HardenedBSD/stand/common/gfx_fb.c
Emmanuel Vadot 00460cc8c5 loader: Load a splash screen if "splash" variable is defined
Load a splash screen that vt(4) can use if the "splash" env variable is defined.
For now only png is supported and decoding is done in loader and not in kernel
compared to splash screen support in sc(4).

For using this add:
boot_mute="YES"
splash="/boot/images/freebsd-logo-rev.png"
in loader.conf

Differential Revision:	https://reviews.freebsd.org/D45932
Reviewed by:		imp, tsoome
Sponsored by:		Beckhoff Automation GmbH & Co. KG
2024-07-11 08:47:30 +02:00

3058 lines
72 KiB
C

/*-
* SPDX-License-Identifier: BSD-2-Clause
*
* Copyright 2020 Toomas Soome
* Copyright 2019 OmniOS Community Edition (OmniOSce) Association.
* Copyright 2020 RackTop Systems, Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
/*
* The workhorse here is gfxfb_blt(). It is implemented to mimic UEFI
* GOP Blt, and allows us to fill the rectangle on screen, copy
* rectangle from video to buffer and buffer to video and video to video.
* Such implementation does allow us to have almost identical implementation
* for both BIOS VBE and UEFI.
*
* ALL pixel data is assumed to be 32-bit BGRA (byte order Blue, Green, Red,
* Alpha) format, this allows us to only handle RGB data and not to worry
* about mixing RGB with indexed colors.
* Data exchange between memory buffer and video will translate BGRA
* and native format as following:
*
* 32-bit to/from 32-bit is trivial case.
* 32-bit to/from 24-bit is also simple - we just drop the alpha channel.
* 32-bit to/from 16-bit is more complicated, because we nee to handle
* data loss from 32-bit to 16-bit. While reading/writing from/to video, we
* need to apply masks of 16-bit color components. This will preserve
* colors for terminal text. For 32-bit truecolor PMG images, we need to
* translate 32-bit colors to 15/16 bit colors and this means data loss.
* There are different algorithms how to perform such color space reduction,
* we are currently using bitwise right shift to reduce color space and so far
* this technique seems to be sufficient (see also gfx_fb_putimage(), the
* end of for loop).
* 32-bit to/from 8-bit is the most troublesome because 8-bit colors are
* indexed. From video, we do get color indexes, and we do translate
* color index values to RGB. To write to video, we again need to translate
* RGB to color index. Additionally, we need to translate between VGA and
* console colors.
*
* Our internal color data is represented using BGRA format. But the hardware
* used indexed colors for 8-bit colors (0-255) and for this mode we do
* need to perform translation to/from BGRA and index values.
*
* - paletteentry RGB <-> index -
* BGRA BUFFER <----/ \ - VIDEO
* \ /
* - RGB (16/24/32) -
*
* To perform index to RGB translation, we use palette table generated
* from when we set up 8-bit mode video. We cannot read palette data from
* the hardware, because not all hardware supports reading it.
*
* BGRA to index is implemented in rgb_to_color_index() by searching
* palette array for closest match of RBG values.
*
* Note: In 8-bit mode, We do store first 16 colors to palette registers
* in VGA color order, this serves two purposes; firstly,
* if palette update is not supported, we still have correct 16 colors.
* Secondly, the kernel does get correct 16 colors when some other boot
* loader is used. However, the palette map for 8-bit colors is using
* console color ordering - this does allow us to skip translation
* from VGA colors to console colors, while we are reading RGB data.
*/
#include <sys/param.h>
#include <stand.h>
#include <teken.h>
#include <gfx_fb.h>
#include <sys/font.h>
#include <sys/splash.h>
#include <sys/linker.h>
#include <sys/module.h>
#include <sys/stdint.h>
#include <sys/endian.h>
#include <pnglite.h>
#include <bootstrap.h>
#include <lz4.h>
#if defined(EFI)
#include <efi.h>
#include <efilib.h>
#else
#include <vbe.h>
#endif
/* VGA text mode does use bold font. */
#if !defined(VGA_8X16_FONT)
#define VGA_8X16_FONT "/boot/fonts/8x16b.fnt"
#endif
#if !defined(DEFAULT_8X16_FONT)
#define DEFAULT_8X16_FONT "/boot/fonts/8x16.fnt"
#endif
/*
* Must be sorted by font size in descending order
*/
font_list_t fonts = STAILQ_HEAD_INITIALIZER(fonts);
#define DEFAULT_FONT_DATA font_data_8x16
extern vt_font_bitmap_data_t font_data_8x16;
teken_gfx_t gfx_state = { 0 };
static struct {
unsigned char r; /* Red percentage value. */
unsigned char g; /* Green percentage value. */
unsigned char b; /* Blue percentage value. */
} color_def[NCOLORS] = {
{0, 0, 0}, /* black */
{50, 0, 0}, /* dark red */
{0, 50, 0}, /* dark green */
{77, 63, 0}, /* dark yellow */
{20, 40, 64}, /* dark blue */
{50, 0, 50}, /* dark magenta */
{0, 50, 50}, /* dark cyan */
{75, 75, 75}, /* light gray */
{18, 20, 21}, /* dark gray */
{100, 0, 0}, /* light red */
{0, 100, 0}, /* light green */
{100, 100, 0}, /* light yellow */
{45, 62, 81}, /* light blue */
{100, 0, 100}, /* light magenta */
{0, 100, 100}, /* light cyan */
{100, 100, 100}, /* white */
};
uint32_t cmap[NCMAP];
/*
* Between console's palette and VGA's one:
* - blue and red are swapped (1 <-> 4)
* - yellow and cyan are swapped (3 <-> 6)
*/
const int cons_to_vga_colors[NCOLORS] = {
0, 4, 2, 6, 1, 5, 3, 7,
8, 12, 10, 14, 9, 13, 11, 15
};
static const int vga_to_cons_colors[NCOLORS] = {
0, 1, 2, 3, 4, 5, 6, 7,
8, 9, 10, 11, 12, 13, 14, 15
};
struct text_pixel *screen_buffer;
#if defined(EFI)
static EFI_GRAPHICS_OUTPUT_BLT_PIXEL *GlyphBuffer;
#else
static struct paletteentry *GlyphBuffer;
#endif
static size_t GlyphBufferSize;
static bool insert_font(char *, FONT_FLAGS);
static int font_set(struct env_var *, int, const void *);
static void * allocate_glyphbuffer(uint32_t, uint32_t);
static void gfx_fb_cursor_draw(teken_gfx_t *, const teken_pos_t *, bool);
/*
* Initialize gfx framework.
*/
void
gfx_framework_init(void)
{
/*
* Setup font list to have builtin font.
*/
(void) insert_font(NULL, FONT_BUILTIN);
gfx_interp_ref(); /* Draw in the gfx interpreter for this thing */
}
static uint8_t *
gfx_get_fb_address(void)
{
return (ptov((uint32_t)gfx_state.tg_fb.fb_addr));
}
/*
* Utility function to parse gfx mode line strings.
*/
bool
gfx_parse_mode_str(char *str, int *x, int *y, int *depth)
{
char *p, *end;
errno = 0;
p = str;
*x = strtoul(p, &end, 0);
if (*x == 0 || errno != 0)
return (false);
if (*end != 'x')
return (false);
p = end + 1;
*y = strtoul(p, &end, 0);
if (*y == 0 || errno != 0)
return (false);
if (*end != 'x') {
*depth = -1; /* auto select */
} else {
p = end + 1;
*depth = strtoul(p, &end, 0);
if (*depth == 0 || errno != 0 || *end != '\0')
return (false);
}
return (true);
}
static uint32_t
rgb_color_map(uint8_t index, uint32_t rmax, int roffset,
uint32_t gmax, int goffset, uint32_t bmax, int boffset)
{
uint32_t color, code, gray, level;
if (index < NCOLORS) {
#define CF(_f, _i) ((_f ## max * color_def[(_i)]._f / 100) << _f ## offset)
return (CF(r, index) | CF(g, index) | CF(b, index));
#undef CF
}
#define CF(_f, _c) ((_f ## max & _c) << _f ## offset)
/* 6x6x6 color cube */
if (index > 15 && index < 232) {
uint32_t red, green, blue;
for (red = 0; red < 6; red++) {
for (green = 0; green < 6; green++) {
for (blue = 0; blue < 6; blue++) {
code = 16 + (red * 36) +
(green * 6) + blue;
if (code != index)
continue;
red = red ? (red * 40 + 55) : 0;
green = green ? (green * 40 + 55) : 0;
blue = blue ? (blue * 40 + 55) : 0;
color = CF(r, red);
color |= CF(g, green);
color |= CF(b, blue);
return (color);
}
}
}
}
/* colors 232-255 are a grayscale ramp */
for (gray = 0; gray < 24; gray++) {
level = (gray * 10) + 8;
code = 232 + gray;
if (code == index)
break;
}
return (CF(r, level) | CF(g, level) | CF(b, level));
#undef CF
}
/*
* Support for color mapping.
* For 8, 24 and 32 bit depth, use mask size 8.
* 15/16 bit depth needs to use mask size from mode,
* or we will lose color information from 32-bit to 15/16 bit translation.
*/
uint32_t
gfx_fb_color_map(uint8_t index)
{
int rmask, gmask, bmask;
int roff, goff, boff, bpp;
roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
if (bpp == 2)
rmask = gfx_state.tg_fb.fb_mask_red >> roff;
else
rmask = 0xff;
if (bpp == 2)
gmask = gfx_state.tg_fb.fb_mask_green >> goff;
else
gmask = 0xff;
if (bpp == 2)
bmask = gfx_state.tg_fb.fb_mask_blue >> boff;
else
bmask = 0xff;
return (rgb_color_map(index, rmask, 16, gmask, 8, bmask, 0));
}
/*
* Get indexed color from RGB. This function is used to write data to video
* memory when the adapter is set to use indexed colors.
* Since UEFI does only support 32-bit colors, we do not implement it for
* UEFI because there is no need for it and we do not have palette array
* for UEFI.
