HardenedBSD/games/hack/hack.zap.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

643 lines
14 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.zap.c - version 1.0.3 */
#include "hack.h"
extern struct obj *mkobj_at();
extern struct monst *makemon(), *mkmon_at(), youmonst;
struct monst *bhit();
char *exclam();
char *fl[]= {
"magic missile",
"bolt of fire",
"sleep ray",
"bolt of cold",
"death ray"
};
/* Routines for IMMEDIATE wands. */
/* bhitm: monster mtmp was hit by the effect of wand otmp */
bhitm(mtmp, otmp)
register struct monst *mtmp;
register struct obj *otmp;
{
wakeup(mtmp);
switch(otmp->otyp) {
case WAN_STRIKING:
if(u.uswallow || rnd(20) < 10+mtmp->data->ac) {
register int tmp = d(2,12);
hit("wand", mtmp, exclam(tmp));
mtmp->mhp -= tmp;
if(mtmp->mhp < 1) killed(mtmp);
} else miss("wand", mtmp);
break;
case WAN_SLOW_MONSTER:
mtmp->mspeed = MSLOW;
break;
case WAN_SPEED_MONSTER:
mtmp->mspeed = MFAST;
break;
case WAN_UNDEAD_TURNING:
if(index(UNDEAD,mtmp->data->mlet)) {
mtmp->mhp -= rnd(8);
if(mtmp->mhp < 1) killed(mtmp);
else mtmp->mflee = 1;
}
break;
case WAN_POLYMORPH:
if( newcham(mtmp,&mons[rn2(CMNUM)]) )
objects[otmp->otyp].oc_name_known = 1;
break;
case WAN_CANCELLATION:
mtmp->mcan = 1;
break;
case WAN_TELEPORTATION:
rloc(mtmp);
break;
case WAN_MAKE_INVISIBLE:
mtmp->minvis = 1;
break;
#ifdef WAN_PROBING
case WAN_PROBING:
mstatusline(mtmp);
break;
#endif WAN_PROBING
default:
impossible("What an interesting wand (%u)", otmp->otyp);
}
}
bhito(obj, otmp) /* object obj was hit by the effect of wand otmp */
register struct obj *obj, *otmp; /* returns TRUE if sth was done */
{
register int res = TRUE;
if(obj == uball || obj == uchain)
res = FALSE;
else
switch(otmp->otyp) {
case WAN_POLYMORPH:
/* preserve symbol and quantity, but turn rocks into gems */
mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
? GEM_SYM : obj->olet,
obj->ox, obj->oy) -> quan = obj->quan;
delobj(obj);
break;
case WAN_STRIKING:
if(obj->otyp == ENORMOUS_ROCK)
fracture_rock(obj);
else
res = FALSE;
break;
case WAN_CANCELLATION:
if(obj->spe && obj->olet != AMULET_SYM) {
obj->known = 0;
obj->spe = 0;
}
break;
case WAN_TELEPORTATION:
rloco(obj);
break;
case WAN_MAKE_INVISIBLE:
obj->oinvis = 1;
break;
case WAN_UNDEAD_TURNING:
res = revive(obj);
break;
case WAN_SLOW_MONSTER: /* no effect on objects */
case WAN_SPEED_MONSTER:
#ifdef WAN_PROBING
case WAN_PROBING:
#endif WAN_PROBING
res = FALSE;
break;
default:
impossible("What an interesting wand (%u)", otmp->otyp);
}
return(res);
}
dozap()
{
register struct obj *obj;
xchar zx,zy;
obj = getobj("/", "zap");
if(!obj) return(0);
if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
pline("Nothing Happens.");
return(1);
}
if(obj->spe == 0)
pline("You wrest one more spell from the worn-out wand.");
if(!(objects[obj->otyp].bits & NODIR) && !getdir(1))
return(1); /* make him pay for knowing !NODIR */
obj->spe--;
if(objects[obj->otyp].bits & IMMEDIATE) {
if(u.uswallow)
bhitm(u.ustuck, obj);
else if(u.dz) {
if(u.dz > 0) {
register struct obj *otmp = o_at(u.ux, u.uy);
if(otmp)
(void) bhito(otmp, obj);
}
} else
(void) bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj);
} else {
switch(obj->otyp){
case WAN_LIGHT:
litroom(TRUE);
break;
case WAN_SECRET_DOOR_DETECTION:
if(!findit()) return(1);
break;
case WAN_CREATE_MONSTER:
{ register int cnt = 1;
if(!rn2(23)) cnt += rn2(7) + 1;
while(cnt--)
(void) makemon((struct permonst *) 0, u.ux, u.uy);
}
break;
case WAN_WISHING:
{ char buf[BUFSZ];
register struct obj *otmp;
extern struct obj *readobjnam(), *addinv();
if(u.uluck + rn2(5) < 0) {
pline("Unfortunately, nothing happens.");
break;
}
pline("You may wish for an object. What do you want? ");
getlin(buf);
if(buf[0] == '\033') buf[0] = 0;
otmp = readobjnam(buf);
otmp = addinv(otmp);
prinv(otmp);
break;
}
case WAN_DIGGING:
/* Original effect (approximately):
* from CORR: dig until we pierce a wall
* from ROOM: piece wall and dig until we reach
* an ACCESSIBLE place.
