HardenedBSD/games/phantasia/phantdefs.h
jkh d8a265c292 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

140 lines
5.8 KiB
C

/*
* phantdefs.h - important constants for Phantasia
*/
/* ring constants */
#define R_NONE 0 /* no ring */
#define R_NAZREG 1 /* regular Nazgul ring (expires) */
#define R_DLREG 2 /* regular Dark Lord ring (does not expire) */
#define R_BAD 3 /* bad ring */
#define R_SPOILED 4 /* ring which has gone bad */
/* status constants */
#define S_NOTUSED 0 /* record not in use */
#define S_OFF 1 /* not playing */
#define S_PLAYING 2 /* playing - nothing else */
#define S_CLOAKED 3 /* playing - cloaked */
#define S_INBATTLE 4 /* playing - in battle */
#define S_MONSTER 5 /* playing - fighting monster */
#define S_TRADING 6 /* playing - at a trading post */
#define S_HUNGUP 7 /* error occured with character */
/* tampered constants */
#define T_OFF 0 /* nothing */
#define T_NRGVOID 1 /* hit an energy void */
#define T_GRAIL 2 /* landed on the holy grail */
#define T_TRANSPORT 3 /* transported by king */
#define T_BESTOW 4 /* gold bestowed by king */
#define T_CURSED 5 /* cursed by king */
#define T_MONSTER 6 /* monster lobbed by valar */
#define T_BLESSED 7 /* blessed by valar */
#define T_RELOCATE 8 /* moved by valar */
#define T_HEAL 9 /* healed by valar */
#define T_VAPORIZED 10 /* vaporized by wizard */
#define T_EXVALAR 11 /* no longer valar */
/* inter-terminal battle status constants */
#define I_OFF 0 /* nothing */
#define I_RAN 1 /* ran away */
#define I_STUCK 2 /* tried to run unsuccessfully */
#define I_BLEWIT 3 /* tried to luckout unsuccessfully */
#define I_KILLED 4 /* killed foe */
/* constants for altering coordinates */
#define A_SPECIFIC 0 /* coordinates specified */
#define A_FORCED 1 /* coordinates specified, ignore Beyond */
#define A_NEAR 2 /* coordinates not specified, move near */
#define A_FAR 3 /* coordinates not specified, move far */
/* constants for character types */
#define C_MAGIC 0 /* magic user */
#define C_FIGHTER 1 /* fighter */
#define C_ELF 2 /* elf */
#define C_DWARF 3 /* dwarf */
#define C_HALFLING 4 /* halfling */
#define C_EXPER 5 /* experimento */
#define C_SUPER 6 /* super being */
/* constants for special character types */
#define SC_NONE 0 /* not a special character */
#define SC_KING 1 /* king */
#define SC_COUNCIL 2 /* council of the wise */
#define SC_VALAR 3 /* valar */
#define SC_EXVALAR 4 /* ex-valar */
/* special monster constants */
#define SM_NONE 0 /* nothing special */
#define SM_UNICORN 1 /* unicorn */
#define SM_MODNAR 2 /* Modnar */
#define SM_MIMIC 3 /* mimic */
#define SM_DARKLORD 4 /* Dark Lord */
#define SM_LEANAN 5 /* Leanan-Sidhe */
#define SM_SARUMAN 6 /* Saruman */
#define SM_THAUMATURG 7 /* thaumaturgist */
#define SM_BALROG 8 /* balrog */
#define SM_VORTEX 9 /* vortex */
#define SM_NAZGUL 10 /* nazgul */
#define SM_TIAMAT 11 /* Tiamat */
#define SM_KOBOLD 12 /* kobold */
#define SM_SHELOB 13 /* Shelob */
#define SM_FAERIES 14 /* assorted faeries */
#define SM_LAMPREY 15 /* lamprey */
#define SM_SHRIEKER 16 /* shrieker */
#define SM_BONNACON 17 /* bonnacon */
#define SM_SMEAGOL 18 /* Smeagol */
#define SM_SUCCUBUS 19 /* succubus */
#define SM_CERBERUS 20 /* Cerberus */
#define SM_UNGOLIANT 21 /* Ungoliant */
#define SM_JABBERWOCK 22 /* jabberwock */
#define SM_MORGOTH 23 /* Morgoth */
#define SM_TROLL 24 /* troll */
#define SM_WRAITH 25 /* wraith */
/* constants for spells */
#define ML_ALLORNOTHING 0.0 /* magic level for 'all or nothing' */
#define MM_ALLORNOTHING 1.0 /* mana used for 'all or nothing' */
#define ML_MAGICBOLT 5.0 /* magic level for 'magic bolt' */
#define ML_FORCEFIELD 15.0 /* magic level for 'force field' */
#define MM_FORCEFIELD 30.0 /* mana used for 'force field' */
#define ML_XFORM 25.0 /* magic level for 'transform' */
#define MM_XFORM 50.0 /* mana used for 'transform' */
#define ML_INCRMIGHT 35.0 /* magic level for 'increase might' */
#define MM_INCRMIGHT 75.0 /* mana used for 'increase might' */
#define ML_INVISIBLE 45.0 /* magic level for 'invisibility' */
#define MM_INVISIBLE 90.0 /* mana used for 'invisibility' */
#define ML_XPORT 60.0 /* magic level for 'transport' */
#define MM_XPORT 125.0 /* mana used for 'transport' */
#define ML_PARALYZE 75.0 /* magic level for 'paralyze' */
#define MM_PARALYZE 150.0 /* mana used for 'paralyze' */
#define MM_SPECIFY 1000.0 /* mana used for 'specify' */
#define ML_CLOAK 20.0 /* magic level for 'cloak' */
#define MEL_CLOAK 7.0 /* experience level for 'cloak' */
#define MM_CLOAK 35.0 /* mana used for 'cloak' */
#define ML_TELEPORT 40.0 /* magic level for 'teleport' */
#define MEL_TELEPORT 12.0 /* experience level for 'teleport' */
#define MM_INTERVENE 1000.0 /* mana used to 'intervene' */
/* some miscellaneous constants */
#define SZ_DATABUF 100 /* size of input buffer */
#define SZ_PLAYERSTRUCT sizeof(struct player) /* size of player structure */
#define SZ_VOIDSTRUCT sizeof(struct energyvoid) /* size of energy void struct */
#define SZ_SCORESTRUCT sizeof(struct scoreboard) /* size of score board entry */
#define SZ_MONSTERSTRUCT sizeof(struct monster) /* size of monster structure */
#define SZ_NAME 21 /* size of player name (incl. trailing nul) */
#define SZ_PASSWORD 9 /* size of password (incl. trailing nul) */
#define SZ_LOGIN 9 /* size of login (incl. trailing nul) */
#define N_DAYSOLD 21 /* number of days old for purge */
#define N_AGE 500 /* age to degenerate ratio */
#define N_GEMVALUE (1000.0) /* number of gold pieces to gem ratio */
#define N_TAXAMOUNT (7.0) /* tax percent */
#define D_BEYOND (1.1e6) /* distance to beyond point of no return */
#define D_EXPER (2000.0) /* distance experimentos are allowed */
#define CH_MARKDELETE '\001' /* used to alter name of deleted players */
#define CH_KILL '\030' /* kill character (ctrl-X) */
#define CH_ERASE '\010' /* erase character (ctrl-H) */
#define CH_NEWLINE '\n' /* newline */
#define CH_REDRAW '\014' /* redraw screen character (ctrl-L) */