mirror of
https://git.hardenedbsd.org/hardenedbsd/HardenedBSD.git
synced 2024-11-29 04:21:26 +01:00
469 lines
11 KiB
C
469 lines
11 KiB
C
/*
|
|
* Copyright (c) 1983, 1993
|
|
* The Regents of the University of California. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. All advertising materials mentioning features or use of this software
|
|
* must display the following acknowledgement:
|
|
* This product includes software developed by the University of
|
|
* California, Berkeley and its contributors.
|
|
* 4. Neither the name of the University nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifndef lint
|
|
#if 0
|
|
static char sccsid[] = "@(#)dr_1.c 8.1 (Berkeley) 5/31/93";
|
|
#endif
|
|
static const char rcsid[] =
|
|
"$FreeBSD$";
|
|
#endif /* not lint */
|
|
|
|
#include "driver.h"
|
|
|
|
unfoul()
|
|
{
|
|
struct ship *sp;
|
|
struct ship *to;
|
|
int nat;
|
|
int i;
|
|
|
|
foreachship(sp) {
|
|
if (sp->file->captain[0])
|
|
continue;
|
|
nat = capship(sp)->nationality;
|
|
foreachship(to) {
|
|
if (nat != capship(to)->nationality &&
|
|
!toughmelee(sp, to, 0, 0))
|
|
continue;
|
|
for (i = fouled2(sp, to); --i >= 0;)
|
|
if (die() <= 2)
|
|
cleanfoul(sp, to, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
boardcomp()
|
|
{
|
|
int crew[3];
|
|
struct ship *sp, *sq;
|
|
|
|
foreachship(sp) {
|
|
if (*sp->file->captain)
|
|
continue;
|
|
if (sp->file->dir == 0)
|
|
continue;
|
|
if (sp->file->struck || sp->file->captured != 0)
|
|
continue;
|
|
if (!snagged(sp))
|
|
continue;
|
|
crew[0] = sp->specs->crew1 != 0;
|
|
crew[1] = sp->specs->crew2 != 0;
|
|
crew[2] = sp->specs->crew3 != 0;
|
|
foreachship(sq) {
|
|
if (!Xsnagged2(sp, sq))
|
|
continue;
|
|
if (meleeing(sp, sq))
|
|
continue;
|
|
if (!sq->file->dir
|
|
|| sp->nationality == capship(sq)->nationality)
|
|
continue;
|
|
switch (sp->specs->class - sq->specs->class) {
|
|
case -3: case -4: case -5:
|
|
if (crew[0]) {
|
|
/* OBP */
|
|
sendbp(sp, sq, crew[0]*100, 0);
|
|
crew[0] = 0;
|
|
} else if (crew[1]){
|
|
/* OBP */
|
|
sendbp(sp, sq, crew[1]*10, 0);
|
|
crew[1] = 0;
|
|
}
|
|
break;
|
|
case -2:
|
|
if (crew[0] || crew[1]) {
|
|
/* OBP */
|
|
sendbp(sp, sq, crew[0]*100+crew[1]*10,
|
|
0);
|
|
crew[0] = crew[1] = 0;
|
|
}
|
|
break;
|
|
case -1: case 0: case 1:
|
|
if (crew[0]) {
|
|
/* OBP */
|
|
sendbp(sp, sq, crew[0]*100+crew[1]*10,
|
|
0);
|
|
crew[0] = crew[1] = 0;
|
|
}
|
|
break;
|
|
case 2: case 3: case 4: case 5:
|
|
/* OBP */
|
|
sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
|
|
0);
|
|
crew[0] = crew[1] = crew[2] = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fightitout(from, to, key)
|
|
struct ship *from, *to;
|
|
int key;
|
|
{
|
|
struct ship *fromcap, *tocap;
|
|
int crewfrom[3], crewto[3], menfrom, mento;
