HardenedBSD/gnu/lib/libdialog/ui_objects.c
Andrey A. Chernov 113b1c5fe5 When wrong directory choosed and chdir failed, directory name
was not reset to old name causing any file choosen put error
diagnostic about wrong directory, fix it by resetting back
to old name after chdir failed.

Add \r as alias to \n, some telnets have problem with that.

Should go into 2.2
Submitted by: "Anatoly A. Orehovsky" <tolik@mpeks.tomsk.su> & me
1997-02-18 14:26:24 +00:00

830 lines
17 KiB
C

/*
* Program: objects.c
* Author: Marc van Kempen
* Desc: Implementation of UI-objects:
* - String input fields
* - List selection
* - Buttons
*
* Copyright (c) 1995, Marc van Kempen
*
* All rights reserved.
*
* This software may be used, modified, copied, distributed, and
* sold, in both source and binary form provided that the above
* copyright and these terms are retained, verbatim, as the first
* lines of this file. Under no circumstances is the author
* responsible for the proper functioning of this software, nor does
* the author assume any responsibility for damages incurred with
* its use.
*
*/
#include <stdlib.h>
#include <sys/param.h>
#include <ncurses.h>
#include <dialog.h>
#include "dialog.priv.h"
#include "ui_objects.h"
#define ESC 27
/***********************************************************************
*
* Obj routines
*
***********************************************************************/
void
AddObj(ComposeObj **Obj, int objtype, void *obj)
/*
* Desc: Add the object <obj> to the list of objects <Obj>
*/
{
if (*Obj == NULL) {
/* Create the root object */
*Obj = (ComposeObj *) malloc( sizeof(ComposeObj) );
if (!Obj) {
printf("AddObj: Error malloc'ing ComposeObj\n");
exit(-1);
}
(*Obj)->objtype = objtype;
(*Obj)->obj = obj;
(*Obj)->next = NULL;
(*Obj)->prev = NULL;
} else {
ComposeObj *o = *Obj;
/* create the next object */
while (o->next) o = (ComposeObj *) o->next;
o->next = (struct ComposeObj *) malloc( sizeof(ComposeObj) );
if (!o->next) {
printf("AddObj: Error malloc'ing o->next\n");
exit(-1);
}
o->next->objtype = objtype;
o->next->obj = obj;
o->next->next = NULL;
o->next->prev = o;
}
return;
} /* AddObj() */
void
FreeObj(ComposeObj *Obj)
/*
* Desc: free the memory occupied by *Obj
*/
{
ComposeObj *o = Obj;
o = Obj;
while (o) {
o = Obj->next;
free(Obj);
Obj = o;
}
return;
} /* FreeObj() */
int
ReadObj(ComposeObj *Obj)
/*
* Desc: navigate through the different objects calling their
* respective navigation routines as necessary
* Pre: Obj != NULL
*/
{
ComposeObj *o;
ComposeObj *last; /* the last object in the list */
int ret; /* the return value from the selection routine */
/* find the last object in the list */
last = Obj;
while (last->next) last = last->next;
ret = 0;
o = Obj;
while ((ret != SEL_BUTTON) && (ret != SEL_ESC)) {
switch(o->objtype) {
case STRINGOBJ:
ret = SelectStringObj((StringObj *) o->obj);
break;
case LISTOBJ:
ret = SelectListObj((ListObj *) o->obj);
break;
case BUTTONOBJ:
ret = SelectButtonObj((ButtonObj *) o->obj);
break;
}
switch(ret) {
case KEY_DOWN:
case SEL_CR:
case SEL_TAB: /* move to the next object in the list */
if (o->next != NULL) {
o = o->next; /* next object */
} else {
o = Obj; /* beginning of the list */
}
break;
case KEY_UP:
