mirror of
https://git.hardenedbsd.org/hardenedbsd/HardenedBSD.git
synced 2024-11-28 20:11:00 +01:00
554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
49 lines
1.4 KiB
C
49 lines
1.4 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
|
/* def.obj.h - version 1.0.3 */
|
|
|
|
struct obj {
|
|
struct obj *nobj;
|
|
unsigned o_id;
|
|
unsigned o_cnt_id; /* id of container object is in */
|
|
xchar ox,oy;
|
|
xchar odx,ody;
|
|
uchar otyp;
|
|
uchar owt;
|
|
uchar quan; /* use oextra for tmp gold objects */
|
|
schar spe; /* quality of weapon, armor or ring (+ or -)
|
|
number of charges for wand ( >= -1 )
|
|
special for uball and amulet %% BAH */
|
|
char olet;
|
|
char invlet;
|
|
Bitfield(oinvis,1); /* not yet implemented */
|
|
Bitfield(odispl,1);
|
|
Bitfield(known,1); /* exact nature known */
|
|
Bitfield(dknown,1); /* color or text known */
|
|
Bitfield(cursed,1);
|
|
Bitfield(unpaid,1); /* on some bill */
|
|
Bitfield(rustfree,1);
|
|
Bitfield(onamelth,6);
|
|
long age; /* creation date */
|
|
long owornmask;
|
|
#define W_ARM 01L
|
|
#define W_ARM2 02L
|
|
#define W_ARMH 04L
|
|
#define W_ARMS 010L
|
|
#define W_ARMG 020L
|
|
#define W_ARMOR (W_ARM | W_ARM2 | W_ARMH | W_ARMS | W_ARMG)
|
|
#define W_RINGL 010000L /* make W_RINGL = RING_LEFT (see uprop) */
|
|
#define W_RINGR 020000L
|
|
#define W_RING (W_RINGL | W_RINGR)
|
|
#define W_WEP 01000L
|
|
#define W_BALL 02000L
|
|
#define W_CHAIN 04000L
|
|
long oextra[1]; /* used for name of ordinary objects - length
|
|
is flexible; amount for tmp gold objects */
|
|
};
|
|
|
|
extern struct obj *fobj;
|
|
|
|
#define newobj(xl) (struct obj *) alloc((unsigned)(xl) + sizeof(struct obj))
|
|
#define ONAME(otmp) ((char *) otmp->oextra)
|
|
#define OGOLD(otmp) (otmp->oextra[0])
|