HardenedBSD/games/hack/hack.timeout.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

63 lines
1.3 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.timeout.c - version 1.0.3 */
#include "hack.h"
timeout(){
register struct prop *upp;
if(Stoned) stoned_dialogue();
for(upp = u.uprops; upp < u.uprops+SIZE(u.uprops); upp++)
if((upp->p_flgs & TIMEOUT) && !--upp->p_flgs) {
if(upp->p_tofn) (*upp->p_tofn)();
else switch(upp - u.uprops){
case STONED:
killer = "cockatrice";
done("died");
break;
case SICK:
pline("You die because of food poisoning.");
killer = u.usick_cause;
done("died");
break;
case FAST:
pline("You feel yourself slowing down.");
break;
case CONFUSION:
pline("You feel less confused now.");
break;
case BLIND:
pline("You can see again.");
setsee();
break;
case INVIS:
on_scr(u.ux,u.uy);
pline("You are no longer invisible.");
break;
case WOUNDED_LEGS:
heal_legs();
break;
}
}
}
/* He is being petrified - dialogue by inmet!tower */
char *stoned_texts[] = {
"You are slowing down.", /* 5 */
"Your limbs are stiffening.", /* 4 */
"Your limbs have turned to stone.", /* 3 */
"You have turned to stone.", /* 2 */
"You are a statue." /* 1 */
};
stoned_dialogue()
{
register long i = (Stoned & TIMEOUT);
if(i > 0 && i <= SIZE(stoned_texts))
pline(stoned_texts[SIZE(stoned_texts) - i]);
if(i == 5)
Fast = 0;
if(i == 3)
nomul(-3);
}