case SEL_BACKTAB: /* move to the previous object in the list */
if (o->prev != NULL) {
o = o->prev; /* previous object */
} else {
o = last; /* end of the list */
}
break;
case KEY_F(1): /* display help_file */
case '?':
display_helpfile();
break;
}
}
return(ret);
} /* ReadObj() */
int
PollObj(ComposeObj **Obj)
{
ComposeObj *last; /* the last object in the list */
ComposeObj *first; /* the first object in the list */
int ret; /* the return value from the selection routine */
/* find the last object in the list */
last = *Obj;
while (last->next) last = last->next;
/* find the first object in the list */
first = *Obj;
while (first->prev) first = first->prev;
ret = 0;
switch((*Obj)->objtype) {
case STRINGOBJ:
ret = SelectStringObj((StringObj *) (*Obj)->obj);
break;
case LISTOBJ:
ret = SelectListObj((ListObj *) (*Obj)->obj);
break;
case BUTTONOBJ:
ret = SelectButtonObj((ButtonObj *) (*Obj)->obj);
break;
}
switch(ret) {
case KEY_DOWN:
case SEL_CR:
case SEL_TAB: /* move to the next object in the list */
if ((*Obj)->next != NULL) {
*Obj = (*Obj)->next; /* next object */
} else {
*Obj = first; /* beginning of the list */
}
break;
case KEY_UP:
case SEL_BACKTAB: /* move to the previous object in the list */
if ((*Obj)->prev != NULL) {
*Obj = (*Obj)->prev; /* previous object */
} else {
*Obj = last; /* end of the list */
}
break;
}
return(ret);
} /* PollObj() */
void
DelObj(ComposeObj *Obj)
/*
* Desc: Free all objects
*/
{
ComposeObj *o;
o = Obj;
while (Obj != NULL) {
switch(Obj->objtype) {
case STRINGOBJ:
DelStringObj((StringObj *) Obj->obj);
break;
case LISTOBJ:
DelListObj((ListObj *) Obj->obj);
break;
case BUTTONOBJ:
DelButtonObj((ButtonObj *) Obj->obj);
break;
}
Obj = Obj->next;
}
FreeObj(o);
} /* DelObj() */
/***********************************************************************
*
* StringObj routines
*
***********************************************************************/
static void
outstr(WINDOW *win, char *str, int attrs)
{
if (attrs & DITEM_NO_ECHO) {
char *cpy;
int n = strlen(str);
cpy = alloca(n + 1);
memset(cpy, '*', n);
cpy[n] = '\0';
waddstr(win, cpy);
}
else
waddstr(win, str);
}
void
RefreshStringObj(StringObj *so)
/*
* Desc: redraw the object
*/
{
char tmp[512];
wmove(so->win, so->y, so->x+1);
wattrset(so->win, dialog_attr);
waddstr(so->win, so->title);
draw_box(so->win, so->y+1, so->x, 3, so->w, dialog_attr, border_attr);
wattrset(so->win, item_attr);
wmove(so->win, so->y+2, so->x+1);
if (strlen(so->s) > so->w-2) {
strncpy(tmp, (char *) so->s + strlen(so->s) - so->w + 2, so->w - 1);
outstr(so->win, tmp, so->attr_mask);
} else {
outstr(so->win, so->s, so->attr_mask);
}
return;
} /* RefreshStringObj() */
StringObj *
NewStringObj(WINDOW *win, char *title, char *s, int y, int x, int w, int len)
/*
* Desc: Initialize a new stringobj and return a pointer to it.
* Draw the object on the screen at the specified coordinates
*/
{
StringObj *so;
/* Initialize a new object */
so = (StringObj *) malloc( sizeof(StringObj) );
if (!so) {
printf("NewStringObj: Error malloc'ing StringObj\n");
exit(-1);
}
so->title = (char *) malloc( strlen(title) + 1);
if (!so->title) {
printf("NewStringObj: Error malloc'ing so->title\n");
exit(-1);
}
strcpy(so->title, title);
so->s = s;