|
|
int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
|
|
int topoints;
|
|
int index, totalfrom = 0, totalto = 0;
|
|
int count;
|
|
char message[60];
|
|
|
|
menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
|
|
mento = mensent(to, from, crewto, &tocap, &pcto, 0);
|
|
if (fromcap == 0)
|
|
fromcap = from;
|
|
if (tocap == 0)
|
|
tocap = to;
|
|
if (key) {
|
|
if (!menfrom) { /* if crew surprised */
|
|
if (fromcap == from)
|
|
menfrom = from->specs->crew1
|
|
+ from->specs->crew2
|
|
+ from->specs->crew3;
|
|
else
|
|
menfrom = from->file->pcrew;
|
|
} else {
|
|
menfrom *= 2; /* DBP's fight at an advantage */
|
|
}
|
|
}
|
|
fromstrength = menfrom * fromcap->specs->qual;
|
|
strengthto = mento * tocap->specs->qual;
|
|
for (count = 0;
|
|
(fromstrength < strengthto * 3 && strengthto < fromstrength * 3
|
|
|| fromstrength == -1) && count < 4;
|
|
count++) {
|
|
index = fromstrength/10;
|
|
if (index > 8)
|
|
index = 8;
|
|
toinjured = MT[index][2 - die() / 3];
|
|
totalto += toinjured;
|
|
index = strengthto/10;
|
|
if (index > 8)
|
|
index = 8;
|
|
frominjured = MT[index][2 - die() / 3];
|
|
totalfrom += frominjured;
|
|
menfrom -= frominjured;
|
|
mento -= toinjured;
|
|
fromstrength = menfrom * fromcap->specs->qual;
|
|
strengthto = mento * tocap->specs->qual;
|
|
}
|
|
if (fromstrength >= strengthto * 3 || count == 4) {
|
|
unboard(to, from, 0);
|
|
subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
|
|
subtract(to, totalto, crewto, tocap, pcto);
|
|
makesignal(from, "boarders from %s repelled", to);
|
|
(void) sprintf(message, "killed in melee: %d. %s: %d",
|
|
totalto, from->shipname, totalfrom);
|
|
Write(W_SIGNAL, to, 1, (long) message, 0, 0, 0);
|
|
if (key)
|
|
return 1;
|
|
} else if (strengthto >= fromstrength * 3) {
|
|
unboard(from, to, 0);
|
|
subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
|
|
subtract(to, totalto, crewto, tocap, pcto);
|
|
if (key) {
|
|
if (fromcap != from)
|
|
Write(W_POINTS, fromcap, 0,
|
|
fromcap->file->points -
|
|
from->file->struck
|
|
? from->specs->pts
|
|
: 2 * from->specs->pts,
|
|
0, 0, 0);
|
|
|
|
/* ptr1 points to the shipspec for the ship that was just unboarded.
|
|
I guess that what is going on here is that the pointer is multiplied
|
|
or something. */
|
|
|
|
Write(W_CAPTURED, from, 0, to->file->index, 0, 0, 0);
|
|
topoints = 2 * from->specs->pts + to->file->points;
|
|
if (from->file->struck)
|
|
topoints -= from->specs->pts;
|
|
Write(W_POINTS, to, 0, topoints, 0, 0, 0);
|
|
mento = crewto[0] ? crewto[0] : crewto[1];
|
|
if (mento) {
|
|
subtract(to, mento, crewto, tocap, pcto);
|
|
subtract(from, - mento, crewfrom, to, 0);
|
|
}
|
|
(void) sprintf(message, "captured by the %s!",
|
|
to->shipname);
