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BMakefiles and other bits will follow. Requested by: Andrey Chernov Made world by: Chuck Robey
271 lines
11 KiB
Plaintext
271 lines
11 KiB
Plaintext
IDEAS ABOUT THINGS TO WORK ON
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* mpq_cmp: Maybe the most sensible thing to do would be to multiply the, say,
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4 most significant limbs of each operand and compare them. If that is not
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sufficient, do the same for 8 limbs, etc.
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* Write mpi, the Multiple Precision Interval Arithmetic layer.
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* Write `mpX_eval' that take lambda-like expressions and a list of operands.
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* As a general rule, recognize special operand values in mpz and mpf, and
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use shortcuts for speed. Examples: Recognize (small or all) 2^n in
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multiplication and division. Recognize small bases in mpz_pow_ui.
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* Implement lazy allocation? mpz->d == 0 would mean no allocation made yet.
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* Maybe store one-limb numbers according to Per Bothner's idea:
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struct {
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mp_ptr d;
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union {
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mp_limb val; /* if (d == NULL). */
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mp_size size; /* Length of data array, if (d != NULL). */
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} u;
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};
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Problem: We can't normalize to that format unless we free the space
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pointed to by d, and therefore small values will not be stored in a
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canonical way.
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* Document complexity of all functions.
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* Add predicate functions mpz_fits_signedlong_p, mpz_fits_unsignedlong_p,
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mpz_fits_signedint_p, etc.
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mpz_floor (mpz, mpq), mpz_trunc (mpz, mpq), mpz_round (mpz, mpq).
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* Better random number generators. There should be fast (like mpz_random),
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very good (mpz_veryrandom), and special purpose (like mpz_random2). Sizes
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in *bits*, not in limbs.
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* It'd be possible to have an interface "s = add(a,b)" with automatic GC.
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If the mpz_xinit routine remembers the address of the variable we could
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walk-and-mark the list of remembered variables, and free the space
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occupied by the remembered variables that didn't get marked. Fairly
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standard.
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* Improve speed for non-gcc compilers by defining umul_ppmm, udiv_qrnnd,
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etc, to call __umul_ppmm, __udiv_qrnnd. A typical definition for
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umul_ppmm would be
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#define umul_ppmm(ph,pl,m0,m1) \
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{unsigned long __ph; (pl) = __umul_ppmm (&__ph, (m0), (m1)); (ph) = __ph;}
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In order to maintain just one version of longlong.h (gmp and gcc), this
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has to be done outside of longlong.h.
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Bennet Yee at CMU proposes:
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* mpz_{put,get}_raw for memory oriented I/O like other *_raw functions.
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* A function mpfatal that is called for exceptions. Let the user override
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a default definition.
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* Make all computation mpz_* functions return a signed int indicating if the
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result was zero, positive, or negative?
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* Implement mpz_cmpabs, mpz_xor, mpz_to_double, mpz_to_si, mpz_lcm, mpz_dpb,
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mpz_ldb, various bit string operations. Also mpz_@_si for most @??
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* Add macros for looping efficiently over a number's limbs:
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MPZ_LOOP_OVER_LIMBS_INCREASING(num,limb)
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{ user code manipulating limb}
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MPZ_LOOP_OVER_LIMBS_DECREASING(num,limb)
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{ user code manipulating limb}
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Brian Beuning proposes:
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1. An array of small primes
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3. A function to factor a mpz_t. [How do we return the factors? Maybe
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we just return one arbitrary factor? In the latter case, we have to
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use a data structure that records the state of the factoring routine.]
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4. A routine to look for "small" divisors of an mpz_t
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5. A 'multiply mod n' routine based on Montgomery's algorithm.
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Dough Lea proposes:
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1. A way to find out if an integer fits into a signed int, and if so, a
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way to convert it out.
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2. Similarly for double precision float conversion.
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3. A function to convert the ratio of two integers to a double. This
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can be useful for mixed mode operations with integers, rationals, and
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doubles.
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Elliptic curve method description in the Chapter `Algorithms in Number
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Theory' in the Handbook of Theoretical Computer Science, Elsevier,
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Amsterdam, 1990. Also in Carl Pomerance's lecture notes on Cryptology and
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Computational Number Theory, 1990.
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* Harald Kirsh suggests:
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mpq_set_str (MP_RAT *r, char *numerator, char *denominator).
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* New function: mpq_get_ifstr (int_str, frac_str, base,
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precision_in_som_way, rational_number). Convert RATIONAL_NUMBER to a
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string in BASE and put the integer part in INT_STR and the fraction part
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in FRAC_STR. (This function would do a division of the numerator and the
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denominator.)
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* Should mpz_powm* handle negative exponents?
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* udiv_qrnnd: If the denominator is normalized, the n0 argument has very
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little effect on the quotient. Maybe we can assume it is 0, and
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compensate at a later stage?
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* Better sqrt: First calculate the reciprocal square root, then multiply by
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the operand to get the square root. The reciprocal square root can be
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obtained through Newton-Raphson without division. To compute sqrt(A), the
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iteration is,
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2
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x = x (3 - A x )/2.
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i+1 i i
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The final result can be computed without division using,
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sqrt(A) = A x .
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n
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* Newton-Raphson using multiplication: We get twice as many correct digits
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in each iteration. So if we square x(k) as part of the iteration, the
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result will have the leading digits in common with the entire result from
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iteration k-1. A _mpn_mul_lowpart could help us take advantage of this.