strcpy(so->s, s);
so->x = x;
so->y = y;
so->w = w;
so->len = len;
so->win = win;
so->attr_mask = DialogInputAttrs; /* Grossly use a global to avoid changing API */
/* Draw it on the screen */
RefreshStringObj(so);
return(so);
} /* NewStringObj() */
int
SelectStringObj(StringObj *so)
/*
* Desc: get input using the info in <so>
*/
{
int key;
char tmp[so->len+1];
strcpy(tmp, so->s);
key = line_edit(so->win, so->y+2, so->x+1,
so->len, so->w-2, inputbox_attr, TRUE, tmp, so->attr_mask);
if ((key == '\n') || (key == '\r') || (key == '\t') || key == (KEY_BTAB) ) {
strcpy(so->s, tmp);
}
RefreshStringObj(so);
if (key == ESC) {
return(SEL_ESC);
}
if (key == '\t') {
return(SEL_TAB);
}
if ( (key == KEY_BTAB) || (key == KEY_F(2)) ) {
return(SEL_BACKTAB);
}
if ((key == '\n') || (key == '\r')) {
return(SEL_CR);
}
return(key);
} /* SelectStringObj() */
void
DelStringObj(StringObj *so)
/*
* Desc: Free the space occupied by <so>
*/
{
free(so->title);
free(so);
return;
}
/***********************************************************************
*
* ListObj routines
*
***********************************************************************/
void
DrawNames(ListObj *lo)
/*
* Desc: Just refresh the names, not the surrounding box and title
*/
{
int i, j, h, x, y;
char tmp[MAXPATHLEN];
x = lo->x + 1;
y = lo->y + 2;
h = lo->h - 2;
for (i=lo->scroll; i<lo->n && i<lo->scroll+h; i++) {
wmove(lo->win, y+i-lo->scroll, x);
if (lo->seld[i]) {
wattrset(lo->win, A_BOLD);
} else {
wattrset(lo->win, item_attr);
}
if (strlen(lo->name[i]) > lo->w-2) {
strncpy(tmp, lo->name[i], lo->w-2);
tmp[lo->w - 2] = 0;
waddstr(lo->win, tmp);
} else {
waddstr(lo->win, lo->name[i]);
for (j=strlen(lo->name[i]); j<lo->w-2; j++) waddstr(lo->win, " ");
}
}
wattrset(lo->win, item_attr);
while (i<lo->scroll+h) {
wmove(lo->win, y+i-lo->scroll, x);
for (j=0; j<lo->w-2; j++) waddstr(lo->win, " ");
i++;
}
return;
} /* DrawNames() */
void
RefreshListObj(ListObj *lo)
/*
* Desc: redraw the list object
*/
{
char perc[7];
/* setup the box */
wmove(lo->win, lo->y, lo->x+1);
wattrset(lo->win, dialog_attr);
waddstr(lo->win, lo->title);
draw_box(lo->win, lo->y+1, lo->x, lo->h, lo->w, dialog_attr, border_attr);
/* draw the names */
DrawNames(lo);
/* Draw % indication */
sprintf(perc, "(%3d%%)", MIN(100, (int) (100 * (lo->sel+lo->h-2) / MAX(1, lo->n))));
wmove(lo->win, lo->y + lo->h, lo->x + lo->w - 8);
wattrset(lo->win, dialog_attr);
waddstr(lo->win, perc);
return;
} /* RefreshListObj() */
ListObj *
NewListObj(WINDOW *win, char *title, char **list, char *listelt, int y, int x,
int h, int w, int n)
/*
* Desc: create a listobj, draw it on the screen and return a pointer to it.
*/
{
ListObj *lo;
int i;
/* Initialize a new object */
lo = (ListObj *) malloc( sizeof(ListObj) );
if (!lo) {
fprintf(stderr, "NewListObj: Error malloc'ing ListObj\n");
exit(-1);
}
lo->title = (char *) malloc( strlen(title) + 1);
if (!lo->title) {
fprintf(stderr, "NewListObj: Error malloc'ing lo->title\n");
exit(-1);
}
strcpy(lo->title, title);
lo->name = list;
if (n>0) {
lo->seld = (int *) malloc( n * sizeof(int) );
if (!lo->seld) {
fprintf(stderr, "NewListObj: Error malloc'ing lo->seld\n");
exit(-1);
}
for (i=0; i<n; i++) {
lo->seld[i] = FALSE;
}
} else {
lo->seld = NULL;