|
|
Write(W_SIGNAL, from, 1, (long) message, 0, 0, 0);
|
|
(void) sprintf(message, "killed in melee: %d. %s: %d",
|
|
totalto, from->shipname, totalfrom);
|
|
Write(W_SIGNAL, to, 1, (long) message, 0, 0, 0);
|
|
mento = 0;
|
|
return 0;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
resolve()
|
|
{
|
|
int thwart;
|
|
struct ship *sp, *sq;
|
|
|
|
foreachship(sp) {
|
|
if (sp->file->dir == 0)
|
|
continue;
|
|
for (sq = sp + 1; sq < ls; sq++)
|
|
if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
|
|
(void) fightitout(sp, sq, 0);
|
|
thwart = 2;
|
|
foreachship(sq) {
|
|
if (sq->file->dir && meleeing(sq, sp))
|
|
thwart = fightitout(sp, sq, 1);
|
|
if (!thwart)
|
|
break;
|
|
}
|
|
if (!thwart) {
|
|
foreachship(sq) {
|
|
if (sq->file->dir && meleeing(sq, sp))
|
|
unboard(sq, sp, 0);
|
|
unboard(sp, sq, 0);
|
|
}
|
|
unboard(sp, sp, 1);
|
|
} else if (thwart == 2)
|
|
unboard(sp, sp, 1);
|
|
}
|
|
}
|
|
|
|
compcombat()
|
|
{
|
|
int n;
|
|
struct ship *sp;
|
|
struct ship *closest;
|
|
int crew[3], men = 0, target, temp;
|
|
int r, guns, ready, load, car;
|
|
int index, rakehim, sternrake;
|
|
int shootat, hit;
|
|
|
|
foreachship(sp) {
|
|
if (sp->file->captain[0] || sp->file->dir == 0)
|
|
continue;
|
|
crew[0] = sp->specs->crew1;
|
|
crew[1] = sp->specs->crew2;
|
|
crew[2] = sp->specs->crew3;
|
|
for (n = 0; n < 3; n++) {
|
|
if (sp->file->OBP[n].turnsent)
|
|
men += sp->file->OBP[n].mensent;
|
|
}
|
|
for (n = 0; n < 3; n++) {
|
|
if (sp->file->DBP[n].turnsent)
|
|
men += sp->file->DBP[n].mensent;
|
|
}
|
|
if (men){
|
|
crew[0] = men/100 ? 0 : crew[0] != 0;
|
|
crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
|
|
crew[2] = men%10 ? 0 : crew[2] != 0;
|
|
}
|
|
for (r = 0; r < 2; r++) {
|
|
if (!crew[2])
|
|
continue;
|
|
if (sp->file->struck)
|
|
continue;
|
|
if (r) {
|
|
ready = sp->file->readyR;
|
|
guns = sp->specs->gunR;
|
|
car = sp->specs->carR;
|
|
} else {
|
|
ready = sp->file->readyL;
|
|
guns = sp->specs->gunL;
|
|
car = sp->specs->carL;
|
|
}
|
|
if (!guns && !car)
|
|
continue;
|
|
if ((ready & R_LOADED) == 0)
|
|
continue;
|
|
closest = closestenemy(sp, r ? 'r' : 'l', 0);
|
|
if (closest == 0)
|
|
continue;
|
|
if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
|
|
continue;
|
|
if (closest->file->struck)
|
|
continue;
|
|
target = range(sp, closest);
|
|
if (target > 10)
|
|
continue;
|
|
if (!guns && target >= 3)
|
|
continue;
|
|
load = L_ROUND;
|
|
if (target == 1 && sp->file->loadwith == L_GRAPE)
|
|
load = L_GRAPE;
|
|
if (target <= 3 && closest->file->FS)
|
|
load = L_CHAIN;
|
|
if (target == 1 && load != L_GRAPE)
|
|
load = L_DOUBLE;
|
|
if (load > L_CHAIN && target < 6)
|
|
shootat = HULL;
|
|
else
|
|
shootat = RIGGING;
|
|
rakehim = gunsbear(sp, closest)
