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d8a265c292
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
114 lines
4.2 KiB
C
114 lines
4.2 KiB
C
/*
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* phantglobs.c - globals for Phantasia
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*/
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#include "include.h"
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double Circle; /* which circle player is in */
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double Shield; /* force field thrown up in monster battle */
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bool Beyond; /* set if player is beyond point of no return */
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bool Marsh; /* set if player is in dead marshes */
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bool Throne; /* set if player is on throne */
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bool Changed; /* set if important player stats have changed */
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bool Wizard; /* set if player is the 'wizard' of the game */
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bool Timeout; /* set if short timeout waiting for input */
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bool Windows; /* set if we are set up for curses stuff */
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bool Luckout; /* set if we have tried to luck out in fight */
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bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */
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bool Echo; /* set if echo input to terminal */
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int Users; /* number of users currently playing */
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int Whichmonster; /* which monster we are fighting */
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int Lines; /* line on screen counter for fight routines */
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jmp_buf Fightenv; /* used to jump into fight routine */
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jmp_buf Timeoenv; /* used for timing out waiting for input */
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long Fileloc; /* location in file of player statistics */
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char *Login; /* pointer to login of player */
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char *Enemyname; /* pointer name of monster/player we are battling*/
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struct player Player; /* stats for player */
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struct player Other; /* stats for another player */
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struct monster Curmonster;/* stats for current monster */
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struct energyvoid Enrgyvoid;/* energy void buffer */
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struct charstats *Statptr;/* pointer into Stattable[] */
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/* lookup table for character type dependent statistics */
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struct charstats Stattable[7] =
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{
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/* MAGIC USER */
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/* max brains, max mana, weakness, gold tote, ring duration */
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15.0, 200.0, 18.0, 175.0, 10,
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/* quickness strength mana energy brains magic lvl */
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30, 6, 0.0, 10, 6, 2.0, 50,51,75.0, 30,16,20.0, 60,26, 6.0, 5, 5,2.75,
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/* FIGHTER */
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/* max brains, max mana, weakness, gold tote, ring duration */
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10.0, 110.0, 15.0, 220.0, 20,
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/* quickness strength mana energy brains magic lvl */
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30, 6, 0.0, 40,16, 3.0, 30,21,40.0, 45,26,30.0, 25,21, 3.0, 3, 4, 1.5,
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/* ELF */
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/* max brains, max mana, weakness, gold tote, ring duration */
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12.0, 150.0, 17.0, 190.0, 13,
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/* quickness strength mana energy brains magic lvl */
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32, 7, 0.0, 35,11, 2.5, 45,46,65.0, 30,21,25.0, 40,26, 4.0, 4, 4, 2.0,
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/* DWARF */
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/* max brains, max mana, weakness, gold tote, ring duration */
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7.0, 80.0, 13.0, 255.0, 25,
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/* quickness strength mana energy brains magic lvl */
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25, 6, 0.0, 50,21, 5.0, 25,21,30.0, 60,41,35.0, 20,21, 2.5, 2, 4, 1.0,
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/* HALFLING */
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/* max brains, max mana, weakness, gold tote, ring duration */
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11.0, 80.0, 10.0, 125.0, 40,
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/* quickness strength mana energy brains magic lvl */
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34, 0, 0.0, 20, 6, 2.0, 25,21,30.0, 55,36,30.0, 40,36, 4.5, 1, 4, 1.0,
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/* EXPERIMENTO */
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/* max brains, max mana, weakness, gold tote, ring duration */
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9.0, 90.0, 16.0, 160.0, 20,
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/* quickness strength mana energy brains magic lvl */
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27, 0, 0.0, 25, 0, 0.0, 100,0, 0.0, 35, 0, 0.0, 25, 0, 0.0, 2, 0, 0.0,
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/* SUPER */
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/* max brains, max mana, weakness, gold tote, ring duration */
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15.0, 200.0, 10.0, 225.0, 40,
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/* quickness strength mana energy brains magic lvl */
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38, 0, 0.0, 65, 0, 5.0, 100,0,75.0, 80, 0,35.0, 85, 0, 6.0, 9, 0,2.75
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};
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/* menu of items for purchase */
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struct menuitem Menu[] =
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{
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"Mana", 1,
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"Shield", 5,
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"Book", 200,
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"Sword", 500,
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"Charm", 1000,
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"Quicksilver", 2500,
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"Blessing", 1000,
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};
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FILE *Playersfp; /* pointer to open player file */
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FILE *Monstfp; /* pointer to open monster file */
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FILE *Messagefp; /* pointer to open message file */
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FILE *Energyvoidfp; /* pointer to open energy void file */
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char Databuf[SZ_DATABUF]; /* a place to read data into */
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/* some canned strings for messages */
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char Illcmd[] = "Illegal command.\n";
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char Illmove[] = "Too far.\n";
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char Illspell[] = "Illegal spell.\n";
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char Nomana[] = "Not enought mana for that spell.\n";
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char Somebetter[] = "But you already have something better.\n";
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char Nobetter[] = "That's no better than what you already have.\n";
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