HardenedBSD/games/monop/misc.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

273 lines
6.5 KiB
C

/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)misc.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
# include "monop.ext"
# include <ctype.h>
# include <signal.h>
/*
* This routine executes a truncated set of commands until a
* "yes or "no" answer is gotten.
*/
getyn(prompt)
reg char *prompt; {
reg int com;
for (;;)
if ((com=getinp(prompt, yn)) < 2)
return com;
else
(*func[com-2])();
}
/*
* This routine tells the player if he's out of money.
*/
notify() {
if (cur_p->money < 0)
printf("That leaves you $%d in debt\n", -cur_p->money);
else if (cur_p->money == 0)
printf("that leaves you broke\n");
else if (fixing && !told_em && cur_p->money > 0) {
printf("-- You are now Solvent ---\n");
told_em = TRUE;
}
}
/*
* This routine switches to the next player
*/
next_play() {
player = ++player % num_play;
cur_p = &play[player];
num_doub = 0;
}
/*
* This routine gets an integer from the keyboard after the
* given prompt.
*/
get_int(prompt)
reg char *prompt; {
reg int num;
reg char *sp;
char buf[257];
for (;;) {
inter:
printf(prompt);
num = 0;
for (sp = buf; (*sp=getchar()) != '\n'; sp++)
if (*sp == -1) /* check for interrupted system call */
goto inter;
if (sp == buf)
continue;
for (sp = buf; isspace(*sp); sp++)
continue;
for (; isdigit(*sp); sp++)
num = num * 10 + *sp - '0';
if (*sp == '\n')
return num;
else
printf("I can't understand that\n");
}
}
/*
* This routine sets the monopoly flag from the list given.
*/
set_ownlist(pl)
int pl; {
reg int num; /* general counter */
reg MON *orig; /* remember starting monop ptr */
reg OWN *op; /* current owned prop */
OWN *orig_op; /* origianl prop before loop */
op = play[pl].own_list;
#ifdef DEBUG
printf("op [%d] = play[pl [%d] ].own_list;\n", op, pl);
#endif
while (op) {
#ifdef DEBUG
printf("op->sqr->type = %d\n", op->sqr->type);
#endif
switch (op->sqr->type) {
case UTIL:
#ifdef DEBUG
printf(" case UTIL:\n");
#endif
for (num = 0; op && op->sqr->type == UTIL; op = op->next)
num++;
play[pl].num_util = num;
#ifdef DEBUG
printf("play[pl].num_util = num [%d];\n", num);
#endif
break;
case RR:
#ifdef DEBUG
printf(" case RR:\n");
#endif
for (num = 0; op && op->sqr->type == RR; op = op->next) {
#ifdef DEBUG
printf("iter: %d\n", num);
printf("op = %d, op->sqr = %d, op->sqr->type = %d\n", op, op->sqr, op->sqr->type);
#endif
num++;
}
play[pl].num_rr = num;
#ifdef DEBUG
printf("play[pl].num_rr = num [%d];\n", num);
#endif
break;
case PRPTY:
#ifdef DEBUG
printf(" case PRPTY:\n");
#endif
orig = op->sqr->desc->mon_desc;
orig_op = op;
num = 0;
while (op && op->sqr->desc->mon_desc == orig) {
#ifdef DEBUG
printf("iter: %d\n", num);
#endif
num++;
#ifdef DEBUG
printf("op = op->next ");
#endif
op = op->next;
#ifdef DEBUG
printf("[%d];\n", op);
#endif
}
#ifdef DEBUG
printf("num = %d\n");
#endif
if (orig == 0) {
printf("panic: bad monopoly descriptor: orig = %d\n", orig);
printf("player # %d\n", pl+1);
printhold(pl);
printf("orig_op = %d\n", orig_op);
printf("orig_op->sqr->type = %d (PRPTY)\n", op->sqr->type);
printf("orig_op->next = %d\n", op->next);
printf("orig_op->sqr->desc = %d\n", op->sqr->desc);
printf("op = %d\n", op);
printf("op->sqr->type = %d (PRPTY)\n", op->sqr->type);
printf("op->next = %d\n", op->next);
printf("op->sqr->desc = %d\n", op->sqr->desc);
printf("num = %d\n", num);
}
#ifdef DEBUG
printf("orig->num_in = %d\n", orig->num_in);
#endif
if (num == orig->num_in)
is_monop(orig, pl);
else
isnot_monop(orig);
break;
}
}
}
/*
* This routine sets things up as if it is a new monopoly
*/
is_monop(mp, pl)
reg MON *mp;
int pl; {
reg char *sp;
reg int i;
mp->owner = pl;
mp->num_own = mp->num_in;
for (i = 0; i < mp->num_in; i++)
mp->sq[i]->desc->monop = TRUE;
mp->name = mp->mon_n;
}
/*
* This routine sets things up as if it is no longer a monopoly
*/
isnot_monop(mp)
reg MON *mp; {
reg char *sp;
reg int i;
mp->owner = -1;
for (i = 0; i < mp->num_in; i++)
mp->sq[i]->desc->monop = FALSE;
mp->name = mp->not_m;
}
/*
* This routine gives a list of the current player's routine
*/
list() {
printhold(player);
}
/*
* This routine gives a list of a given players holdings
*/
list_all() {
reg int pl;
while ((pl=getinp("Whose holdings do you want to see? ", name_list)) < num_play)
printhold(pl);
}
/*
* This routine gives the players a chance before it exits.
*/
void
quit() {
putchar('\n');
if (getyn("Do you all really want to quit? ", yn) == 0)
exit(0);
signal(SIGINT, quit);
}
/*
* This routine copies one structure to another
*/
cpy_st(s1, s2, size)
reg int *s1, *s2, size; {
size /= 2;
while (size--)
*s1++ = *s2++;
}