|
|
&& !gunsbear(closest, sp);
|
|
temp = portside(closest, sp, 1)
|
|
- closest->file->dir + 1;
|
|
if (temp < 1)
|
|
temp += 8;
|
|
if (temp > 8)
|
|
temp -= 8;
|
|
sternrake = temp > 4 && temp < 6;
|
|
index = guns;
|
|
if (target < 3)
|
|
index += car;
|
|
index = (index - 1) / 3;
|
|
index = index > 8 ? 8 : index;
|
|
if (!rakehim)
|
|
hit = HDT[index][target-1];
|
|
else
|
|
hit = HDTrake[index][target-1];
|
|
if (rakehim && sternrake)
|
|
hit++;
|
|
hit += QUAL[index][capship(sp)->specs->qual - 1];
|
|
for (n = 0; n < 3 && sp->file->captured == 0; n++)
|
|
if (!crew[n]) {
|
|
if (index <= 5)
|
|
hit--;
|
|
else
|
|
hit -= 2;
|
|
}
|
|
if (ready & R_INITIAL) {
|
|
if (!r)
|
|
sp->file->readyL &= ~R_INITIAL;
|
|
else
|
|
sp->file->readyR &= ~R_INITIAL;
|
|
if (index <= 3)
|
|
hit++;
|
|
else
|
|
hit += 2;
|
|
}
|
|
if (sp->file->captured != 0) {
|
|
if (index <= 1)
|
|
hit--;
|
|
else
|
|
hit -= 2;
|
|
}
|
|
hit += AMMO[index][load - 1];
|
|
temp = sp->specs->class;
|
|
if ((temp >= 5 || temp == 1) && windspeed == 5)
|
|
hit--;
|
|
if (windspeed == 6 && temp == 4)
|
|
hit -= 2;
|
|
if (windspeed == 6 && temp <= 3)
|
|
hit--;
|
|
if (hit >= 0) {
|
|
if (load != L_GRAPE)
|
|
hit = hit > 10 ? 10 : hit;
|
|
table(shootat, load, hit, closest, sp, die());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
next()
|
|
{
|
|
if (++turn % 55 == 0) {
|
|
if (alive)
|
|
alive = 0;
|
|
else
|
|
people = 0;
|
|
}
|
|
if (people <= 0 || windspeed == 7) {
|
|
struct ship *s;
|
|
struct ship *bestship;
|
|
float net, best = 0.0;
|
|
foreachship(s) {
|
|
if (*s->file->captain)
|
|
continue;
|
|
net = (float)s->file->points / s->specs->pts;
|
|
if (net > best) {
|
|
best = net;
|
|
bestship = s;
|
|
}
|
|
}
|
|
if (best > 0.0) {
|
|
char *p = getenv("WOTD");
|
|
if (p == 0)
|
|
p = "Driver";
|
|
if (islower(*p))
|
|
*p = toupper(*p);
|
|
(void) strncpy(bestship->file->captain, p,
|
|
sizeof bestship->file->captain);
|
|
bestship->file->captain
|
|
[sizeof bestship->file->captain - 1] = 0;
|
|
log(bestship);
|
|
}
|
|
return -1;
|
|
}
|
|
Write(W_TURN, SHIP(0), 0, turn, 0, 0, 0);
|
|
if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
|
|
switch (die()) {
|
|
case 1:
|
|
winddir = 1;
|
|
break;
|
|
case 2:
|
|
break;
|
|
case 3:
|
|
winddir++;
|
|
break;
|
|
case 4:
|
|
winddir--;
|
|
break;
|
|
case 5:
|
|
winddir += 2;
|
|
break;
|
|
case 6:
|
|
winddir -= 2;
|
|
break;
|
|
}
|
|
if (winddir > 8)
|
|
winddir -= 8;
|
|
if (winddir < 1)
|
|
winddir += 8;
|
|
if (windspeed)
|
|
switch (die()) {
|
|
case 1:
|
|
case 2:
|
|
windspeed--;
|
|
break;
|
|
case 5:
|
|
case 6:
|
|
windspeed++;
|
|
break;
|
|
}
|
|
else
|
|
windspeed++;
|
|
Write(W_WIND, SHIP(0), 0, winddir, windspeed, 0, 0);
|
|
}
|
|
return 0;
|
|
}
|