HardenedBSD/games/hack/def.obj.h
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

49 lines
1.4 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* def.obj.h - version 1.0.3 */
struct obj {
struct obj *nobj;
unsigned o_id;
unsigned o_cnt_id; /* id of container object is in */
xchar ox,oy;
xchar odx,ody;
uchar otyp;
uchar owt;
uchar quan; /* use oextra for tmp gold objects */
schar spe; /* quality of weapon, armor or ring (+ or -)
number of charges for wand ( >= -1 )
special for uball and amulet %% BAH */
char olet;
char invlet;
Bitfield(oinvis,1); /* not yet implemented */
Bitfield(odispl,1);
Bitfield(known,1); /* exact nature known */
Bitfield(dknown,1); /* color or text known */
Bitfield(cursed,1);
Bitfield(unpaid,1); /* on some bill */
Bitfield(rustfree,1);
Bitfield(onamelth,6);
long age; /* creation date */
long owornmask;
#define W_ARM 01L
#define W_ARM2 02L
#define W_ARMH 04L
#define W_ARMS 010L
#define W_ARMG 020L
#define W_ARMOR (W_ARM | W_ARM2 | W_ARMH | W_ARMS | W_ARMG)
#define W_RINGL 010000L /* make W_RINGL = RING_LEFT (see uprop) */
#define W_RINGR 020000L
#define W_RING (W_RINGL | W_RINGR)
#define W_WEP 01000L
#define W_BALL 02000L
#define W_CHAIN 04000L
long oextra[1]; /* used for name of ordinary objects - length
is flexible; amount for tmp gold objects */
};
extern struct obj *fobj;
#define newobj(xl) (struct obj *) alloc((unsigned)(xl) + sizeof(struct obj))
#define ONAME(otmp) ((char *) otmp->oextra)
#define OGOLD(otmp) (otmp->oextra[0])