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* Peter Montgomery: If 0 <= a, b < p < 2^31 and I want a modular product
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a*b modulo p and the long long type is unavailable, then I can write
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typedef signed long slong;
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typedef unsigned long ulong;
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slong a, b, p, quot, rem;
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quot = (slong) (0.5 + (double)a * (double)b / (double)p);
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rem = (slong)((ulong)a * (ulong)b - (ulong)p * (ulong)quot);
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if (rem < 0} {rem += p; quot--;}
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* Speed modulo arithmetic, using Montgomery's method or my pre-inversion
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method. In either case, special arithmetic calls would be needed,
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mpz_mmmul, mpz_mmadd, mpz_mmsub, plus some kind of initialization
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functions. Better yet: Write a new mpr layer.
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* mpz_powm* should not use division to reduce the result in the loop, but
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instead pre-compute the reciprocal of the MOD argument and do reduced_val
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= val-val*reciprocal(MOD)*MOD, or use Montgomery's method.
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* mpz_mod_2expplussi -- to reduce a bignum modulo (2**n)+s
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* It would be a quite important feature never to allocate more memory than
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really necessary for a result. Sometimes we can achieve this cheaply, by
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deferring reallocation until the result size is known.
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* New macro in longlong.h: shift_rhl that extracts a word by shifting two
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words as a unit. (Supported by i386, i860, HP-PA, POWER, 29k.) Useful
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for shifting multiple precision numbers.
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* The installation procedure should make a test run of multiplication to
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decide the threshold values for algorithm switching between the available
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methods.
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* Fast output conversion of x to base B:
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1. Find n, such that (B^n > x).
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2. Set y to (x*2^m)/(B^n), where m large enough to make 2^n ~~ B^n
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3. Multiply the low half of y by B^(n/2), and recursively convert the
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result. Truncate the low half of y and convert that recursively.
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Complexity: O(M(n)log(n))+O(D(n))!
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* Improve division using Newton-Raphson. Check out "Newton Iteration and
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Integer Division" by Stephen Tate in "Synthesis of Parallel Algorithms",
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Morgan Kaufmann, 1993 ("beware of some errors"...)
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* Improve implementation of Karatsuba's algorithm. For most operand sizes,
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we can reduce the number of operations by splitting differently.
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* Faster multiplication: The best approach is to first implement Toom-Cook.
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People report that it beats Karatsuba's algorithm already at about 100
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limbs. FFT would probably never beat a well-written Toom-Cook (not even for
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millions of bits).
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FFT:
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{
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* Multiplication could be done with Montgomery's method combined with
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the "three primes" method described in Lipson. Maybe this would be
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faster than to Nussbaumer's method with 3 (simple) moduli?
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* Maybe the modular tricks below are not needed: We are using very
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special numbers, Fermat numbers with a small base and a large exponent,
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and maybe it's possible to just subtract and add?
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* Modify Nussbaumer's convolution algorithm, to use 3 words for each
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coefficient, calculating in 3 relatively prime moduli (e.g.
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0xffffffff, 0x100000000, and 0x7fff on a 32-bit computer). Both all
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operations and CRR would be very fast with such numbers.
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* Optimize the Schoenhage-Stassen multiplication algorithm. Take advantage
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of the real valued input to save half of the operations and half of the
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memory. Use recursive FFT with large base cases, since recursive FFT has
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better memory locality. A normal FFT get 100% cache misses for large
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enough operands.
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* In the 3-prime convolution method, it might sometimes be a win to use 2,
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3, or 5 primes. Imagine that using 3 primes would require a transform
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length of 2^n. But 2 primes might still sometimes give us correct
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results with that same transform length, or 5 primes might allow us to
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decrease the transform size to 2^(n-1).
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To optimize floating-point based complex FFT we have to think of:
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1. The normal implementation accesses all input exactly once for each of
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the log(n) passes. This means that we will get 0% cache hit when n >
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our cache. Remedy: Reorganize computation to compute partial passes,
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maybe similar to a standard recursive FFT implementation. Use a large
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`base case' to make any extra overhead of this organization negligible.
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2. Use base-4, base-8 and base-16 FFT instead of just radix-2. This can
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reduce the number of operations by 2x.
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3. Inputs are real-valued. According to Knuth's "Seminumerical
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Algorithms", exercise 4.6.4-14, we can save half the memory and half
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the operations if we take advantage of that.
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4. Maybe make it possible to write the innermost loop in assembly, since
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that could win us another 2x speedup. (If we write our FFT to avoid
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cache-miss (see #1 above) it might be logical to write the `base case'
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in assembly.)
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5. Avoid multiplication by 1, i, -1, -i. Similarly, optimize
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multiplication by (+-\/2 +- i\/2).
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6. Put as many bits as possible in each double (but don't waste time if
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that doesn't make the transform size become smaller).
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7. For n > some large number, we will get accuracy problems because of the
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limited precision of our floating point arithmetic. This can easily be
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solved by using the Karatsuba trick a few times until our operands
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become small enough.
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8. Precompute the roots-of-unity and store them in a vector.
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}
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* When a division result is going to be just one limb, (i.e. nsize-dsize is
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small) normalization could be done in the division loop.
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* Never allocate temporary space for a source param that overlaps with a
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destination param needing reallocation. Instead malloc a new block for
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the destination (and free the source before returning to the caller).
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* Parallel addition. Since each processors have to tell it is ready to the
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next processor, we can use simplified synchronization, and actually write
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it in C: For each processor (apart from the least significant):
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while (*svar != my_number)
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;
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*svar = my_number + 1;
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The least significant processor does this:
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*svar = my_number + 1; /* i.e., *svar = 1 */
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Before starting the addition, one processor has to store 0 in *svar.
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Other things to think about for parallel addition: To avoid false
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(cache-line) sharing, allocate blocks on cache-line boundaries.
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Local Variables:
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mode: text
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fill-column: 77
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fill-prefix: " "
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version-control: never
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End:
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