;
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course = ranf(360);
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Etc.nkling = -1;
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Ship.cond = RED;
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warp(-1, course, dist);
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attack(0);
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}
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