}
lo->y = y;
lo->x = x;
lo->w = w;
lo->h = h;
lo->n = n;
lo->scroll = 0;
lo->sel = 0;
lo->elt = listelt;
lo->win = win;
/* Draw the object on the screen */
RefreshListObj(lo);
return(lo);
} /* NewListObj() */
void
UpdateListObj(ListObj *lo, char **list, int n)
/*
* Desc: Update the list in the listobject with the provided list
* Pre: lo->name "has been freed"
* "(A i: 0<=i<lo->n: "lo->name[i] has been freed")"
*/
{
int i;
if (lo->seld) {
free(lo->seld);
}
/* Rewrite the list in the object */
lo->name = list;
if (n>0) {
lo->seld = (int *) malloc( n * sizeof(int) );
if (!lo->seld) {
fprintf(stderr, "UpdateListObj: Error malloc'ing lo->seld\n");
exit(-1);
}
for (i=0; i<n; i++) {
lo->seld[i] = FALSE;
}
} else {
lo->seld = NULL;
}
lo->n = n;
lo->scroll = 0;
lo->sel = 0;
/* Draw the object on the screen */
RefreshListObj(lo);
return;
} /* UpdateListObj() */
int
SelectListObj(ListObj *lo)
/*
* Desc: get a listname (or listnames), TAB to move on, or ESC ESC to exit
* Pre: lo->n >= 1
*/
{
int key, sel_x, sel_y, quit;
char tmp[MAXPATHLEN];
char perc[4];
sel_x = lo->x+1;
sel_y = lo->y + 2 + lo->sel - lo->scroll;
if (lo->n == 0) return(SEL_TAB);
keypad(lo->win, TRUE);
/* Draw current selection in inverse video */
wmove(lo->win, sel_y, sel_x);
wattrset(lo->win, item_selected_attr);
waddstr(lo->win, lo->name[lo->sel]);
key = wgetch(lo->win);
quit = FALSE;
while ((key != '\t') && (key != '\n') && (key != '\r')
&& (key != ESC) && (key != KEY_F(1)) && (key != '?') && !quit) {
/* first draw current item in normal video */
wmove(lo->win, sel_y, sel_x);
if (lo->seld[lo->sel]) {
wattrset(lo->win, A_BOLD);
} else {
wattrset(lo->win, item_attr);
}
if (strlen(lo->name[lo->sel]) > lo->w - 2) {
strncpy(tmp, lo->name[lo->sel], lo->w - 2);
tmp[lo->w - 2] = 0;
waddstr(lo->win, tmp);
} else {
waddstr(lo->win, lo->name[lo->sel]);
}
switch (key) {
case KEY_DOWN:
case ctrl('n'):
if (sel_y < lo->y + lo->h-1) {
if (lo->sel < lo->n-1) {
sel_y++;
lo->sel++;
}
} else {
if (lo->sel < lo->n-1) {
lo->sel++;
lo->scroll++;
DrawNames(lo);
wrefresh(lo->win);
}
}
break;
case KEY_UP:
case ctrl('p'):
if (sel_y > lo->y+2) {
if (lo->sel > 0) {
sel_y--;
lo->sel--;
}
} else {
if (lo->sel > 0) {
lo->sel--;
lo->scroll--;
DrawNames(lo);
wrefresh(lo->win);
}
}
break;
case KEY_HOME:
case ctrl('a'):
lo->sel = 0;
lo->scroll = 0;
sel_y = lo->y + 2;
DrawNames(lo);
wrefresh(lo->win);
break;
case KEY_END:
case ctrl('e'):
if (lo->n < lo->h - 3) {
lo->sel = lo->n-1;
lo->scroll = 0;
sel_y = lo->y + 2 + lo->sel - lo->scroll;
} else {
/* more than one page of list */
lo->sel = lo->n-1;
lo->scroll = lo->n-1 - (lo->h-3);
sel_y = lo->y + 2 + lo->sel - lo->scroll;
DrawNames(lo);
wrefresh(lo->win);
}
break;
case KEY_NPAGE:
case ctrl('f'):
lo->sel += lo->h - 2;
if (lo->sel >= lo->n) lo->sel = lo->n - 1;
lo->scroll += lo->h - 2;
if (lo->scroll >= lo->n - 1) lo->scroll = lo->n - 1;
if (lo->scroll < 0) lo->scroll = 0;
sel_y = lo->y + 2 + lo->sel - lo->scroll;
DrawNames(lo);
wrefresh(lo->win);
break;
case KEY_PPAGE:
case ctrl('b'):
lo->sel -= lo->h - 2;
if (lo->sel < 0) lo->sel = 0;
lo->scroll -= lo->h - 2;
if (lo->scroll < 0) lo->scroll = 0;
sel_y = lo->y + 2 + lo->sel - lo->scroll;
DrawNames(lo);
wrefresh(lo->win);
break;
default:
