HardenedBSD/games/larn/diag.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

315 lines
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/* diag.c Larn is copyrighted 1986 by Noah Morgan. */
#include <sys/types.h>
#include <sys/times.h>
#include <sys/stat.h>
#include "header.h"
extern long int initialtime;
extern int rmst,maxitm,lasttime;
extern char nosignal;
static struct tms cputime;
/*
***************************
DIAG -- dungeon diagnostics
***************************
subroutine to print out data for debugging
*/
#ifdef EXTRA
static int rndcount[16];
diag()
{
register int i,j;
int hit,dam;
cursors(); lwclose();
if (lcreat(diagfile) < 0) /* open the diagnostic file */
{
lcreat((char*)0); lprcat("\ndiagnostic failure\n"); return(-1);
}
write(1,"\nDiagnosing . . .\n",18);
lprcat("\n\nBeginning of DIAG diagnostics ----------\n");
/* for the character attributes */
lprintf("\n\nPlayer attributes:\n\nHit points: %2d(%2d)",(long)c[HP],(long)c[HPMAX]);
lprintf("\ngold: %d Experience: %d Character level: %d Level in caverns: %d",
(long)c[GOLD],(long)c[EXPERIENCE],(long)c[LEVEL],(long)level);
lprintf("\nTotal types of monsters: %d",(long)MAXMONST+8);
lprcat("\f\nHere's the dungeon:\n\n");
i=level;
for (j=0; j<MAXLEVEL+MAXVLEVEL; j++)
{
newcavelevel(j);
lprintf("\nMaze for level %s:\n",levelname[level]);
diagdrawscreen();
}
newcavelevel(i);
lprcat("\f\nNow for the monster data:\n\n");
lprcat(" Monster Name LEV AC DAM ATT DEF GOLD HP EXP \n");
lprcat("--------------------------------------------------------------------------\n");
for (i=0; i<=MAXMONST+8; i++)
{
lprintf("%19s %2d %3d ",monster[i].name,(long)monster[i].level,(long)monster[i].armorclass);
lprintf(" %3d %3d %3d ",(long)monster[i].damage,(long)monster[i].attack,(long)monster[i].defense);
lprintf("%6d %3d %6d\n",(long)monster[i].gold,(long)monster[i].hitpoints,(long)monster[i].experience);
}
lprcat("\n\nHere's a Table for the to hit percentages\n");
lprcat("\n We will be assuming that players level = 2 * monster level");
lprcat("\n and that the players dexterity and strength are 16.");
lprcat("\n to hit: if (rnd(22) < (2[monst AC] + your level + dex + WC/8 -1)/2) then hit");
lprcat("\n damage = rund(8) + WC/2 + STR - c[HARDGAME] - 4");
lprcat("\n to hit: if rnd(22) < to hit then player hits\n");
lprcat("\n Each entry is as follows: to hit / damage / number hits to kill\n");
lprcat("\n monster WC = 4 WC = 20 WC = 40");
lprcat("\n---------------------------------------------------------------");
for (i=0; i<=MAXMONST+8; i++)
{
hit = 2*monster[i].armorclass+2*monster[i].level+16;
dam = 16 - c[HARDGAME];
lprintf("\n%20s %2d/%2d/%2d %2d/%2d/%2d %2d/%2d/%2d",
monster[i].name,
(long)(hit/2),(long)max(0,dam+2),(long)(monster[i].hitpoints/(dam+2)+1),
(long)((hit+2)/2),(long)max(0,dam+10),(long)(monster[i].hitpoints/(dam+10)+1),
(long)((hit+5)/2),(long)max(0,dam+20),(long)(monster[i].hitpoints/(dam+20)+1));
}
lprcat("\n\nHere's the list of available potions:\n\n");
for (i=0; i<MAXPOTION; i++) lprintf("%20s\n",&potionname[i][1]);
lprcat("\n\nHere's the list of available scrolls:\n\n");
for (i=0; i<MAXSCROLL; i++) lprintf("%20s\n",&scrollname[i][1]);
lprcat("\n\nHere's the spell list:\n\n");
lprcat("spell name description\n");