* Currently: dig for digdepth positions;
* also down on request of Lennart Augustsson.
*/
{ register struct rm *room;
register int digdepth;
if(u.uswallow) {
register struct monst *mtmp = u.ustuck;
pline("You pierce %s's stomach wall!",
monnam(mtmp));
mtmp->mhp = 1; /* almost dead */
unstuck(mtmp);
mnexto(mtmp);
break;
}
if(u.dz) {
if(u.dz < 0) {
pline("You loosen a rock from the ceiling.");
pline("It falls on your head!");
losehp(1, "falling rock");
mksobj_at(ROCK, u.ux, u.uy);
fobj->quan = 1;
stackobj(fobj);
if(Invisible) newsym(u.ux, u.uy);
} else {
dighole();
}
break;
}
zx = u.ux+u.dx;
zy = u.uy+u.dy;
digdepth = 8 + rn2(18);
Tmp_at(-1, '*'); /* open call */
while(--digdepth >= 0) {
if(!isok(zx,zy)) break;
room = &levl[zx][zy];
Tmp_at(zx,zy);
if(!xdnstair){
if(zx < 3 || zx > COLNO-3 ||
zy < 3 || zy > ROWNO-3)
break;
if(room->typ == HWALL ||
room->typ == VWALL){
room->typ = ROOM;
break;
}
} else
if(room->typ == HWALL || room->typ == VWALL ||
room->typ == SDOOR || room->typ == LDOOR){
room->typ = DOOR;
digdepth -= 2;
} else
if(room->typ == SCORR || !room->typ) {
room->typ = CORR;
digdepth--;
}
mnewsym(zx,zy);
zx += u.dx;
zy += u.dy;
}
mnewsym(zx,zy); /* not always necessary */
Tmp_at(-1,-1); /* closing call */
break;
}
default:
buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
u.ux, u.uy, u.dx, u.dy);
break;
}
if(!objects[obj->otyp].oc_name_known) {
objects[obj->otyp].oc_name_known = 1;
more_experienced(0,10);
}
}
return(1);
}
char *
exclam(force)
register int force;
{
/* force == 0 occurs e.g. with sleep ray */
/* note that large force is usual with wands so that !! would
require information about hand/weapon/wand */
return( (force < 0) ? "?" : (force <= 4) ? "." : "!" );
}
hit(str,mtmp,force)
register char *str;
register struct monst *mtmp;
register char *force; /* usually either "." or "!" */
{
if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str);
else pline("The %s hits %s%s", str, monnam(mtmp), force);
}
miss(str,mtmp)
register char *str;
register struct monst *mtmp;
{
if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str);
else pline("The %s misses %s.",str,monnam(mtmp));
}
/* bhit: called when a weapon is thrown (sym = obj->olet) or when an
IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of
range or when a monster is hit; the monster is returned, and bhitpos
is set to the final position of the weapon thrown; the ray of a wand
may affect several objects and monsters on its path - for each of
these an argument function is called. */
/* check !u.uswallow before calling bhit() */
struct monst *
bhit(ddx,ddy,range,sym,fhitm,fhito,obj)
register int ddx,ddy,range; /* direction and range */
char sym; /* symbol displayed on path */
int (*fhitm)(), (*fhito)(); /* fns called when mon/obj hit */
struct obj *obj; /* 2nd arg to fhitm/fhito */
{
register struct monst *mtmp;
register struct obj *otmp;
register int typ;
bhitpos.x = u.ux;
bhitpos.y = u.uy;
if(sym) tmp_at(-1, sym); /* open call */
while(range-- > 0) {
bhitpos.x += ddx;
bhitpos.y += ddy;
typ = levl[bhitpos.x][bhitpos.y].typ;
if(mtmp = m_at(bhitpos.x,bhitpos.y)){
