HardenedBSD/lib/libvgl/vgl.h
Bruce Evans c0ce6f7d91 Refactor and simplify hiding the mouse cursor and fix bugs caused by
complications in the previous methods.

r346761 broke showing the mouse cursor after changing its state from
off to on (including initially), since showing the cursor uses the
state to decide whether to actually show and the state variable was
not changed until after null showing.  Moving the mouse or copying
under the cursor fixed the problem.  Fix this and similar problems for
the on to off transition by changing the state variable before drawing
the cursor.

r346641 failed to turn off the mouse cursor on exit from vgl.  It hid
the cursor only temporarily for clearing.  This doesn't change the state
variable, so unhiding the cursor after clearing restored the cursor if its
state was on.  Fix this by changing its state to VGL_MOUSEHIDE using the
application API for changing the state.

Remove the VGLMouseVisible state variable and the extra states given by it.
This was an optimization that was just an obfuscation in at least the
previous version.

Staticize VGLMouseAction().  Remove VGLMousePointerShow/Hide() except as
internals in __VGLMouseMode().  __VGLMouseMouseMode() is the same as the
application API VGLMouseMouseMode() except it returns the previous mode
which callers need to know to restore it after hiding the cursor.

Use the refactoring to make minor improvements in a simpler way than was
possible:
- in VGLMouseAction(), only hide and and unhide the mouse cursor if the
  mouse moved
- in VGLClear(), only hide and and unhide the mouse cursor if the clearing
  method would otherwise clear the cursor.
2019-04-29 14:13:53 +00:00

164 lines
5.6 KiB
C

/*-
* SPDX-License-Identifier: BSD-3-Clause
*
* Copyright (c) 1991-1997 Søren Schmidt
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer
* in this position and unchanged.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* $FreeBSD$
*/
#ifndef _VGL_H_
#define _VGL_H_
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <machine/cpufunc.h>
typedef unsigned char byte;
typedef struct {
byte Type;
int Xsize, Ysize;
int VXsize, VYsize;
int Xorigin, Yorigin;
byte *Bitmap;
int PixelBytes;
} VGLBitmap;
#define VGLBITMAP_INITIALIZER(t, x, y, bits) \
{ (t), (x), (y), (x), (y), 0, 0, (bits), -1 }
/*
* Defined Type's
*/
#define MEMBUF 0
#define VIDBUF4 1
#define VIDBUF8 2
#define VIDBUF8X 3
#define VIDBUF8S 4
#define VIDBUF4S 5
#define VIDBUF16 6 /* Direct Color linear buffer */
#define VIDBUF24 7 /* Direct Color linear buffer */
#define VIDBUF32 8 /* Direct Color linear buffer */
#define VIDBUF16S 9 /* Direct Color segmented buffer */
#define VIDBUF24S 10 /* Direct Color segmented buffer */
#define VIDBUF32S 11 /* Direct Color segmented buffer */
#define NOBUF 255
typedef struct VGLText {
byte Width, Height;
byte *BitmapArray;
} VGLText;
typedef struct VGLObject {
int Id;
int Type;
int Status;
int Xpos, Ypos;
int Xhot, Yhot;
VGLBitmap *Image;
VGLBitmap *Mask;
int (*CallBackFunction)();
} VGLObject;
#define MOUSE_IMG_SIZE 16
#define VGL_MOUSEHIDE 0
#define VGL_MOUSESHOW 1
#define VGL_MOUSEFREEZE 0
#define VGL_MOUSEUNFREEZE 1
#define VGL_DIR_RIGHT 0
#define VGL_DIR_UP 1
#define VGL_DIR_LEFT 2
#define VGL_DIR_DOWN 3
#define VGL_RAWKEYS 1
#define VGL_CODEKEYS 2
#define VGL_XLATEKEYS 3
extern video_adapter_info_t VGLAdpInfo;
extern video_info_t VGLModeInfo;
extern VGLBitmap *VGLDisplay;
extern VGLBitmap VGLVDisplay;
extern byte *VGLBuf;
/*
* Prototypes
*/
/* bitmap.c */
int __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
int VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
VGLBitmap *VGLBitmapCreate(int type, int xsize, int ysize, byte *bits);
void VGLBitmapDestroy(VGLBitmap *object);
int VGLBitmapAllocateBits(VGLBitmap *object);
void VGLBitmapCvt(VGLBitmap *src, VGLBitmap *dst);
/* keyboard.c */
int VGLKeyboardInit(int mode);
void VGLKeyboardEnd(void);
int VGLKeyboardGetCh(void);
/* main.c */
void VGLEnd(void);
int VGLInit(int mode);
void VGLCheckSwitch(void);
int VGLSetVScreenSize(VGLBitmap *object, int VXsize, int VYsize);
int VGLPanScreen(VGLBitmap *object, int x, int y);
int VGLSetSegment(unsigned int offset);
/* mouse.c */
int __VGLMouseMode(int mode);
void VGLMouseMode(int mode);
void VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask);
void VGLMouseSetStdImage(void);
int VGLMouseInit(int mode);
void VGLMouseRestore(void);
int VGLMouseStatus(int *x, int *y, char *buttons);
void VGLMouseFreeze(void);
int VGLMouseFreezeXY(int x, int y);
void VGLMouseMerge(int x, int y, int width, byte *line);
int VGLMouseOverlap(int x, int y, int width, int hight);
void VGLMouseUnFreeze(void);
/* simple.c */
void VGLSetXY(VGLBitmap *object, int x, int y, u_long color);
u_long VGLGetXY(VGLBitmap *object, int x, int y);
void VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color);
void VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color);
void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color);
void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color);
void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color);
void VGLClear(VGLBitmap *object, u_long color);
u_long VGLrgb332ToNative(byte c);
void VGLRestoreBlank(void);
void VGLRestoreBorder(void);
void VGLRestorePalette(void);
void VGLSavePalette(void);
void VGLSetPalette(byte *red, byte *green, byte *blue);
void VGLSetPaletteIndex(byte color, byte red, byte green, byte blue);
void VGLSetBorder(byte color);
void VGLBlankDisplay(int blank);
/* text.c */
int VGLTextSetFontFile(char *filename);
void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, u_long fgcol, u_long bgcol, int fill, int dir);
void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, u_long fgcol, u_long bgcol, int fill, int dir);
#endif /* !_VGL_H_ */