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d8a265c292
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
87 lines
3.0 KiB
C
87 lines
3.0 KiB
C
/*
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* phantglobs.h - global declarations for Phantasia
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*/
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extern double Circle; /* which circle player is in */
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extern double Shield; /* force field thrown up in monster battle */
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extern bool Beyond; /* set if player is beyond point of no return */
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extern bool Marsh; /* set if player is in dead marshes */
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extern bool Throne; /* set if player is on throne */
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extern bool Changed; /* set if important player stats have changed */
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extern bool Wizard; /* set if player is the 'wizard' of the game */
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extern bool Timeout; /* set if short timeout waiting for input */
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extern bool Windows; /* set if we are set up for curses stuff */
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extern bool Luckout; /* set if we have tried to luck out in fight */
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extern bool Foestrikes; /* set if foe gets a chance to hit in battleplayer()*/
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extern bool Echo; /* set if echo input to terminal */
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extern int Users; /* number of users currently playing */
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extern int Whichmonster; /* which monster we are fighting */
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extern int Lines; /* line on screen counter for fight routines */
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extern jmp_buf Fightenv; /* used to jump into fight routine */
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extern jmp_buf Timeoenv; /* used for timing out waiting for input */
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extern long Fileloc; /* location in file of player statistics */
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extern char *Login; /* pointer to login of current player */
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extern char *Enemyname; /* pointer name of monster/player we are battling*/
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extern struct player Player; /* stats for player */
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extern struct player Other; /* stats for another player */
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extern struct monster Curmonster;/* stats for current monster */
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extern struct energyvoid Enrgyvoid;/* energy void buffer */
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extern struct charstats Stattable[];/* used for rolling and changing player stats*/
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extern struct charstats *Statptr;/* pointer into Stattable[] */
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extern struct menuitem Menu[]; /* menu of items for purchase */
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extern FILE *Playersfp; /* pointer to open player file */
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extern FILE *Monstfp; /* pointer to open monster file */
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extern FILE *Messagefp; /* pointer to open message file */
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extern FILE *Energyvoidfp; /* pointer to open energy void file */
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extern char Databuf[]; /* a place to read data into */
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/* some canned strings for messages */
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extern char Illcmd[];
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extern char Illmove[];
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extern char Illspell[];
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extern char Nomana[];
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extern char Somebetter[];
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extern char Nobetter[];
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/* library functions and system calls */
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extern long time();
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extern char *getlogin();
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extern char *getpass();
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extern char *strchr();
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extern char *strcat();
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extern char *strcpy();
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extern char *strncpy();
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extern char *getenv();
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struct passwd *getpwuid();
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extern char *fgets();
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/* functions which we need to know about */
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extern int interrupt();
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extern int ill_sig();
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extern void catchalarm();
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extern long recallplayer();
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extern long findname();
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extern long allocrecord();
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extern long rollnewplayer();
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extern long allocvoid();
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extern double drandom();
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extern double distance();
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extern double infloat();
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extern double explevel();
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extern char *descrlocation();
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extern char *descrtype();
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extern char *descrstatus();
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