*/
static uint8_t
rgb_to_color_index(uint8_t r, uint8_t g, uint8_t b)
{
#if !defined(EFI)
uint32_t color, best, dist, k;
int diff;
color = 0;
best = 255 * 255 * 255;
for (k = 0; k < NCMAP; k++) {
diff = r - pe8[k].Red;
dist = diff * diff;
diff = g - pe8[k].Green;
dist += diff * diff;
diff = b - pe8[k].Blue;
dist += diff * diff;
/* Exact match, exit the loop */
if (dist == 0)
break;
if (dist < best) {
color = k;
best = dist;
}
}
if (k == NCMAP)
k = color;
return (k);
#else
(void) r;
(void) g;
(void) b;
return (0);
#endif
}
int
generate_cons_palette(uint32_t *palette, int format,
uint32_t rmax, int roffset, uint32_t gmax, int goffset,
uint32_t bmax, int boffset)
{
int i;
switch (format) {
case COLOR_FORMAT_VGA:
for (i = 0; i < NCOLORS; i++)
palette[i] = cons_to_vga_colors[i];
for (; i < NCMAP; i++)
palette[i] = i;
break;
case COLOR_FORMAT_RGB:
for (i = 0; i < NCMAP; i++)
palette[i] = rgb_color_map(i, rmax, roffset,
gmax, goffset, bmax, boffset);
break;
default:
return (ENODEV);
}
return (0);
}
static void
gfx_mem_wr1(uint8_t *base, size_t size, uint32_t o, uint8_t v)
{
if (o >= size)
return;
*(uint8_t *)(base + o) = v;
}
static void
gfx_mem_wr2(uint8_t *base, size_t size, uint32_t o, uint16_t v)
{
if (o >= size)
return;
*(uint16_t *)(base + o) = v;
}
static void
gfx_mem_wr4(uint8_t *base, size_t size, uint32_t o, uint32_t v)
{
if (o >= size)
return;
*(uint32_t *)(base + o) = v;
}
static int gfxfb_blt_fill(void *BltBuffer,
uint32_t DestinationX, uint32_t DestinationY,
uint32_t Width, uint32_t Height)
{
#if defined(EFI)
EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
#else
struct paletteentry *p;
#endif
uint32_t data, bpp, pitch, y, x;
int roff, goff, boff;
size_t size;
off_t off;
uint8_t *destination;
if (BltBuffer == NULL)
return (EINVAL);
if (DestinationY + Height > gfx_state.tg_fb.fb_height)
return (EINVAL);
if (DestinationX + Width > gfx_state.tg_fb.fb_width)
return (EINVAL);
if (Width == 0 || Height == 0)
return (EINVAL);
p = BltBuffer;
roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
if (gfx_state.tg_fb.fb_bpp == 8) {
data = rgb_to_color_index(p->Red, p->Green, p->Blue);
} else {
data = (p->Red &
(gfx_state.tg_fb.fb_mask_red >> roff)) << roff;
data |= (p->Green &
(gfx_state.tg_fb.fb_mask_green >> goff)) << goff;
data |= (p->Blue &
(gfx_state.tg_fb.fb_mask_blue >> boff)) << boff;
}
bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
pitch = gfx_state.tg_fb.fb_stride * bpp;
destination = gfx_get_fb_address();
size = gfx_state.tg_fb.fb_size;
for (y = DestinationY; y < Height + DestinationY; y++) {
off = y * pitch + DestinationX * bpp;
for (x = 0; x < Width; x++) {
switch (bpp) {
case 1:
gfx_mem_wr1(destination, size, off,
(data < NCOLORS) ?
cons_to_vga_colors[data] : data);
break;
case 2:
gfx_mem_wr2(destination, size, off, data);
break;
case 3:
gfx_mem_wr1(destination, size, off,
(data >> 16) & 0xff);
gfx_mem_wr1(destination, size, off + 1,
(data >> 8) & 0xff);
gfx_mem_wr1(destination, size, off + 2,
data & 0xff);
break;
case 4:
gfx_mem_wr4(destination, size, off, data);
break;
default:
return (EINVAL);
}
off += bpp;
}
}
return (0);
}
static int
gfxfb_blt_video_to_buffer(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
uint32_t DestinationX, uint32_t DestinationY,
uint32_t Width, uint32_t Height, uint32_t Delta)
{
#if defined(EFI)
EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
#else
struct paletteentry *p;
#endif
uint32_t x, sy, dy;
uint32_t bpp, pitch, copybytes;
off_t off;
uint8_t *source, *destination, *sb;
uint8_t rm, rp, gm, gp, bm, bp;
bool bgra;
if (BltBuffer == NULL)
return (EINVAL);
if (SourceY + Height >
gfx_state.tg_fb.fb_height)
return (EINVAL);
if (SourceX + Width > gfx_state.tg_fb.fb_width)
return (EINVAL);
if (Width == 0 || Height == 0)
return (EINVAL);
if (Delta == 0)
Delta = Width * sizeof (*p);
bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
pitch = gfx_state.tg_fb.fb_stride * bpp;
copybytes = Width * bpp;
rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
rm = gfx_state.tg_fb.fb_mask_red >> rp;
gm = gfx_state.tg_fb.fb_mask_green >> gp;
bm = gfx_state.tg_fb.fb_mask_blue >> bp;
/* If FB pixel format is BGRA, we can use direct copy. */
bgra = bpp == 4 &&
ffs(rm) - 1 == 8 && rp == 16 &&
ffs(gm) - 1 == 8 && gp == 8 &&
ffs(bm) - 1 == 8 && bp == 0;
for (sy = SourceY, dy = DestinationY; dy < Height + DestinationY;
sy++, dy++) {
off = sy * pitch + SourceX * bpp;
source = gfx_get_fb_address() + off;
destination = (uint8_t *)BltBuffer + dy * Delta +
DestinationX * sizeof (*p);
if (bgra) {
bcopy(source, destination, copybytes);
} else {
for (x = 0; x < Width; x++) {
uint32_t c = 0;
p = (void *)(destination + x * sizeof (*p));
sb = source + x * bpp;
switch (bpp) {
case 1:
c = *sb;
break;
case 2:
c = *(uint16_t *)sb;
break;
case 3:
c = sb[0] << 16 | sb[1] << 8 | sb[2];
break;
case 4:
c = *(uint32_t *)sb;
break;
default:
return (EINVAL);
}
if (bpp == 1) {
*(uint32_t *)p = gfx_fb_color_map(
(c < 16) ?
vga_to_cons_colors[c] : c);
} else {
p->Red = (c >> rp) & rm;
p->Green = (c >> gp) & gm;
p->Blue = (c >> bp) & bm;
p->Reserved = 0;
}
}
}
}
return (0);
}
static int
gfxfb_blt_buffer_to_video(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
uint32_t DestinationX, uint32_t DestinationY,
uint32_t Width, uint32_t Height, uint32_t Delta)
{
#if defined(EFI)
EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
#else
struct paletteentry *p;
#endif
uint32_t x, sy, dy;
uint32_t bpp, pitch, copybytes;
off_t off;
uint8_t *source, *destination;
uint8_t rm, rp, gm, gp, bm, bp;
bool bgra;
if (BltBuffer == NULL)
return (EINVAL);
if (DestinationY + Height >
gfx_state.tg_fb.fb_height)
return (EINVAL);
if (DestinationX + Width > gfx_state.tg_fb.fb_width)
return (EINVAL);
if (Width == 0 || Height == 0)
return (EINVAL);
if (Delta == 0)
Delta = Width * sizeof (*p);
bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
pitch = gfx_state.tg_fb.fb_stride * bpp;
copybytes = Width * bpp;
rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
rm = gfx_state.tg_fb.fb_mask_red >> rp;
gm = gfx_state.tg_fb.fb_mask_green >> gp;
bm = gfx_state.tg_fb.fb_mask_blue >> bp;
/* If FB pixel format is BGRA, we can use direct copy. */
bgra = bpp == 4 &&
ffs(rm) - 1 == 8 && rp == 16 &&
ffs(gm) - 1 == 8 && gp == 8 &&
ffs(bm) - 1 == 8 && bp == 0;
for (sy = SourceY, dy = DestinationY; sy < Height + SourceY;
sy++, dy++) {
off = dy * pitch + DestinationX * bpp;
destination = gfx_get_fb_address() + off;
if (bgra) {
source = (uint8_t *)BltBuffer + sy * Delta +
SourceX * sizeof (*p);
bcopy(source, destination, copybytes);
} else {
for (x = 0; x < Width; x++) {
uint32_t c;
p = (void *)((uint8_t *)BltBuffer +
sy * Delta +
(SourceX + x) * sizeof (*p));
if (bpp == 1) {
c = rgb_to_color_index(p->Red,
p->Green, p->Blue);
} else {
c = (p->Red & rm) << rp |
(p->Green & gm) << gp |
(p->Blue & bm) << bp;
}
off = x * bpp;
switch (bpp) {
case 1:
gfx_mem_wr1(destination, copybytes,
off, (c < 16) ?
cons_to_vga_colors[c] : c);
break;
case 2:
gfx_mem_wr2(destination, copybytes,
off, c);
break;
case 3:
gfx_mem_wr1(destination, copybytes,
off, (c >> 16) & 0xff);
gfx_mem_wr1(destination, copybytes,
off + 1, (c >> 8) & 0xff);
gfx_mem_wr1(destination, copybytes,
off + 2, c & 0xff);
break;
case 4:
gfx_mem_wr4(destination, copybytes,
x * bpp, c);
break;
default:
return (EINVAL);
}
}
}
}
return (0);
}
static int
gfxfb_blt_video_to_video(uint32_t SourceX, uint32_t SourceY,
uint32_t DestinationX, uint32_t DestinationY,
uint32_t Width, uint32_t Height)
{
uint32_t bpp, copybytes;
int pitch;
uint8_t *source, *destination;
off_t off;
if (SourceY + Height >
gfx_state.tg_fb.fb_height)
return (EINVAL);
if (SourceX + Width > gfx_state.tg_fb.fb_width)
return (EINVAL);
if (DestinationY + Height >
gfx_state.tg_fb.fb_height)
return (EINVAL);
if (DestinationX + Width > gfx_state.tg_fb.fb_width)
return (EINVAL);
if (Width == 0 || Height == 0)
return (EINVAL);
bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
pitch = gfx_state.tg_fb.fb_stride * bpp;
copybytes = Width * bpp;
off = SourceY * pitch + SourceX * bpp;
source = gfx_get_fb_address() + off;
off = DestinationY * pitch + DestinationX * bpp;
destination = gfx_get_fb_address() + off;
if ((uintptr_t)destination > (uintptr_t)source) {
source += Height * pitch;
destination += Height * pitch;
pitch = -pitch;
}
while (Height-- > 0) {
bcopy(source, destination, copybytes);
source += pitch;
destination += pitch;
}
return (0);
}
static void
gfxfb_shadow_fill(uint32_t *BltBuffer,
uint32_t DestinationX, uint32_t DestinationY,
uint32_t Width, uint32_t Height)
{
uint32_t fbX, fbY;
if (gfx_state.tg_shadow_fb == NULL)
return;
fbX = gfx_state.tg_fb.fb_width;
fbY = gfx_state.tg_fb.fb_height;
if (BltBuffer == NULL)
return;
if (DestinationX + Width > fbX)
Width = fbX - DestinationX;
if (DestinationY + Height > fbY)
Height = fbY - DestinationY;
uint32_t y2 = Height + DestinationY;
for (uint32_t y1 = DestinationY; y1 < y2; y1++) {
uint32_t off = y1 * fbX + DestinationX;
for (uint32_t x = 0; x < Width; x++) {
gfx_state.tg_shadow_fb[off + x] = *BltBuffer;
}
}
}
int
gfxfb_blt(void *BltBuffer, GFXFB_BLT_OPERATION BltOperation,
uint32_t SourceX, uint32_t SourceY,
uint32_t DestinationX, uint32_t DestinationY,
uint32_t Width, uint32_t Height, uint32_t Delta)
{
int rv;
#if defined(EFI)
EFI_STATUS status;
EFI_GRAPHICS_OUTPUT *gop = gfx_state.tg_private;
EFI_TPL tpl;
/*
* We assume Blt() does work, if not, we will need to build exception
* list case by case. We only have boot services during part of our
* exectution. Once terminate boot services, these operations cannot be
* done as they are provided by protocols that disappear when exit
* boot services.