quit = TRUE;
break;
}
/* Draw % indication */
sprintf(perc, "(%3d%%)", MIN(100, (int)
(100 * (lo->sel+lo->h - 2) / MAX(1, lo->n))));
wmove(lo->win, lo->y + lo->h, lo->x + lo->w - 8);
wattrset(lo->win, dialog_attr);
waddstr(lo->win, perc);
/* draw current item in inverse */
wmove(lo->win, sel_y, sel_x);
wattrset(lo->win, item_selected_attr);
if (strlen(lo->name[lo->sel]) > lo->w - 2) {
/* when printing in inverse video show the last characters in the */
/* name that will fit in the window */
strncpy(tmp,
lo->name[lo->sel] + strlen(lo->name[lo->sel]) - (lo->w - 2),
lo->w - 2);
tmp[lo->w - 2] = 0;
waddstr(lo->win, tmp);
} else {
waddstr(lo->win, lo->name[lo->sel]);
}
if (!quit) key = wgetch(lo->win);
}
if (key == ESC) {
return(SEL_ESC);
}
if (key == '\t') {
return(SEL_TAB);
}
if ((key == KEY_BTAB) || (key == ctrl('b'))) {
return(SEL_BACKTAB);
}
if ((key == '\n') || (key == '\r')) {
strcpy(lo->elt, lo->name[lo->sel]);
return(SEL_CR);
}
return(key);
} /* SelectListObj() */
void
DelListObj(ListObj *lo)
/*
* Desc: Free the space occupied by the listobject
*/
{
free(lo->title);
if (lo->seld != NULL) free(lo->seld);
free(lo);
return;
} /* DelListObj() */
void
MarkCurrentListObj(ListObj *lo)
/*
* Desc: mark the current item for the selection list
*/
{
lo->seld[lo->sel] = !(lo->seld[lo->sel]);
DrawNames(lo);
return;
} /* MarkCurrentListObj() */
void
MarkAllListObj(ListObj *lo)
/*
* Desc: mark all items
*/
{
int i;
for (i=0; i<lo->n; i++) {
lo->seld[i] = TRUE;
}
DrawNames(lo);
return;
} /* MarkAllListObj() */
void
UnMarkAllListObj(ListObj *lo)
/*
* Desc: unmark all items
*/
{
int i;
for (i=0; i<lo->n; i++) {
lo->seld[i] = FALSE;
}
DrawNames(lo);
return;
} /* UnMarkAllListObj() */
/***********************************************************************
*
* ButtonObj routines
*
***********************************************************************/
void
RefreshButtonObj(ButtonObj *bo)
/*
* Desc: redraw the button
*/
{
draw_box(bo->win, bo->y, bo->x, 3, bo->w, dialog_attr, border_attr);
print_button(bo->win, bo->title, bo->y+1, bo->x+2, FALSE);
return;
} /* RefreshButtonObj() */
ButtonObj *
NewButtonObj(WINDOW *win, char *title, int *pushed, int y, int x)
/*
* Desc: Create a new button object
*/
{
ButtonObj *bo;
bo = (ButtonObj *) malloc( sizeof(ButtonObj) );
bo->win = win;
bo->title = (char *) malloc( strlen(title) + 1);
strcpy(bo->title, title);
bo->x = x;
bo->y = y;
bo->w = strlen(title) + 6;
bo->h = 3;
bo->pushed = pushed;
RefreshButtonObj(bo);
return(bo);
} /* NewButtonObj() */
int
SelectButtonObj(ButtonObj *bo)
/*
* Desc: Wait for buttonpresses or TAB's to move on, or ESC ESC
*/
{
int key;
print_button(bo->win, bo->title, bo->y+1, bo->x+2, TRUE);
wmove(bo->win, bo->y+1, bo->x+(bo->w/2)-1);
key = wgetch(bo->win);
print_button(bo->win, bo->title, bo->y+1, bo->x+2, FALSE);
switch(key) {
case '\t':
return(SEL_TAB);
break;
case KEY_BTAB:
case ctrl('b'):
return(SEL_BACKTAB);
case '\n':
case '\r':
*(bo->pushed) = TRUE;
return(SEL_BUTTON);
break;
case ESC:
return(SEL_ESC);
break;
default:
return(key);
break;
}
} /* SelectButtonObj() */
void
DelButtonObj(ButtonObj *bo)
/*
* Desc: Free the space occupied by <bo>
*/
{
free(bo->title);
free(bo);
return;
} /* DelButtonObj() */