if(sym) {
tmp_at(-1, -1); /* close call */
return(mtmp);
}
(*fhitm)(mtmp, obj);
range -= 3;
}
if(fhito && (otmp = o_at(bhitpos.x,bhitpos.y))){
if((*fhito)(otmp, obj))
range--;
}
if(!ZAP_POS(typ)) {
bhitpos.x -= ddx;
bhitpos.y -= ddy;
break;
}
if(sym) tmp_at(bhitpos.x, bhitpos.y);
}
/* leave last symbol unless in a pool */
if(sym)
tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
return(0);
}
struct monst *
boomhit(dx,dy) {
register int i, ct;
register struct monst *mtmp;
char sym = ')';
extern schar xdir[], ydir[];
bhitpos.x = u.ux;
bhitpos.y = u.uy;
for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break;
tmp_at(-1, sym); /* open call */
for(ct=0; ct<10; ct++) {
if(i == 8) i = 0;
sym = ')' + '(' - sym;
tmp_at(-2, sym); /* change let call */
dx = xdir[i];
dy = ydir[i];
bhitpos.x += dx;
bhitpos.y += dy;
if(mtmp = m_at(bhitpos.x, bhitpos.y)){
tmp_at(-1,-1);
return(mtmp);
}
if(!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
bhitpos.x -= dx;
bhitpos.y -= dy;
break;
}
if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
if(rn2(20) >= 10+u.ulevel){ /* we hit ourselves */
(void) thitu(10, rnd(10), "boomerang");
break;
} else { /* we catch it */
tmp_at(-1,-1);
pline("Skillfully, you catch the boomerang.");
return(&youmonst);
}
}
tmp_at(bhitpos.x, bhitpos.y);
if(ct % 5 != 0) i++;
}
tmp_at(-1, -1); /* do not leave last symbol */
return(0);
}
char
dirlet(dx,dy) register dx,dy; {
return
(dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
}
/* type == -1: monster spitting fire at you */
/* type == -1,-2,-3: bolts sent out by wizard */
/* called with dx = dy = 0 with vertical bolts */
buzz(type,sx,sy,dx,dy)
register int type;
register xchar sx,sy;
register int dx,dy;
{
int abstype = abs(type);
register char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
struct rm *lev;
xchar range;
struct monst *mon;
if(u.uswallow) {
register int tmp;
if(type < 0) return;
tmp = zhit(u.ustuck, type);
pline("The %s rips into %s%s",
fltxt, monnam(u.ustuck), exclam(tmp));
return;
}
if(type < 0) pru();
range = rn1(7,7);
Tmp_at(-1, dirlet(dx,dy)); /* open call */
while(range-- > 0) {
sx += dx;
sy += dy;
if((lev = &levl[sx][sy])->typ) Tmp_at(sx,sy);
else {
int bounce = 0;
if(cansee(sx-dx,sy-dy))
pline("The %s bounces!", fltxt);
if(ZAP_POS(levl[sx][sy-dy].typ))
bounce = 1;
if(ZAP_POS(levl[sx-dx][sy].typ)) {
if(!bounce || rn2(2)) bounce = 2;
}
switch(bounce){
case 0:
dx = -dx;
dy = -dy;
continue;
case 1:
dy = -dy;
sx -= dx;
break;
case 2:
dx = -dx;
sy -= dy;
break;
}
Tmp_at(-2,dirlet(dx,dy));
continue;
}
if(lev->typ == POOL && abstype == 1 /* fire */) {
range -= 3;
lev->typ = ROOM;
if(cansee(sx,sy)) {
mnewsym(sx,sy);
pline("The water evaporates.");
} else
pline("You hear a hissing sound.");
}
if((mon = m_at(sx,sy)) &&
(type != -1 || mon->data->mlet != 'D')) {
wakeup(mon);
if(rnd(20) < 18 + mon->data->ac) {
register int tmp = zhit(mon,abstype);
if(mon->mhp < 1) {
if(type < 0) {
if(cansee(mon->mx,mon->my))
pline("%s is killed by the %s!",
Monnam(mon), fltxt);
mondied(mon);
} else
killed(mon);
} else
hit(fltxt, mon, exclam(tmp));
range -= 2;
} else