*/
if (gop != NULL && boot_services_active) {
tpl = BS->RaiseTPL(TPL_NOTIFY);
switch (BltOperation) {
case GfxFbBltVideoFill:
gfxfb_shadow_fill(BltBuffer, DestinationX,
DestinationY, Width, Height);
status = gop->Blt(gop, BltBuffer, EfiBltVideoFill,
SourceX, SourceY, DestinationX, DestinationY,
Width, Height, Delta);
break;
case GfxFbBltVideoToBltBuffer:
status = gop->Blt(gop, BltBuffer,
EfiBltVideoToBltBuffer,
SourceX, SourceY, DestinationX, DestinationY,
Width, Height, Delta);
break;
case GfxFbBltBufferToVideo:
status = gop->Blt(gop, BltBuffer, EfiBltBufferToVideo,
SourceX, SourceY, DestinationX, DestinationY,
Width, Height, Delta);
break;
case GfxFbBltVideoToVideo:
status = gop->Blt(gop, BltBuffer, EfiBltVideoToVideo,
SourceX, SourceY, DestinationX, DestinationY,
Width, Height, Delta);
break;
default:
status = EFI_INVALID_PARAMETER;
break;
}
switch (status) {
case EFI_SUCCESS:
rv = 0;
break;
case EFI_INVALID_PARAMETER:
rv = EINVAL;
break;
case EFI_DEVICE_ERROR:
default:
rv = EIO;
break;
}
BS->RestoreTPL(tpl);
return (rv);
}
#endif
switch (BltOperation) {
case GfxFbBltVideoFill:
gfxfb_shadow_fill(BltBuffer, DestinationX, DestinationY,
Width, Height);
rv = gfxfb_blt_fill(BltBuffer, DestinationX, DestinationY,
Width, Height);
break;
case GfxFbBltVideoToBltBuffer:
rv = gfxfb_blt_video_to_buffer(BltBuffer, SourceX, SourceY,
DestinationX, DestinationY, Width, Height, Delta);
break;
case GfxFbBltBufferToVideo:
rv = gfxfb_blt_buffer_to_video(BltBuffer, SourceX, SourceY,
DestinationX, DestinationY, Width, Height, Delta);
break;
case GfxFbBltVideoToVideo:
rv = gfxfb_blt_video_to_video(SourceX, SourceY,
DestinationX, DestinationY, Width, Height);
break;
default:
rv = EINVAL;
break;
}
return (rv);
}
void
gfx_bitblt_bitmap(teken_gfx_t *state, const uint8_t *glyph,
const teken_attr_t *a, uint32_t alpha, bool cursor)
{
uint32_t width, height;
uint32_t fgc, bgc, bpl, cc, o;
int bpp, bit, byte;
bool invert = false;
bpp = 4; /* We only generate BGRA */
width = state->tg_font.vf_width;
height = state->tg_font.vf_height;
bpl = (width + 7) / 8; /* Bytes per source line. */
fgc = a->ta_fgcolor;
bgc = a->ta_bgcolor;
if (a->ta_format & TF_BOLD)
fgc |= TC_LIGHT;
if (a->ta_format & TF_BLINK)
bgc |= TC_LIGHT;
fgc = gfx_fb_color_map(fgc);
bgc = gfx_fb_color_map(bgc);
if (a->ta_format & TF_REVERSE)
invert = !invert;
if (cursor)
invert = !invert;
if (invert) {
uint32_t tmp;
tmp = fgc;
fgc = bgc;
bgc = tmp;
}
alpha = alpha << 24;
fgc |= alpha;
bgc |= alpha;
for (uint32_t y = 0; y < height; y++) {
for (uint32_t x = 0; x < width; x++) {
byte = y * bpl + x / 8;
bit = 0x80 >> (x % 8);
o = y * width * bpp + x * bpp;
cc = glyph[byte] & bit ? fgc : bgc;
gfx_mem_wr4(state->tg_glyph,
state->tg_glyph_size, o, cc);
}
}
}
/*
* Draw prepared glyph on terminal point p.
*/
static void
gfx_fb_printchar(teken_gfx_t *state, const teken_pos_t *p)
{
unsigned x, y, width, height;
width = state->tg_font.vf_width;
height = state->tg_font.vf_height;
x = state->tg_origin.tp_col + p->tp_col * width;
y = state->tg_origin.tp_row + p->tp_row * height;
gfx_fb_cons_display(x, y, width, height, state->tg_glyph);
}
/*
* Store char with its attribute to buffer and put it on screen.
*/
void
gfx_fb_putchar(void *arg, const teken_pos_t *p, teken_char_t c,
const teken_attr_t *a)
{
teken_gfx_t *state = arg;
const uint8_t *glyph;
int idx;
idx = p->tp_col + p->tp_row * state->tg_tp.tp_col;
if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row)
return;
/* remove the cursor */
if (state->tg_cursor_visible)
gfx_fb_cursor_draw(state, &state->tg_cursor, false);
screen_buffer[idx].c = c;
screen_buffer[idx].a = *a;
glyph = font_lookup(&state->tg_font, c, a);
gfx_bitblt_bitmap(state, glyph, a, 0xff, false);
gfx_fb_printchar(state, p);
/* display the cursor */
if (state->tg_cursor_visible) {
const teken_pos_t *c;
c = teken_get_cursor(&state->tg_teken);
gfx_fb_cursor_draw(state, c, true);
}
}
void
gfx_fb_fill(void *arg, const teken_rect_t *r, teken_char_t c,
const teken_attr_t *a)
{
teken_gfx_t *state = arg;
const uint8_t *glyph;
teken_pos_t p;
struct text_pixel *row;
/* remove the cursor */
if (state->tg_cursor_visible)
gfx_fb_cursor_draw(state, &state->tg_cursor, false);
glyph = font_lookup(&state->tg_font, c, a);
gfx_bitblt_bitmap(state, glyph, a, 0xff, false);
for (p.tp_row = r->tr_begin.tp_row; p.tp_row < r->tr_end.tp_row;
p.tp_row++) {
row = &screen_buffer[p.tp_row * state->tg_tp.tp_col];
for (p.tp_col = r->tr_begin.tp_col;
p.tp_col < r->tr_end.tp_col; p.tp_col++) {
row[p.tp_col].c = c;
row[p.tp_col].a = *a;
gfx_fb_printchar(state, &p);
}
}
/* display the cursor */
if (state->tg_cursor_visible) {
const teken_pos_t *c;
c = teken_get_cursor(&state->tg_teken);
gfx_fb_cursor_draw(state, c, true);
}
}
static void
gfx_fb_cursor_draw(teken_gfx_t *state, const teken_pos_t *pos, bool on)
{
const uint8_t *glyph;
teken_pos_t p;
int idx;
p = *pos;
if (p.tp_col >= state->tg_tp.tp_col)
p.tp_col = state->tg_tp.tp_col - 1;
if (p.tp_row >= state->tg_tp.tp_row)
p.tp_row = state->tg_tp.tp_row - 1;
idx = p.tp_col + p.tp_row * state->tg_tp.tp_col;
if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row)
return;
glyph = font_lookup(&state->tg_font, screen_buffer[idx].c,
&screen_buffer[idx].a);
gfx_bitblt_bitmap(state, glyph, &screen_buffer[idx].a, 0xff, on);
gfx_fb_printchar(state, &p);
state->tg_cursor = p;
}
void
gfx_fb_cursor(void *arg, const teken_pos_t *p)
{
teken_gfx_t *state = arg;
/* Switch cursor off in old location and back on in new. */
if (state->tg_cursor_visible) {
gfx_fb_cursor_draw(state, &state->tg_cursor, false);
gfx_fb_cursor_draw(state, p, true);
}
}
void
gfx_fb_param(void *arg, int cmd, unsigned int value)
{
teken_gfx_t *state = arg;
const teken_pos_t *c;
switch (cmd) {
case TP_SETLOCALCURSOR:
/*
* 0 means normal (usually block), 1 means hidden, and
* 2 means blinking (always block) for compatibility with
* syscons. We don't support any changes except hiding,
* so must map 2 to 0.
*/
value = (value == 1) ? 0 : 1;
/* FALLTHROUGH */
case TP_SHOWCURSOR:
c = teken_get_cursor(&state->tg_teken);
gfx_fb_cursor_draw(state, c, true);
if (value != 0)
state->tg_cursor_visible = true;
else
state->tg_cursor_visible = false;
break;
default:
/* Not yet implemented */
break;
}
}
bool
is_same_pixel(struct text_pixel *px1, struct text_pixel *px2)
{
if (px1->c != px2->c)
return (false);
/* Is there image stored? */
if ((px1->a.ta_format & TF_IMAGE) ||
(px2->a.ta_format & TF_IMAGE))
return (false);
if (px1->a.ta_format != px2->a.ta_format)
return (false);
if (px1->a.ta_fgcolor != px2->a.ta_fgcolor)
return (false);
if (px1->a.ta_bgcolor != px2->a.ta_bgcolor)
return (false);
return (true);
}
static void
gfx_fb_copy_area(teken_gfx_t *state, const teken_rect_t *s,
const teken_pos_t *d)
{
uint32_t sx, sy, dx, dy, width, height;
uint32_t pitch, bytes;
int step;
width = state->tg_font.vf_width;
height = state->tg_font.vf_height;
sx = s->tr_begin.tp_col * width;
sy = s->tr_begin.tp_row * height;
dx = d->tp_col * width;
dy = d->tp_row * height;
width *= (s->tr_end.tp_col - s->tr_begin.tp_col + 1);
/*
* With no shadow fb, use video to video copy.