lprcat("-------------------------------------------------------------------------------------------\n\n");
for (j=0; j<SPNUM; j++)
{
lprc(' '); lprcat(spelcode[j]);
lprintf(" %21s %s\n",spelname[j],speldescript[j]);
}
lprcat("\n\nFor the c[] array:\n");
for (j=0; j<100; j+=10)
{
lprintf("\nc[%2d] = ",(long)j); for (i=0; i<9; i++) lprintf("%5d ",(long)c[i+j]);
}
lprcat("\n\nTest of random number generator ----------------");
lprcat("\n for 25,000 calls divided into 16 slots\n\n");
for (i=0; i<16; i++) rndcount[i]=0;
for (i=0; i<25000; i++) rndcount[rund(16)]++;
for (i=0; i<16; i++) { lprintf(" %5d",(long)rndcount[i]); if (i==7) lprc('\n'); }
lprcat("\n\n"); lwclose();
lcreat((char*)0); lprcat("Done Diagnosing . . .");
return(0);
}
/*
subroutine to count the number of occurrences of an object
*/
dcount(l)
int l;
{
register int i,j,p;
int k;
k=0;
for (i=0; i<MAXX; i++)
for (j=0; j<MAXY; j++)
for (p=0; p<MAXLEVEL; p++)
if (cell[p*MAXX*MAXY+i*MAXY+j].item == l) k++;
return(k);
}
/*
subroutine to draw the whole screen as the player knows it
*/
diagdrawscreen()
{
register int i,j,k;
for (i=0; i<MAXY; i++)
/* for the east west walls of this line */
{
for (j=0; j<MAXX; j++) if (k=mitem[j][i]) lprc(monstnamelist[k]); else
lprc(objnamelist[item[j][i]]);
lprc('\n');
}
}
#endif
/*
to save the game in a file
*/
static long int zzz=0;
savegame(fname)
char *fname;
{
register int i,k;
register struct sphere *sp;
struct stat statbuf;
nosignal=1; lflush(); savelevel();
ointerest();
if (lcreat(fname) < 0)
{
lcreat((char*)0); lprintf("\nCan't open file <%s> to save game\n",fname);
nosignal=0; return(-1);
}
set_score_output();
lwrite((char*)beenhere,MAXLEVEL+MAXVLEVEL);
for (k=0; k<MAXLEVEL+MAXVLEVEL; k++)
if (beenhere[k])
lwrite((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX);
times(&cputime); /* get cpu time */
c[CPUTIME] += (cputime.tms_utime+cputime.tms_stime)/60;
lwrite((char*)&c[0],100*sizeof(long));
lprint((long)gtime); lprc(level);
lprc(playerx); lprc(playery);
lwrite((char*)iven,26); lwrite((char*)ivenarg,26*sizeof(short));
for (k=0; k<MAXSCROLL; k++) lprc(scrollname[k][0]);
for (k=0; k<MAXPOTION; k++) lprc(potionname[k][0]);
lwrite((char*)spelknow,SPNUM); lprc(wizard);
lprc(rmst); /* random monster generation counter */
for (i=0; i<90; i++) lprc(itm[i].qty);
lwrite((char*)course,25); lprc(cheat); lprc(VERSION);
for (i=0; i<MAXMONST; i++) lprc(monster[i].genocided); /* genocide info */
for (sp=spheres; sp; sp=sp->p)
lwrite((char*)sp,sizeof(struct sphere)); /* save spheres of annihilation */
time(&zzz); lprint((long)(zzz-initialtime));
lwrite((char*)&zzz,sizeof(long));
if (fstat(lfd,&statbuf)< 0) lprint(0L);
else lprint((long)statbuf.st_ino); /* inode # */
lwclose(); lastmonst[0] = 0;
#ifndef VT100
setscroll();
#endif VT100
lcreat((char*)0); nosignal=0;
return(0);
}
restoregame(fname)
char *fname;
{
register int i,k;
register struct sphere *sp,*sp2;
struct stat filetimes;
cursors(); lprcat("\nRestoring . . ."); lflush();
if (lopen(fname) <= 0)
{
lcreat((char*)0); lprintf("\nCan't open file <%s>to restore game\n",fname);
nap(2000); c[GOLD]=c[BANKACCOUNT]=0; died(-265); return;
}
lrfill((char*)beenhere,MAXLEVEL+MAXVLEVEL);
for (k=0; k<MAXLEVEL+MAXVLEVEL; k++)
if (beenhere[k])
lrfill((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX);