miss(fltxt,mon);
} else if(sx == u.ux && sy == u.uy) {
nomul(0);
if(rnd(20) < 18+u.uac) {
register int dam = 0;
range -= 2;
pline("The %s hits you!",fltxt);
switch(abstype) {
case 0:
dam = d(2,6);
break;
case 1:
if(Fire_resistance)
pline("You don't feel hot!");
else dam = d(6,6);
if(!rn2(3))
burn_scrolls();
break;
case 2:
nomul(-rnd(25)); /* sleep ray */
break;
case 3:
if(Cold_resistance)
pline("You don't feel cold!");
else dam = d(6,6);
break;
case 4:
u.uhp = -1;
}
losehp(dam,fltxt);
} else pline("The %s whizzes by you!",fltxt);
stop_occupation();
}
if(!ZAP_POS(lev->typ)) {
int bounce = 0, rmn;
if(cansee(sx,sy)) pline("The %s bounces!",fltxt);
range--;
if(!dx || !dy || !rn2(20)){
dx = -dx;
dy = -dy;
} else {
if(ZAP_POS(rmn = levl[sx][sy-dy].typ) &&
(IS_ROOM(rmn) || ZAP_POS(levl[sx+dx][sy-dy].typ)))
bounce = 1;
if(ZAP_POS(rmn = levl[sx-dx][sy].typ) &&
(IS_ROOM(rmn) || ZAP_POS(levl[sx-dx][sy+dy].typ)))
if(!bounce || rn2(2))
bounce = 2;
switch(bounce){
case 0:
dy = -dy;
dx = -dx;
break;
case 1:
dy = -dy;
break;
case 2:
dx = -dx;
break;
}
Tmp_at(-2, dirlet(dx,dy));
}
}
}
Tmp_at(-1,-1);
}
zhit(mon,type) /* returns damage to mon */
register struct monst *mon;
register type;
{
register int tmp = 0;
switch(type) {
case 0: /* magic missile */
tmp = d(2,6);
break;
case -1: /* Dragon blazing fire */
case 1: /* fire */
if(index("Dg", mon->data->mlet)) break;
tmp = d(6,6);
if(index("YF", mon->data->mlet)) tmp += 7;
break;
case 2: /* sleep*/
mon->mfroz = 1;
break;
case 3: /* cold */
if(index("YFgf", mon->data->mlet)) break;
tmp = d(6,6);
if(mon->data->mlet == 'D') tmp += 7;
break;
case 4: /* death*/
if(index(UNDEAD, mon->data->mlet)) break;
tmp = mon->mhp+1;
break;
}
mon->mhp -= tmp;
return(tmp);
}
#define CORPSE_I_TO_C(otyp) (char) ((otyp >= DEAD_ACID_BLOB)\
? 'a' + (otyp - DEAD_ACID_BLOB)\
: '@' + (otyp - DEAD_HUMAN))
revive(obj)
register struct obj *obj;
{
register struct monst *mtmp;
if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
/* do not (yet) revive shopkeepers */
/* Note: this might conceivably produce two monsters
at the same position - strange, but harmless */
mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp),obj->ox,obj->oy);
delobj(obj);
}
return(!!mtmp); /* TRUE if some monster created */
}
rloco(obj)
register struct obj *obj;
{
register tx,ty,otx,oty;
otx = obj->ox;
oty = obj->oy;
do {
tx = rn1(COLNO-3,2);
ty = rn2(ROWNO);
} while(!goodpos(tx,ty));
obj->ox = tx;
obj->oy = ty;
if(cansee(otx,oty))
newsym(otx,oty);
}
fracture_rock(obj) /* fractured by pick-axe or wand of striking */
register struct obj *obj; /* no texts here! */
{
/* unpobj(obj); */
obj->otyp = ROCK;
obj->quan = 7 + rn2(60);
obj->owt = weight(obj);
obj->olet = WEAPON_SYM;
if(cansee(obj->ox,obj->oy))
prl(obj->ox,obj->oy);
}
burn_scrolls()
{
register struct obj *obj, *obj2;
register int cnt = 0;
for(obj = invent; obj; obj = obj2) {
obj2 = obj->nobj;
if(obj->olet == SCROLL_SYM) {
cnt++;
useup(obj);
}
}
if(cnt > 1) {
pline("Your scrolls catch fire!");
losehp(cnt, "burning scrolls");
} else if(cnt) {
pline("Your scroll catches fire!");
losehp(1, "burning scroll");
}
}