*/
if (state->tg_shadow_fb == NULL) {
(void) gfxfb_blt(NULL, GfxFbBltVideoToVideo,
sx + state->tg_origin.tp_col,
sy + state->tg_origin.tp_row,
dx + state->tg_origin.tp_col,
dy + state->tg_origin.tp_row,
width, height, 0);
return;
}
/*
* With shadow fb, we need to copy data on both shadow and video,
* to preserve the consistency. We only read data from shadow fb.
*/
step = 1;
pitch = state->tg_fb.fb_width;
bytes = width * sizeof (*state->tg_shadow_fb);
/*
* To handle overlapping areas, set up reverse copy here.
*/
if (dy * pitch + dx > sy * pitch + sx) {
sy += height;
dy += height;
step = -step;
}
while (height-- > 0) {
uint32_t *source = &state->tg_shadow_fb[sy * pitch + sx];
uint32_t *destination = &state->tg_shadow_fb[dy * pitch + dx];
bcopy(source, destination, bytes);
(void) gfxfb_blt(destination, GfxFbBltBufferToVideo,
0, 0, dx + state->tg_origin.tp_col,
dy + state->tg_origin.tp_row, width, 1, 0);
sy += step;
dy += step;
}
}
static void
gfx_fb_copy_line(teken_gfx_t *state, int ncol, teken_pos_t *s, teken_pos_t *d)
{
teken_rect_t sr;
teken_pos_t dp;
unsigned soffset, doffset;
bool mark = false;
int x;
soffset = s->tp_col + s->tp_row * state->tg_tp.tp_col;
doffset = d->tp_col + d->tp_row * state->tg_tp.tp_col;
for (x = 0; x < ncol; x++) {
if (is_same_pixel(&screen_buffer[soffset + x],
&screen_buffer[doffset + x])) {
if (mark) {
gfx_fb_copy_area(state, &sr, &dp);
mark = false;
}
} else {
screen_buffer[doffset + x] = screen_buffer[soffset + x];
if (mark) {
/* update end point */
sr.tr_end.tp_col = s->tp_col + x;
} else {
/* set up new rectangle */
mark = true;
sr.tr_begin.tp_col = s->tp_col + x;
sr.tr_begin.tp_row = s->tp_row;
sr.tr_end.tp_col = s->tp_col + x;
sr.tr_end.tp_row = s->tp_row;
dp.tp_col = d->tp_col + x;
dp.tp_row = d->tp_row;
}
}
}
if (mark) {
gfx_fb_copy_area(state, &sr, &dp);
}
}
void
gfx_fb_copy(void *arg, const teken_rect_t *r, const teken_pos_t *p)
{
teken_gfx_t *state = arg;
unsigned doffset, soffset;
teken_pos_t d, s;
int nrow, ncol, y; /* Has to be signed - >= 0 comparison */
/*
* Copying is a little tricky. We must make sure we do it in
* correct order, to make sure we don't overwrite our own data.
*/
nrow = r->tr_end.tp_row - r->tr_begin.tp_row;
ncol = r->tr_end.tp_col - r->tr_begin.tp_col;
if (p->tp_row + nrow > state->tg_tp.tp_row ||
p->tp_col + ncol > state->tg_tp.tp_col)
return;
soffset = r->tr_begin.tp_col + r->tr_begin.tp_row * state->tg_tp.tp_col;
doffset = p->tp_col + p->tp_row * state->tg_tp.tp_col;
/* remove the cursor */
if (state->tg_cursor_visible)
gfx_fb_cursor_draw(state, &state->tg_cursor, false);
/*
* Copy line by line.
*/
if (doffset <= soffset) {
s = r->tr_begin;
d = *p;
for (y = 0; y < nrow; y++) {
s.tp_row = r->tr_begin.tp_row + y;
d.tp_row = p->tp_row + y;
gfx_fb_copy_line(state, ncol, &s, &d);
}
} else {
for (y = nrow - 1; y >= 0; y--) {
s.tp_row = r->tr_begin.tp_row + y;
d.tp_row = p->tp_row + y;
gfx_fb_copy_line(state, ncol, &s, &d);
}
}
/* display the cursor */
if (state->tg_cursor_visible) {
const teken_pos_t *c;
c = teken_get_cursor(&state->tg_teken);
gfx_fb_cursor_draw(state, c, true);
}
}
/*
* Implements alpha blending for RGBA data, could use pixels for arguments,
* but byte stream seems more generic.
* The generic alpha blending is:
* blend = alpha * fg + (1.0 - alpha) * bg.
* Since our alpha is not from range [0..1], we scale appropriately.
*/
static uint8_t
alpha_blend(uint8_t fg, uint8_t bg, uint8_t alpha)
{
uint16_t blend, h, l;
/* trivial corner cases */
if (alpha == 0)
return (bg);
if (alpha == 0xFF)
return (fg);
blend = (alpha * fg + (0xFF - alpha) * bg);
/* Division by 0xFF */
h = blend >> 8;
l = blend & 0xFF;
if (h + l >= 0xFF)
h++;
return (h);
}
/*
* Implements alpha blending for RGBA data, could use pixels for arguments,
* but byte stream seems more generic.
* The generic alpha blending is:
* blend = alpha * fg + (1.0 - alpha) * bg.
* Since our alpha is not from range [0..1], we scale appropriately.
*/
static void
bitmap_cpy(void *dst, void *src, uint32_t size)
{
#if defined(EFI)
EFI_GRAPHICS_OUTPUT_BLT_PIXEL *ps, *pd;
#else
struct paletteentry *ps, *pd;
#endif
uint32_t i;
uint8_t a;
ps = src;
pd = dst;
/*
* we only implement alpha blending for depth 32.
*/
for (i = 0; i < size; i ++) {
a = ps[i].Reserved;
pd[i].Red = alpha_blend(ps[i].Red, pd[i].Red, a);
pd[i].Green = alpha_blend(ps[i].Green, pd[i].Green, a);
pd[i].Blue = alpha_blend(ps[i].Blue, pd[i].Blue, a);
pd[i].Reserved = a;
}
}
static void *
allocate_glyphbuffer(uint32_t width, uint32_t height)
{
size_t size;
size = sizeof (*GlyphBuffer) * width * height;
if (size != GlyphBufferSize) {
free(GlyphBuffer);
GlyphBuffer = malloc(size);
if (GlyphBuffer == NULL)
return (NULL);
GlyphBufferSize = size;
}
return (GlyphBuffer);
}
void
gfx_fb_cons_display(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
void *data)
{
#if defined(EFI)
EFI_GRAPHICS_OUTPUT_BLT_PIXEL *buf, *p;
#else
struct paletteentry *buf, *p;
#endif
size_t size;
/*
* If we do have shadow fb, we will use shadow to render data,
* and copy shadow to video.
*/
if (gfx_state.tg_shadow_fb != NULL) {
uint32_t pitch = gfx_state.tg_fb.fb_width;
/* Copy rectangle line by line. */
p = data;
for (uint32_t sy = 0; sy < height; sy++) {
buf = (void *)(gfx_state.tg_shadow_fb +
(y - gfx_state.tg_origin.tp_row) * pitch +
x - gfx_state.tg_origin.tp_col);
bitmap_cpy(buf, &p[sy * width], width);
(void) gfxfb_blt(buf, GfxFbBltBufferToVideo,
0, 0, x, y, width, 1, 0);
y++;
}
return;
}
/*
* Common data to display is glyph, use preallocated
* glyph buffer.
*/
if (gfx_state.tg_glyph_size != GlyphBufferSize)
(void) allocate_glyphbuffer(width, height);
size = width * height * sizeof(*buf);
if (size == GlyphBufferSize)
buf = GlyphBuffer;
else
buf = malloc(size);
if (buf == NULL)
return;
if (gfxfb_blt(buf, GfxFbBltVideoToBltBuffer, x, y, 0, 0,
width, height, 0) == 0) {
bitmap_cpy(buf, data, width * height);
(void) gfxfb_blt(buf, GfxFbBltBufferToVideo, 0, 0, x, y,
width, height, 0);
}
if (buf != GlyphBuffer)
free(buf);
}
/*
* Public graphics primitives.
*/
static int
isqrt(int num)
{
int res = 0;
int bit = 1 << 30;
/* "bit" starts at the highest power of four <= the argument. */
while (bit > num)
bit >>= 2;
while (bit != 0) {
if (num >= res + bit) {
num -= res + bit;
res = (res >> 1) + bit;
} else {
res >>= 1;
}
bit >>= 2;
}
return (res);
}
static uint32_t
gfx_fb_getcolor(void)
{
uint32_t c;
const teken_attr_t *ap;
ap = teken_get_curattr(&gfx_state.tg_teken);
if (ap->ta_format & TF_REVERSE) {
c = ap->ta_bgcolor;
if (ap->ta_format & TF_BLINK)
c |= TC_LIGHT;
} else {
c = ap->ta_fgcolor;
if (ap->ta_format & TF_BOLD)
c |= TC_LIGHT;
}
return (gfx_fb_color_map(c));
}
/* set pixel in framebuffer using gfx coordinates */
void
gfx_fb_setpixel(uint32_t x, uint32_t y)
{
uint32_t c;
if (gfx_state.tg_fb_type == FB_TEXT)
return;
c = gfx_fb_getcolor();
if (x >= gfx_state.tg_fb.fb_width ||
y >= gfx_state.tg_fb.fb_height)
return;
gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x, y, 1, 1, 0);
}
/*
* draw rectangle in framebuffer using gfx coordinates.
*/
void
gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2,
uint32_t fill)
{
uint32_t c;
if (gfx_state.tg_fb_type == FB_TEXT)
return;
c = gfx_fb_getcolor();
if (fill != 0) {
gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1,
y2 - y1, 0);
} else {
gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1, 1, 0);
gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y2, x2 - x1, 1, 0);
gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, 1, y2 - y1, 0);
gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x2, y1, 1, y2 - y1, 0);
}
}
void
gfx_fb_line(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t wd)
{
int dx, sx, dy, sy;
int err, e2, x2, y2, ed, width;
if (gfx_state.tg_fb_type == FB_TEXT)
return;
width = wd;
sx = x0 < x1? 1 : -1;
sy = y0 < y1? 1 : -1;
dx = x1 > x0? x1 - x0 : x0 - x1;
dy = y1 > y0? y1 - y0 : y0 - y1;
err = dx + dy;
ed = dx + dy == 0 ? 1: isqrt(dx * dx + dy * dy);
for (;;) {
gfx_fb_setpixel(x0, y0);
e2 = err;
x2 = x0;
if ((e2 << 1) >= -dx) { /* x step */
e2 += dy;
y2 = y0;
while (e2 < ed * width &&
(y1 != (uint32_t)y2 || dx > dy)) {
y2 += sy;
gfx_fb_setpixel(x0, y2);
e2 += dx;
}
if (x0 == x1)
break;
e2 = err;
err -= dy;
x0 += sx;
}
if ((e2 << 1) <= dy) { /* y step */
e2 = dx-e2;
while (e2 < ed * width &&
(x1 != (uint32_t)x2 || dx < dy)) {
x2 += sx;
gfx_fb_setpixel(x2, y0);
e2 += dy;
}
if (y0 == y1)
break;
err += dx;
y0 += sy;
}
}
}
/*
* quadratic Bézier curve limited to gradients without sign change.
