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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
111 lines
3.8 KiB
C
111 lines
3.8 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)destruct.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "trek.h"
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/*
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** Self Destruct Sequence
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**
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** The computer starts up the self destruct sequence. Obviously,
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** if the computer is out nothing can happen. You get a countdown
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** and a request for password. This must match the password that
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** you entered at the start of the game.
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**
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** You get to destroy things when you blow up; hence, it is
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** possible to win the game by destructing if you take the last
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** Klingon with you.
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**
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** By the way, the \032 in the message is a ^Z, which is because
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** the terminal in my office is an ADM-3, which uses that char-
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** acter to clear the screen. I also stick in a \014 (form feed)
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** because that clears some other screens.
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**
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** Uses trace flag 41
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*/
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destruct()
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{
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char checkpass[15];
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register int i, j;
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double zap;
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if (damaged(COMPUTER))
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return (out(COMPUTER));
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printf("\n\07 --- WORKING ---\07\n");
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sleep(3);
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/* output the count 10 9 8 7 6 */
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for (i = 10; i > 5; i--)
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{
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for (j = 10; j > i; j--)
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printf(" ");
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printf("%d\n", i);
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sleep(1);
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}
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/* check for password on new line only */
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skiptonl(0);
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getstrpar("Enter password verification", checkpass, 14, 0);
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sleep(2);
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if (!sequal(checkpass, Game.passwd))
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return (printf("Self destruct sequence aborted\n"));
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printf("Password verified; self destruct sequence continues:\n");
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sleep(2);
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/* output count 5 4 3 2 1 0 */
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for (i = 5; i >= 0; i--)
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{
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sleep(1);
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for (j = 5; j > i; j--)
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printf(" ");
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printf("%d\n", i);
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}
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sleep(2);
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printf("\032\014***** %s destroyed *****\n", Ship.shipname);
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Game.killed = 1;
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/* let's see what we can blow up!!!! */
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zap = 20.0 * Ship.energy;
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Game.deaths += Ship.crew;
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for (i = 0; i < Etc.nkling; )
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{
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if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
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killk(Etc.klingon[i].x, Etc.klingon[i].y);
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else
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i++;
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}
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/* if we didn't kill the last Klingon (detected by killk), */
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/* then we lose.... */
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lose(L_DSTRCT);
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}
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