lrfill((char*)&c[0],100*sizeof(long)); gtime = lrint();
level = c[CAVELEVEL] = lgetc();
playerx = lgetc(); playery = lgetc();
lrfill((char*)iven,26); lrfill((char*)ivenarg,26*sizeof(short));
for (k=0; k<MAXSCROLL; k++) scrollname[k][0] = lgetc();
for (k=0; k<MAXPOTION; k++) potionname[k][0] = lgetc();
lrfill((char*)spelknow,SPNUM); wizard = lgetc();
rmst = lgetc(); /* random monster creation flag */
for (i=0; i<90; i++) itm[i].qty = lgetc();
lrfill((char*)course,25); cheat = lgetc();
if (VERSION != lgetc()) /* version number */
{
cheat=1;
lprcat("Sorry, But your save file is for an older version of larn\n");
nap(2000); c[GOLD]=c[BANKACCOUNT]=0; died(-266); return;
}
for (i=0; i<MAXMONST; i++) monster[i].genocided=lgetc(); /* genocide info */
for (sp=0,i=0; i<c[SPHCAST]; i++)
{
sp2 = sp;
sp = (struct sphere *)malloc(sizeof(struct sphere));
if (sp==0) { write(2,"Can't malloc() for sphere space\n",32); break; }
lrfill((char*)sp,sizeof(struct sphere)); /* get spheres of annihilation */
sp->p=0; /* null out pointer */
if (i==0) spheres=sp; /* beginning of list */
else sp2->p = sp;
}
time(&zzz);
initialtime = zzz-lrint();
fstat(fd,&filetimes); /* get the creation and modification time of file */
lrfill((char*)&zzz,sizeof(long)); zzz += 6;
if (filetimes.st_ctime > zzz) fsorry(); /* file create time */
else if (filetimes.st_mtime > zzz) fsorry(); /* file modify time */
if (c[HP]<0) { died(284); return; } /* died a post mortem death */
oldx = oldy = 0;
i = lrint(); /* inode # */
if (i && (filetimes.st_ino!=i)) fsorry();
lrclose();
if (strcmp(fname,ckpfile) == 0)
{
if (lappend(fname) < 0) fcheat(); else { lprc(' '); lwclose(); }
lcreat((char*)0);
}
else if (unlink(fname) < 0) fcheat(); /* can't unlink save file */
/* for the greedy cheater checker */
for (k=0; k<6; k++) if (c[k]>99) greedy();
if (c[HPMAX]>999 || c[SPELLMAX]>125) greedy();
if (c[LEVEL]==25 && c[EXPERIENCE]>skill[24]) /* if patch up lev 25 player */
{
long tmp;
tmp = c[EXPERIENCE]-skill[24]; /* amount to go up */
c[EXPERIENCE] = skill[24];
raiseexperience((long)tmp);
}
getlevel(); lasttime=gtime;
}
/*
subroutine to not allow greedy cheaters
*/
greedy()
{
#if WIZID
if (wizard) return;
#endif
lprcat("\n\nI am so sorry, but your character is a little TOO good! Since this\n");
lprcat("cannot normally happen from an honest game, I must assume that you cheated.\n");
lprcat("In that you are GREEDY as well as a CHEATER, I cannot allow this game\n");
lprcat("to continue.\n"); nap(5000); c[GOLD]=c[BANKACCOUNT]=0; died(-267); return;
}
/*
subroutine to not allow altered save files and terminate the attempted
restart
*/
fsorry()
{
lprcat("\nSorry, but your savefile has been altered.\n");
lprcat("However, seeing as I am a good sport, I will let you play.\n");
lprcat("Be advised though, you won't be placed on the normal scoreboard.");
cheat = 1; nap(4000);
}
/*
subroutine to not allow game if save file can't be deleted
*/
fcheat()
{
#if WIZID
if (wizard) return;
#endif
lprcat("\nSorry, but your savefile can't be deleted. This can only mean\n");
lprcat("that you tried to CHEAT by protecting the directory the savefile\n");
lprcat("is in. Since this is unfair to the rest of the larn community, I\n");
lprcat("cannot let you play this game.\n");
nap(5000); c[GOLD]=c[BANKACCOUNT]=0; died(-268); return;
}