*/
void
gfx_fb_bezier(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t x2,
uint32_t y2, uint32_t wd)
{
int sx, sy, xx, yy, xy, width;
int dx, dy, err, curvature;
int i;
if (gfx_state.tg_fb_type == FB_TEXT)
return;
width = wd;
sx = x2 - x1;
sy = y2 - y1;
xx = x0 - x1;
yy = y0 - y1;
curvature = xx*sy - yy*sx;
if (sx*sx + sy*sy > xx*xx+yy*yy) {
x2 = x0;
x0 = sx + x1;
y2 = y0;
y0 = sy + y1;
curvature = -curvature;
}
if (curvature != 0) {
xx += sx;
sx = x0 < x2? 1 : -1;
xx *= sx;
yy += sy;
sy = y0 < y2? 1 : -1;
yy *= sy;
xy = (xx*yy) << 1;
xx *= xx;
yy *= yy;
if (curvature * sx * sy < 0) {
xx = -xx;
yy = -yy;
xy = -xy;
curvature = -curvature;
}
dx = 4 * sy * curvature * (x1 - x0) + xx - xy;
dy = 4 * sx * curvature * (y0 - y1) + yy - xy;
xx += xx;
yy += yy;
err = dx + dy + xy;
do {
for (i = 0; i <= width; i++)
gfx_fb_setpixel(x0 + i, y0);
if (x0 == x2 && y0 == y2)
return; /* last pixel -> curve finished */
y1 = 2 * err < dx;
if (2 * err > dy) {
x0 += sx;
dx -= xy;
dy += yy;
err += dy;
}
if (y1 != 0) {
y0 += sy;
dy -= xy;
dx += xx;
err += dx;
}
} while (dy < dx); /* gradient negates -> algorithm fails */
}
gfx_fb_line(x0, y0, x2, y2, width);
}
/*
* draw rectangle using terminal coordinates and current foreground color.
*/
void
gfx_term_drawrect(uint32_t ux1, uint32_t uy1, uint32_t ux2, uint32_t uy2)
{
int x1, y1, x2, y2;
int xshift, yshift;
int width, i;
uint32_t vf_width, vf_height;
teken_rect_t r;
if (gfx_state.tg_fb_type == FB_TEXT)
return;
vf_width = gfx_state.tg_font.vf_width;
vf_height = gfx_state.tg_font.vf_height;
width = vf_width / 4; /* line width */
xshift = (vf_width - width) / 2;
yshift = (vf_height - width) / 2;
/* Shift coordinates */
if (ux1 != 0)
ux1--;
if (uy1 != 0)
uy1--;
ux2--;
uy2--;
/* mark area used in terminal */
r.tr_begin.tp_col = ux1;
r.tr_begin.tp_row = uy1;
r.tr_end.tp_col = ux2 + 1;
r.tr_end.tp_row = uy2 + 1;
term_image_display(&gfx_state, &r);
/*
* Draw horizontal lines width points thick, shifted from outer edge.
*/
x1 = (ux1 + 1) * vf_width + gfx_state.tg_origin.tp_col;
y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
gfx_fb_drawrect(x1, y1, x2, y1 + width, 1);
y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
y2 += vf_height - yshift - width;
gfx_fb_drawrect(x1, y2, x2, y2 + width, 1);
/*
* Draw vertical lines width points thick, shifted from outer edge.
*/
x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
y1 += vf_height;
y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
x1 += vf_width - xshift - width;
gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
/* Draw upper left corner. */
x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
y1 += vf_height;
x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col;
x2 += vf_width;
y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
for (i = 0; i <= width; i++)
gfx_fb_bezier(x1 + i, y1, x1 + i, y2 + i, x2, y2 + i, width-i);
/* Draw lower left corner. */
x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col;
x1 += vf_width;
y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
y1 += vf_height - yshift;
x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
for (i = 0; i <= width; i++)
gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
/* Draw upper right corner. */
x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
x2 += vf_width - xshift - width;
y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
y2 += vf_height;
for (i = 0; i <= width; i++)
gfx_fb_bezier(x1, y1 + i, x2 + i, y1 + i, x2 + i, y2, width-i);
/* Draw lower right corner. */
x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
y1 += vf_height - yshift;
x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
x2 += vf_width - xshift - width;
y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
for (i = 0; i <= width; i++)
gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
}
int
gfx_fb_putimage(png_t *png, uint32_t ux1, uint32_t uy1, uint32_t ux2,
uint32_t uy2, uint32_t flags)
{
#if defined(EFI)
EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
#else
struct paletteentry *p;
#endif
uint8_t *data;
uint32_t i, j, x, y, fheight, fwidth;
int rs, gs, bs;
uint8_t r, g, b, a;
bool scale = false;
bool trace = false;
teken_rect_t rect;
trace = (flags & FL_PUTIMAGE_DEBUG) != 0;
if (gfx_state.tg_fb_type == FB_TEXT) {
if (trace)
printf("Framebuffer not active.\n");
return (1);
}
if (png->color_type != PNG_TRUECOLOR_ALPHA) {
if (trace)
printf("Not truecolor image.\n");
return (1);
}
if (ux1 > gfx_state.tg_fb.fb_width ||
uy1 > gfx_state.tg_fb.fb_height) {
if (trace)
printf("Top left coordinate off screen.\n");
return (1);
}
if (png->width > UINT16_MAX || png->height > UINT16_MAX) {
if (trace)
printf("Image too large.\n");
return (1);
}
if (png->width < 1 || png->height < 1) {
if (trace)
printf("Image too small.\n");
return (1);
}
/*
* If 0 was passed for either ux2 or uy2, then calculate the missing
* part of the bottom right coordinate.
*/
scale = true;
if (ux2 == 0 && uy2 == 0) {
/* Both 0, use the native resolution of the image */
ux2 = ux1 + png->width;
uy2 = uy1 + png->height;
scale = false;
} else if (ux2 == 0) {
/* Set ux2 from uy2/uy1 to maintain aspect ratio */
ux2 = ux1 + (png->width * (uy2 - uy1)) / png->height;
} else if (uy2 == 0) {
/* Set uy2 from ux2/ux1 to maintain aspect ratio */
uy2 = uy1 + (png->height * (ux2 - ux1)) / png->width;
}
if (ux2 > gfx_state.tg_fb.fb_width ||
uy2 > gfx_state.tg_fb.fb_height) {
if (trace)
printf("Bottom right coordinate off screen.\n");
return (1);
}
fwidth = ux2 - ux1;
fheight = uy2 - uy1;
/*
* If the original image dimensions have been passed explicitly,
* disable scaling.
*/
if (fwidth == png->width && fheight == png->height)
scale = false;
if (ux1 == 0) {
/*
* No top left X co-ordinate (real coordinates start at 1),
* place as far right as it will fit.
*/
ux2 = gfx_state.tg_fb.fb_width - gfx_state.tg_origin.tp_col;
ux1 = ux2 - fwidth;
}
if (uy1 == 0) {
/*
* No top left Y co-ordinate (real coordinates start at 1),
* place as far down as it will fit.
*/
uy2 = gfx_state.tg_fb.fb_height - gfx_state.tg_origin.tp_row;
uy1 = uy2 - fheight;
}
if (ux1 >= ux2 || uy1 >= uy2) {
if (trace)
printf("Image dimensions reversed.\n");
return (1);
}
if (fwidth < 2 || fheight < 2) {
if (trace)
printf("Target area too small\n");
return (1);
}
if (trace)
printf("Image %ux%u -> %ux%u @%ux%u\n",
png->width, png->height, fwidth, fheight, ux1, uy1);
rect.tr_begin.tp_col = ux1 / gfx_state.tg_font.vf_width;
rect.tr_begin.tp_row = uy1 / gfx_state.tg_font.vf_height;
rect.tr_end.tp_col = (ux1 + fwidth) / gfx_state.tg_font.vf_width;
rect.tr_end.tp_row = (uy1 + fheight) / gfx_state.tg_font.vf_height;
/*
* mark area used in terminal
*/
if (!(flags & FL_PUTIMAGE_NOSCROLL))
term_image_display(&gfx_state, &rect);
if ((flags & FL_PUTIMAGE_BORDER))
gfx_fb_drawrect(ux1, uy1, ux2, uy2, 0);
data = malloc(fwidth * fheight * sizeof(*p));
p = (void *)data;
if (data == NULL) {
if (trace)
printf("Out of memory.\n");
return (1);
}
/*
* Build image for our framebuffer.
*/
/* Helper to calculate the pixel index from the source png */
#define GETPIXEL(xx, yy) (((yy) * png->width + (xx)) * png->bpp)
/*
* For each of the x and y directions, calculate the number of pixels
* in the source image that correspond to a single pixel in the target.
* Use fixed-point arithmetic with 16-bits for each of the integer and
* fractional parts.
*/
const uint32_t wcstep = ((png->width - 1) << 16) / (fwidth - 1);
const uint32_t hcstep = ((png->height - 1) << 16) / (fheight - 1);
rs = 8 - (fls(gfx_state.tg_fb.fb_mask_red) -
ffs(gfx_state.tg_fb.fb_mask_red) + 1);
gs = 8 - (fls(gfx_state.tg_fb.fb_mask_green) -
ffs(gfx_state.tg_fb.fb_mask_green) + 1);
bs = 8 - (fls(gfx_state.tg_fb.fb_mask_blue) -
ffs(gfx_state.tg_fb.fb_mask_blue) + 1);
uint32_t hc = 0;
for (y = 0; y < fheight; y++) {
uint32_t hc2 = (hc >> 9) & 0x7f;
uint32_t hc1 = 0x80 - hc2;
uint32_t offset_y = hc >> 16;
uint32_t offset_y1 = offset_y + 1;
uint32_t wc = 0;
for (x = 0; x < fwidth; x++) {
uint32_t wc2 = (wc >> 9) & 0x7f;
uint32_t wc1 = 0x80 - wc2;
uint32_t offset_x = wc >> 16;
uint32_t offset_x1 = offset_x + 1;
/* Target pixel index */
j = y * fwidth + x;
if (!scale) {
i = GETPIXEL(x, y);
r = png->image[i];
g = png->image[i + 1];
b = png->image[i + 2];
a = png->image[i + 3];
} else {
uint8_t pixel[4];
uint32_t p00 = GETPIXEL(offset_x, offset_y);
uint32_t p01 = GETPIXEL(offset_x, offset_y1);
uint32_t p10 = GETPIXEL(offset_x1, offset_y);
uint32_t p11 = GETPIXEL(offset_x1, offset_y1);
/*
* Given a 2x2 array of pixels in the source
* image, combine them to produce a single
* value for the pixel in the target image.
