HardenedBSD/games/hack/def.rm.h
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

53 lines
1.2 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* def.rm.h - version 1.0.2 */
/* Level location types */
#define HWALL 1
#define VWALL 2
#define SDOOR 3
#define SCORR 4
#define LDOOR 5
#define POOL 6 /* not yet fully implemented */
/* this should in fact be a bit like lit */
#define DOOR 7
#define CORR 8
#define ROOM 9
#define STAIRS 10
/*
* Avoid using the level types in inequalities:
* these types are subject to change.
* Instead, use one of the macros below.
*/
#define IS_WALL(typ) ((typ) <= VWALL)
#define IS_ROCK(typ) ((typ) < POOL) /* absolutely nonaccessible */
#define ACCESSIBLE(typ) ((typ) >= DOOR) /* good position */
#define IS_ROOM(typ) ((typ) >= ROOM) /* ROOM or STAIRS */
#define ZAP_POS(typ) ((typ) > DOOR)
/*
* A few of the associated symbols are not hardwired.
*/
#ifdef QUEST
#define CORR_SYM ':'
#else
#define CORR_SYM '#'
#endif QUEST
#define POOL_SYM '}'
#define ERRCHAR '{'
/*
* The structure describing a coordinate position.
* Before adding fields, remember that this will significantly affect
* the size of temporary files and save files.
*/
struct rm {
char scrsym;
unsigned typ:5;
unsigned new:1;
unsigned seen:1;
unsigned lit:1;
};
extern struct rm levl[COLNO][ROWNO];