* Each column of pixels is combined using
* a weighted average where the top and bottom
* pixels contribute hc1 and hc2 respectively.
* The calculation for bottom pixel pB and
* top pixel pT is:
* (pT * hc1 + pB * hc2) / (hc1 + hc2)
* Once the values are determined for the two
* columns of pixels, then the columns are
* averaged together in the same way but using
* wc1 and wc2 for the weightings.
*
* Since hc1 and hc2 are chosen so that
* hc1 + hc2 == 128 (and same for wc1 + wc2),
* the >> 14 below is a quick way to divide by
* (hc1 + hc2) * (wc1 + wc2)
*/
for (i = 0; i < 4; i++)
pixel[i] = (
(png->image[p00 + i] * hc1 +
png->image[p01 + i] * hc2) * wc1 +
(png->image[p10 + i] * hc1 +
png->image[p11 + i] * hc2) * wc2)
>> 14;
r = pixel[0];
g = pixel[1];
b = pixel[2];
a = pixel[3];
}
if (trace)
printf("r/g/b: %x/%x/%x\n", r, g, b);
/*
* Rough colorspace reduction for 15/16 bit colors.
*/
p[j].Red = r >> rs;
p[j].Green = g >> gs;
p[j].Blue = b >> bs;
p[j].Reserved = a;
wc += wcstep;
}
hc += hcstep;
}
gfx_fb_cons_display(ux1, uy1, fwidth, fheight, data);
free(data);
return (0);
}
/*
* Reset font flags to FONT_AUTO.
*/
void
reset_font_flags(void)
{
struct fontlist *fl;
STAILQ_FOREACH(fl, &fonts, font_next) {
fl->font_flags = FONT_AUTO;
}
}
/* Return w^2 + h^2 or 0, if the dimensions are unknown */
static unsigned
edid_diagonal_squared(void)
{
unsigned w, h;
if (edid_info == NULL)
return (0);
w = edid_info->display.max_horizontal_image_size;
h = edid_info->display.max_vertical_image_size;
/* If either one is 0, we have aspect ratio, not size */
if (w == 0 || h == 0)
return (0);
/*
* some monitors encode the aspect ratio instead of the physical size.
*/
if ((w == 16 && h == 9) || (w == 16 && h == 10) ||
(w == 4 && h == 3) || (w == 5 && h == 4))
return (0);
/*
* translate cm to inch, note we scale by 100 here.
*/
w = w * 100 / 254;
h = h * 100 / 254;
/* Return w^2 + h^2 */
return (w * w + h * h);
}
/*
* calculate pixels per inch.
*/
static unsigned
gfx_get_ppi(void)
{
unsigned dp, di;
di = edid_diagonal_squared();
if (di == 0)
return (0);
dp = gfx_state.tg_fb.fb_width *
gfx_state.tg_fb.fb_width +
gfx_state.tg_fb.fb_height *
gfx_state.tg_fb.fb_height;
return (isqrt(dp / di));
}
/*
* Calculate font size from density independent pixels (dp):
* ((16dp * ppi) / 160) * display_factor.
* Here we are using fixed constants: 1dp == 160 ppi and
* display_factor 2.
*
* We are rounding font size up and are searching for font which is
* not smaller than calculated size value.
*/
static vt_font_bitmap_data_t *
gfx_get_font(void)
{
unsigned ppi, size;
vt_font_bitmap_data_t *font = NULL;
struct fontlist *fl, *next;
/* Text mode is not supported here. */
if (gfx_state.tg_fb_type == FB_TEXT)
return (NULL);
ppi = gfx_get_ppi();
if (ppi == 0)
return (NULL);
/*
* We will search for 16dp font.
* We are using scale up by 10 for roundup.
*/
size = (16 * ppi * 10) / 160;
/* Apply display factor 2. */
size = roundup(size * 2, 10) / 10;
STAILQ_FOREACH(fl, &fonts, font_next) {
next = STAILQ_NEXT(fl, font_next);
/*
* If this is last font or, if next font is smaller,
* we have our font. Make sure, it actually is loaded.
*/
if (next == NULL || next->font_data->vfbd_height < size) {
font = fl->font_data;
if (font->vfbd_font == NULL ||
fl->font_flags == FONT_RELOAD) {
if (fl->font_load != NULL &&
fl->font_name != NULL)
font = fl->font_load(fl->font_name);
}
break;
}
}
return (font);
}
static vt_font_bitmap_data_t *
set_font(teken_unit_t *rows, teken_unit_t *cols, teken_unit_t h, teken_unit_t w)
{
vt_font_bitmap_data_t *font = NULL;
struct fontlist *fl;
unsigned height = h;
unsigned width = w;
/*
* First check for manually loaded font.
*/
STAILQ_FOREACH(fl, &fonts, font_next) {
if (fl->font_flags == FONT_MANUAL) {
font = fl->font_data;
if (font->vfbd_font == NULL && fl->font_load != NULL &&
fl->font_name != NULL) {
font = fl->font_load(fl->font_name);
}
if (font == NULL || font->vfbd_font == NULL)
font = NULL;
break;
}
}
if (font == NULL)
font = gfx_get_font();
if (font != NULL) {
*rows = height / font->vfbd_height;
*cols = width / font->vfbd_width;
return (font);
}
/*
* Find best font for these dimensions, or use default.
* If height >= VT_FB_MAX_HEIGHT and width >= VT_FB_MAX_WIDTH,
* do not use smaller font than our DEFAULT_FONT_DATA.
*/
STAILQ_FOREACH(fl, &fonts, font_next) {
font = fl->font_data;
if ((*rows * font->vfbd_height <= height &&
*cols * font->vfbd_width <= width) ||
(height >= VT_FB_MAX_HEIGHT &&
width >= VT_FB_MAX_WIDTH &&
font->vfbd_height == DEFAULT_FONT_DATA.vfbd_height &&
font->vfbd_width == DEFAULT_FONT_DATA.vfbd_width)) {
if (font->vfbd_font == NULL ||
fl->font_flags == FONT_RELOAD) {
if (fl->font_load != NULL &&
fl->font_name != NULL) {
font = fl->font_load(fl->font_name);
}
if (font == NULL)
continue;
}
*rows = height / font->vfbd_height;
*cols = width / font->vfbd_width;
break;
}
font = NULL;
}
if (font == NULL) {
/*
* We have fonts sorted smallest last, try it before
* falling back to builtin.
*/
fl = STAILQ_LAST(&fonts, fontlist, font_next);
if (fl != NULL && fl->font_load != NULL &&
fl->font_name != NULL) {
font = fl->font_load(fl->font_name);
}
if (font == NULL)
font = &DEFAULT_FONT_DATA;
*rows = height / font->vfbd_height;
*cols = width / font->vfbd_width;
}
return (font);
}
static void
cons_clear(void)
{
char clear[] = { '\033', 'c' };
/* Reset terminal */
teken_input(&gfx_state.tg_teken, clear, sizeof(clear));
gfx_state.tg_functions->tf_param(&gfx_state, TP_SHOWCURSOR, 0);
}
void
setup_font(teken_gfx_t *state, teken_unit_t height, teken_unit_t width)
{
vt_font_bitmap_data_t *font_data;
teken_pos_t *tp = &state->tg_tp;
char env[8];
int i;
/*
* set_font() will select a appropriate sized font for
* the number of rows and columns selected. If we don't
* have a font that will fit, then it will use the
* default builtin font and adjust the rows and columns
* to fit on the screen.
*/
font_data = set_font(&tp->tp_row, &tp->tp_col, height, width);
if (font_data == NULL)
panic("out of memory");
for (i = 0; i < VFNT_MAPS; i++) {
state->tg_font.vf_map[i] =
font_data->vfbd_font->vf_map[i];
state->tg_font.vf_map_count[i] =
font_data->vfbd_font->vf_map_count[i];
}
state->tg_font.vf_bytes = font_data->vfbd_font->vf_bytes;
state->tg_font.vf_height = font_data->vfbd_font->vf_height;
state->tg_font.vf_width = font_data->vfbd_font->vf_width;
snprintf(env, sizeof (env), "%ux%u",
state->tg_font.vf_width, state->tg_font.vf_height);
env_setenv("screen.font", EV_VOLATILE | EV_NOHOOK,
env, font_set, env_nounset);
}
/* Binary search for the glyph. Return 0 if not found. */
static uint16_t
font_bisearch(const vfnt_map_t *map, uint32_t len, teken_char_t src)
{
unsigned min, mid, max;
min = 0;
max = len - 1;
/* Empty font map. */
if (len == 0)
return (0);
/* Character below minimal entry. */
if (src < map[0].vfm_src)
return (0);
/* Optimization: ASCII characters occur very often. */
if (src <= map[0].vfm_src + map[0].vfm_len)
return (src - map[0].vfm_src + map[0].vfm_dst);
/* Character above maximum entry. */
if (src > map[max].vfm_src + map[max].vfm_len)
return (0);
/* Binary search. */
while (max >= min) {
mid = (min + max) / 2;
if (src < map[mid].vfm_src)
max = mid - 1;
else if (src > map[mid].vfm_src + map[mid].vfm_len)
min = mid + 1;
else
return (src - map[mid].vfm_src + map[mid].vfm_dst);
}
return (0);
}
/*
* Return glyph bitmap. If glyph is not found, we will return bitmap
* for the first (offset 0) glyph.
*/
uint8_t *
font_lookup(const struct vt_font *vf, teken_char_t c, const teken_attr_t *a)
{
uint16_t dst;
size_t stride;
/* Substitute bold with normal if not found. */
if (a->ta_format & TF_BOLD) {
dst = font_bisearch(vf->vf_map[VFNT_MAP_BOLD],
vf->vf_map_count[VFNT_MAP_BOLD], c);
if (dst != 0)
goto found;
}
dst = font_bisearch(vf->vf_map[VFNT_MAP_NORMAL],
vf->vf_map_count[VFNT_MAP_NORMAL], c);
found:
stride = howmany(vf->vf_width, 8) * vf->vf_height;
return (&vf->vf_bytes[dst * stride]);
}
static int
load_mapping(int fd, struct vt_font *fp, int n)
{
size_t i, size;
ssize_t rv;
vfnt_map_t *mp;
if (fp->vf_map_count[n] == 0)
return (0);
size = fp->vf_map_count[n] * sizeof(*mp);
mp = malloc(size);
if (mp == NULL)
return (ENOMEM);
fp->vf_map[n] = mp;
rv = read(fd, mp, size);
if (rv < 0 || (size_t)rv != size) {
free(fp->vf_map[n]);
fp->vf_map[n] = NULL;
return (EIO);
}
for (i = 0; i < fp->vf_map_count[n]; i++) {
mp[i].vfm_src = be32toh(mp[i].vfm_src);
mp[i].vfm_dst = be16toh(mp[i].vfm_dst);
mp[i].vfm_len = be16toh(mp[i].vfm_len);
}
return (0);
}
static int
builtin_mapping(struct vt_font *fp, int n)
{
size_t size;
struct vfnt_map *mp;
if (n >= VFNT_MAPS)
return (EINVAL);
if (fp->vf_map_count[n] == 0)
return (0);
size = fp->vf_map_count[n] * sizeof(*mp);
mp = malloc(size);
if (mp == NULL)
return (ENOMEM);
fp->vf_map[n] = mp;
memcpy(mp, DEFAULT_FONT_DATA.vfbd_font->vf_map[n], size);
return (0);
}
/*
* Load font from builtin or from file.
* We do need special case for builtin because the builtin font glyphs
* are compressed and we do need to uncompress them.
* Having single load_font() for both cases will help us to simplify
* font switch handling.
*/
static vt_font_bitmap_data_t *
load_font(char *path)
{
int fd, i;
uint32_t glyphs;
struct font_header fh;
struct fontlist *fl;
vt_font_bitmap_data_t *bp;
struct vt_font *fp;
size_t size;
ssize_t rv;
/* Get our entry from the font list. */
STAILQ_FOREACH(fl, &fonts, font_next) {
if (strcmp(fl->font_name, path) == 0)
break;
}
if (fl == NULL)
return (NULL); /* Should not happen. */
bp = fl->font_data;
if (bp->vfbd_font != NULL && fl->font_flags != FONT_RELOAD)
return (bp);
fd = -1;
/*
* Special case for builtin font.
* Builtin font is the very first font we load, we do not have
* previous loads to be released.
*/
if (fl->font_flags == FONT_BUILTIN) {
if ((fp = calloc(1, sizeof(struct vt_font))) == NULL)
return (NULL);
fp->vf_width = DEFAULT_FONT_DATA.vfbd_width;
fp->vf_height = DEFAULT_FONT_DATA.vfbd_height;
fp->vf_bytes = malloc(DEFAULT_FONT_DATA.vfbd_uncompressed_size);
if (fp->vf_bytes == NULL) {
free(fp);
return (NULL);
}
bp->vfbd_uncompressed_size =
DEFAULT_FONT_DATA.vfbd_uncompressed_size;
bp->vfbd_compressed_size =
DEFAULT_FONT_DATA.vfbd_compressed_size;
if (lz4_decompress(DEFAULT_FONT_DATA.vfbd_compressed_data,
fp->vf_bytes,
DEFAULT_FONT_DATA.vfbd_compressed_size,
DEFAULT_FONT_DATA.vfbd_uncompressed_size, 0) != 0) {
free(fp->vf_bytes);
free(fp);
return (NULL);
}
for (i = 0; i < VFNT_MAPS; i++) {
fp->vf_map_count[i] =
DEFAULT_FONT_DATA.vfbd_font->vf_map_count[i];
if (builtin_mapping(fp, i) != 0)
goto free_done;
}
bp->vfbd_font = fp;
return (bp);
}
fd = open(path, O_RDONLY);
if (fd < 0)
return (NULL);
size = sizeof(fh);
rv = read(fd, &fh, size);
if (rv < 0 || (size_t)rv != size) {
bp = NULL;
goto done;
}
if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC, sizeof(fh.fh_magic)) != 0) {
bp = NULL;
goto done;
}
if ((fp = calloc(1, sizeof(struct vt_font))) == NULL) {
bp = NULL;
goto done;
}
for (i = 0; i < VFNT_MAPS; i++)
fp->vf_map_count[i] = be32toh(fh.fh_map_count[i]);
glyphs = be32toh(fh.fh_glyph_count);
fp->vf_width = fh.fh_width;
fp->vf_height = fh.fh_height;
size = howmany(fp->vf_width, 8) * fp->vf_height * glyphs;
bp->vfbd_uncompressed_size = size;
if ((fp->vf_bytes = malloc(size)) == NULL)
goto free_done;
rv = read(fd, fp->vf_bytes, size);
if (rv < 0 || (size_t)rv != size)
goto free_done;
for (i = 0; i < VFNT_MAPS; i++) {
if (load_mapping(fd, fp, i) != 0)
goto free_done;
}
/*
* Reset builtin flag now as we have full font loaded.
*/
if (fl->font_flags == FONT_BUILTIN)
fl->font_flags = FONT_AUTO;
/*
* Release previously loaded entries. We can do this now, as
* the new font is loaded. Note, there can be no console
* output till the new font is in place and teken is notified.
* We do need to keep fl->font_data for glyph dimensions.
*/
STAILQ_FOREACH(fl, &fonts, font_next) {
if (fl->font_data->vfbd_font == NULL)
continue;
for (i = 0; i < VFNT_MAPS; i++)
free(fl->font_data->vfbd_font->vf_map[i]);
free(fl->font_data->vfbd_font->vf_bytes);
free(fl->font_data->vfbd_font);
fl->font_data->vfbd_font = NULL;
}
bp->vfbd_font = fp;
bp->vfbd_compressed_size = 0;
done:
if (fd != -1)
close(fd);
return (bp);
free_done:
for (i = 0; i < VFNT_MAPS; i++)
free(fp->vf_map[i]);
free(fp->vf_bytes);
free(fp);
bp = NULL;
goto done;
}
struct name_entry {
char *n_name;
SLIST_ENTRY(name_entry) n_entry;
};
SLIST_HEAD(name_list, name_entry);
/* Read font names from index file. */
static struct name_list *
read_list(char *fonts)
{
struct name_list *nl;
struct name_entry *np;
char *dir, *ptr;
char buf[PATH_MAX];
int fd, len;
TSENTER();
dir = strdup(fonts);
if (dir == NULL)
return (NULL);
ptr = strrchr(dir, '/');
*ptr = '\0';
fd = open(fonts, O_RDONLY);
if (fd < 0)
return (NULL);
nl = malloc(sizeof(*nl));
if (nl == NULL) {
close(fd);
return (nl);
}
SLIST_INIT(nl);
while ((len = fgetstr(buf, sizeof (buf), fd)) >= 0) {
if (*buf == '#' || *buf == '\0')
continue;
if (bcmp(buf, "MENU", 4) == 0)
continue;
if (bcmp(buf, "FONT", 4) == 0)
continue;
ptr = strchr(buf, ':');
if (ptr == NULL)
continue;
else
*ptr = '\0';
np = malloc(sizeof(*np));
if (np == NULL) {
close(fd);
return (nl); /* return what we have */
}
if (asprintf(&np->n_name, "%s/%s", dir, buf) < 0) {
free(np);
close(fd);
return (nl); /* return what we have */
}
SLIST_INSERT_HEAD(nl, np, n_entry);
}
close(fd);
TSEXIT();
return (nl);
}
/*
* Read the font properties and insert new entry into the list.
* The font list is built in descending order.
*/
static bool
insert_font(char *name, FONT_FLAGS flags)
{
struct font_header fh;
struct fontlist *fp, *previous, *entry, *next;
size_t size;
ssize_t rv;
int fd;
char *font_name;
TSENTER();
font_name = NULL;
if (flags == FONT_BUILTIN) {
/*
* We only install builtin font once, while setting up
* initial console. Since this will happen very early,
* we assume asprintf will not fail. Once we have access to
* files, the builtin font will be replaced by font loaded
* from file.
*/
if (!STAILQ_EMPTY(&fonts))
return (false);
fh.fh_width = DEFAULT_FONT_DATA.vfbd_width;
fh.fh_height = DEFAULT_FONT_DATA.vfbd_height;
(void) asprintf(&font_name, "%dx%d",
DEFAULT_FONT_DATA.vfbd_width,
DEFAULT_FONT_DATA.vfbd_height);
} else {
fd = open(name, O_RDONLY);
if (fd < 0)
return (false);
rv = read(fd, &fh, sizeof(fh));
close(fd);
if (rv < 0 || (size_t)rv != sizeof(fh))
return (false);
if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC,
sizeof(fh.fh_magic)) != 0)
return (false);
font_name = strdup(name);
}
if (font_name == NULL)
return (false);
/*
* If we have an entry with the same glyph dimensions, replace
* the file name and mark us. We only support unique dimensions.
*/
STAILQ_FOREACH(entry, &fonts, font_next) {
if (fh.fh_width == entry->font_data->vfbd_width &&
fh.fh_height == entry->font_data->vfbd_height) {
free(entry->font_name);
entry->font_name = font_name;
entry->font_flags = FONT_RELOAD;
TSEXIT();
return (true);
}
}
fp = calloc(sizeof(*fp), 1);
if (fp == NULL) {
free(font_name);
return (false);
}
fp->font_data = calloc(sizeof(*fp->font_data), 1);
if (fp->font_data == NULL) {
free(font_name);
free(fp);
return (false);
}
fp->font_name = font_name;
fp->font_flags = flags;
fp->font_load = load_font;
fp->font_data->vfbd_width = fh.fh_width;
fp->font_data->vfbd_height = fh.fh_height;
if (STAILQ_EMPTY(&fonts)) {
STAILQ_INSERT_HEAD(&fonts, fp, font_next);
TSEXIT();
return (true);
}
previous = NULL;
size = fp->font_data->vfbd_width * fp->font_data->vfbd_height;
STAILQ_FOREACH(entry, &fonts, font_next) {
vt_font_bitmap_data_t *bd;
bd = entry->font_data;
/* Should fp be inserted before the entry? */
if (size > bd->vfbd_width * bd->vfbd_height) {
if (previous == NULL) {
STAILQ_INSERT_HEAD(&fonts, fp, font_next);
} else {
STAILQ_INSERT_AFTER(&fonts, previous, fp,
font_next);
}
TSEXIT();
return (true);
}
next = STAILQ_NEXT(entry, font_next);
if (next == NULL ||
size > next->font_data->vfbd_width *
next->font_data->vfbd_height) {
STAILQ_INSERT_AFTER(&fonts, entry, fp, font_next);
TSEXIT();
return (true);
}
previous = entry;
}
TSEXIT();
return (true);
}
static int
font_set(struct env_var *ev __unused, int flags __unused, const void *value)
{
struct fontlist *fl;
char *eptr;
unsigned long x = 0, y = 0;
/*
* Attempt to extract values from "XxY" string. In case of error,
* we have unmaching glyph dimensions and will just output the
* available values.
*/
if (value != NULL) {
x = strtoul(value, &eptr, 10);
if (*eptr == 'x')
y = strtoul(eptr + 1, &eptr, 10);
}
STAILQ_FOREACH(fl, &fonts, font_next) {
if (fl->font_data->vfbd_width == x &&
fl->font_data->vfbd_height == y)
break;
}
if (fl != NULL) {
/* Reset any FONT_MANUAL flag. */
reset_font_flags();
/* Mark this font manually loaded */
fl->font_flags = FONT_MANUAL;
cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
return (CMD_OK);
}
printf("Available fonts:\n");
STAILQ_FOREACH(fl, &fonts, font_next) {
printf(" %dx%d\n", fl->font_data->vfbd_width,
fl->font_data->vfbd_height);
}
return (CMD_OK);
}
void
bios_text_font(bool use_vga_font)
{
if (use_vga_font)
(void) insert_font(VGA_8X16_FONT, FONT_MANUAL);
else
(void) insert_font(DEFAULT_8X16_FONT, FONT_MANUAL);
}
void
autoload_font(bool bios)
{
struct name_list *nl;
struct name_entry *np;
TSENTER();
nl = read_list("/boot/fonts/INDEX.fonts");
if (nl == NULL)
return;
while (!SLIST_EMPTY(nl)) {
np = SLIST_FIRST(nl);
SLIST_REMOVE_HEAD(nl, n_entry);
if (insert_font(np->n_name, FONT_AUTO) == false)
printf("failed to add font: %s\n", np->n_name);
free(np->n_name);
free(np);
}
/*
* If vga text mode was requested, load vga.font (8x16 bold) font.
*/
if (bios) {
bios_text_font(true);
}
(void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
TSEXIT();
}
COMMAND_SET(load_font, "loadfont", "load console font from file", command_font);
static int
command_font(int argc, char *argv[])
{
int i, c, rc;
struct fontlist *fl;
vt_font_bitmap_data_t *bd;
bool list;
list = false;
optind = 1;
optreset = 1;
rc = CMD_OK;
while ((c = getopt(argc, argv, "l")) != -1) {
switch (c) {
case 'l':
list = true;
break;
case '?':
default:
return (CMD_ERROR);
}
}
argc -= optind;
argv += optind;
if (argc > 1 || (list && argc != 0)) {
printf("Usage: loadfont [-l] | [file.fnt]\n");
return (CMD_ERROR);
}
if (list) {
STAILQ_FOREACH(fl, &fonts, font_next) {
printf("font %s: %dx%d%s\n", fl->font_name,
fl->font_data->vfbd_width,
fl->font_data->vfbd_height,
fl->font_data->vfbd_font == NULL? "" : " loaded");
}
return (CMD_OK);
}
/* Clear scren */
cons_clear();
if (argc == 1) {
char *name = argv[0];
if (insert_font(name, FONT_MANUAL) == false) {
printf("loadfont error: failed to load: %s\n", name);
return (CMD_ERROR);
}
(void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
return (CMD_OK);
}
if (argc == 0) {
/*
* Walk entire font list, release any loaded font, and set
* autoload flag. The font list does have at least the builtin
* default font.
*/
STAILQ_FOREACH(fl, &fonts, font_next) {
if (fl->font_data->vfbd_font != NULL) {
bd = fl->font_data;
/*
* Note the setup_font() is releasing
* font bytes.
*/
for (i = 0; i < VFNT_MAPS; i++)
free(bd->vfbd_font->vf_map[i]);
free(fl->font_data->vfbd_font);
fl->font_data->vfbd_font = NULL;
fl->font_data->vfbd_uncompressed_size = 0;
fl->font_flags = FONT_AUTO;
}
}
(void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
}
return (rc);
}
bool
gfx_get_edid_resolution(struct vesa_edid_info *edid, edid_res_list_t *res)
{
struct resolution *rp, *p;
/*
* Walk detailed timings tables (4).
*/
if ((edid->display.supported_features
& EDID_FEATURE_PREFERRED_TIMING_MODE) != 0) {
/* Walk detailed timing descriptors (4) */
for (int i = 0; i < DET_TIMINGS; i++) {
/*
* Reserved value 0 is not used for display descriptor.
*/
if (edid->detailed_timings[i].pixel_clock == 0)
continue;
if ((rp = malloc(sizeof(*rp))) == NULL)
continue;
rp->width = GET_EDID_INFO_WIDTH(edid, i);
rp->height = GET_EDID_INFO_HEIGHT(edid, i);
if (rp->width > 0 && rp->width <= EDID_MAX_PIXELS &&
rp->height > 0 && rp->height <= EDID_MAX_LINES)
TAILQ_INSERT_TAIL(res, rp, next);
else
free(rp);
}
}
/*
* Walk standard timings list (8).
*/
for (int i = 0; i < STD_TIMINGS; i++) {
/* Is this field unused? */
if (edid->standard_timings[i] == 0x0101)
continue;
if ((rp = malloc(sizeof(*rp))) == NULL)
continue;
rp->width = HSIZE(edid->standard_timings[i]);
switch (RATIO(edid->standard_timings[i])) {
case RATIO1_1:
rp->height = HSIZE(edid->standard_timings[i]);
if (edid->header.version > 1 ||
edid->header.revision > 2) {
rp->height = rp->height * 10 / 16;
}
break;
case RATIO4_3:
rp->height = HSIZE(edid->standard_timings[i]) * 3 / 4;
break;
case RATIO5_4:
rp->height = HSIZE(edid->standard_timings[i]) * 4 / 5;
break;
case RATIO16_9:
rp->height = HSIZE(edid->standard_timings[i]) * 9 / 16;
break;
}
/*
* Create resolution list in decreasing order, except keep
* first entry (preferred timing mode).
*/
TAILQ_FOREACH(p, res, next) {
if (p->width * p->height < rp->width * rp->height) {
/* Keep preferred mode first */
if (TAILQ_FIRST(res) == p)
TAILQ_INSERT_AFTER(res, p, rp, next);
else
TAILQ_INSERT_BEFORE(p, rp, next);
break;
}
if (TAILQ_NEXT(p, next) == NULL) {
TAILQ_INSERT_TAIL(res, rp, next);
break;
}
}
}
return (!TAILQ_EMPTY(res));
}
vm_offset_t
build_font_module(vm_offset_t addr)
{
vt_font_bitmap_data_t *bd;
struct vt_font *fd;
struct preloaded_file *fp;
size_t size;
uint32_t checksum;
int i;
struct font_info fi;
struct fontlist *fl;
uint64_t fontp;
if (STAILQ_EMPTY(&fonts))
return (addr);
/* We can't load first */
if ((file_findfile(NULL, NULL)) == NULL) {
printf("Can not load font module: %s\n",
"the kernel is not loaded");
return (addr);
}
/* helper pointers */
bd = NULL;
STAILQ_FOREACH(fl, &fonts, font_next) {
if (gfx_state.tg_font.vf_width == fl->font_data->vfbd_width &&
gfx_state.tg_font.vf_height == fl->font_data->vfbd_height) {
/*
* Kernel does have better built in font.
*/
if (fl->font_flags == FONT_BUILTIN)
return (addr);
bd = fl->font_data;
break;
}
}
if (bd == NULL)
return (addr);
fd = bd->vfbd_font;
fi.fi_width = fd->vf_width;
checksum = fi.fi_width;
fi.fi_height = fd->vf_height;
checksum += fi.fi_height;
fi.fi_bitmap_size = bd->vfbd_uncompressed_size;
checksum += fi.fi_bitmap_size;
size = roundup2(sizeof (struct font_info), 8);
for (i = 0; i < VFNT_MAPS; i++) {
fi.fi_map_count[i] = fd->vf_map_count[i];
checksum += fi.fi_map_count[i];
size += fd->vf_map_count[i] * sizeof (struct vfnt_map);
size += roundup2(size, 8);
}
size += bd->vfbd_uncompressed_size;
fi.fi_checksum = -checksum;
fp = file_findfile(NULL, "elf kernel");
if (fp == NULL)
fp = file_findfile(NULL, "elf64 kernel");
if (fp == NULL)
panic("can't find kernel file");
fontp = addr;
addr += archsw.arch_copyin(&fi, addr, sizeof (struct font_info));
addr = roundup2(addr, 8);
/* Copy maps. */
for (i = 0; i < VFNT_MAPS; i++) {
if (fd->vf_map_count[i] != 0) {
addr += archsw.arch_copyin(fd->vf_map[i], addr,
fd->vf_map_count[i] * sizeof (struct vfnt_map));
addr = roundup2(addr, 8);
}
}
/* Copy the bitmap. */
addr += archsw.arch_copyin(fd->vf_bytes, addr, fi.fi_bitmap_size);
/* Looks OK so far; populate control structure */
file_addmetadata(fp, MODINFOMD_FONT, sizeof(fontp), &fontp);
return (addr);
}
vm_offset_t
build_splash_module(vm_offset_t addr)
{
struct preloaded_file *fp;
struct splash_info si;
const char *splash;
png_t png;
uint64_t splashp;
int error;
/* We can't load first */
if ((file_findfile(NULL, NULL)) == NULL) {
printf("Can not load splash module: %s\n",
"the kernel is not loaded");
return (addr);
}
fp = file_findfile(NULL, "elf kernel");
if (fp == NULL)
fp = file_findfile(NULL, "elf64 kernel");
if (fp == NULL)
panic("can't find kernel file");
splash = getenv("splash");
if (splash == NULL)
return (addr);
/* Parse png */
if ((error = png_open(&png, splash)) != PNG_NO_ERROR) {
return (addr);
}
si.si_width = png.width;
si.si_height = png.height;
si.si_depth = png.bpp;
splashp = addr;
addr += archsw.arch_copyin(&si, addr, sizeof (struct splash_info));
addr = roundup2(addr, 8);
/* Copy the bitmap. */
addr += archsw.arch_copyin(png.image, addr, png.png_datalen);
printf("Loading splash ok\n");
file_addmetadata(fp, MODINFOMD_SPLASH, sizeof(splashp), &splashp);
return (addr);
}