HardenedBSD/games/hack/hack.apply.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

438 lines
10 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.apply.c - version 1.0.3 */
#include "hack.h"
#include "def.edog.h"
#include "def.mkroom.h"
static struct monst *bchit();
extern struct obj *addinv();
extern struct trap *maketrap();
extern int (*occupation)();
extern char *occtxt;
extern char quitchars[];
extern char pl_character[];
static void use_camera(), use_ice_box(), use_whistle(), use_magic_whistle();
static int use_pick_axe();
doapply() {
register struct obj *obj;
register int res = 1;
obj = getobj("(", "use or apply");
if(!obj) return(0);
switch(obj->otyp){
case EXPENSIVE_CAMERA:
use_camera(obj); break;
case ICE_BOX:
use_ice_box(obj); break;
case PICK_AXE:
res = use_pick_axe(obj);
break;
case MAGIC_WHISTLE:
if(pl_character[0] == 'W' || u.ulevel > 9) {
use_magic_whistle(obj);
break;
}
/* fall into next case */
case WHISTLE:
use_whistle(obj);
break;
case CAN_OPENER:
if(!carrying(TIN)) {
pline("You have no can to open.");
goto xit;
}
pline("You cannot open a tin without eating its contents.");
pline("In order to eat, use the 'e' command.");
if(obj != uwep)
pline("Opening the tin will be much easier if you wield the can-opener.");
goto xit;
default:
pline("Sorry, I don't know how to use that.");
xit:
nomul(0);
return(0);
}
nomul(0);
return(res);
}
/* ARGSUSED */
static void
use_camera(obj) /* register */ struct obj *obj; {
register struct monst *mtmp;
if(!getdir(1)){ /* ask: in what direction? */
flags.move = multi = 0;
return;
}
if(u.uswallow) {
pline("You take a picture of %s's stomach.", monnam(u.ustuck));
return;
}
if(u.dz) {
pline("You take a picture of the %s.",
(u.dz > 0) ? "floor" : "ceiling");
return;
}
if(mtmp = bchit(u.dx, u.dy, COLNO, '!')) {
if(mtmp->msleep){
mtmp->msleep = 0;
pline("The flash awakens %s.", monnam(mtmp)); /* a3 */
} else
if(mtmp->data->mlet != 'y')
if(mtmp->mcansee || mtmp->mblinded){
register int tmp = dist(mtmp->mx,mtmp->my);
register int tmp2;
if(cansee(mtmp->mx,mtmp->my))
pline("%s is blinded by the flash!", Monnam(mtmp));
setmangry(mtmp);
if(tmp < 9 && !mtmp->isshk && rn2(4)) {
mtmp->mflee = 1;
if(rn2(4)) mtmp->mfleetim = rnd(100);
}
if(tmp < 3) mtmp->mcansee = mtmp->mblinded = 0;
else {
tmp2 = mtmp->mblinded;
tmp2 += rnd(1 + 50/tmp);
if(tmp2 > 127) tmp2 = 127;
mtmp->mblinded = tmp2;
mtmp->mcansee = 0;
}
}
}
}
static
struct obj *current_ice_box; /* a local variable of use_ice_box, to be
used by its local procedures in/ck_ice_box */
static
in_ice_box(obj) register struct obj *obj; {
if(obj == current_ice_box ||
(Punished && (obj == uball || obj == uchain))){
pline("You must be kidding.");
return(0);
}
if(obj->owornmask & (W_ARMOR | W_RING)) {
pline("You cannot refrigerate something you are wearing.");
return(0);
}
if(obj->owt + current_ice_box->owt > 70) {
pline("It won't fit.");
return(1); /* be careful! */
}
if(obj == uwep) {
if(uwep->cursed) {
pline("Your weapon is welded to your hand!");
return(0);
}
setuwep((struct obj *) 0);
}
current_ice_box->owt += obj->owt;
freeinv(obj);
obj->o_cnt_id = current_ice_box->o_id;
obj->nobj = fcobj;
fcobj = obj;
obj->age = moves - obj->age; /* actual age */
return(1);
}
static
ck_ice_box(obj) register struct obj *obj; {
return(obj->o_cnt_id == current_ice_box->o_id);
}
static
out_ice_box(obj) register struct obj *obj; {
register struct obj *otmp;
if(obj == fcobj) fcobj = fcobj->nobj;
else {
for(otmp = fcobj; otmp->nobj != obj; otmp = otmp->nobj)
if(!otmp->nobj) panic("out_ice_box");
otmp->nobj = obj->nobj;
}
current_ice_box->owt -= obj->owt;
obj->age = moves - obj->age; /* simulated point of time */
(void) addinv(obj);
}
static void
use_ice_box(obj) register struct obj *obj; {
register int cnt = 0;
register struct obj *otmp;
current_ice_box = obj; /* for use by in/out_ice_box */
for(otmp = fcobj; otmp; otmp = otmp->nobj)
if(otmp->o_cnt_id == obj->o_id)
cnt++;
if(!cnt) pline("Your ice-box is empty.");
else {
pline("Do you want to take something out of the ice-box? [yn] ");
if(readchar() == 'y')
if(askchain(fcobj, (char *) 0, 0, out_ice_box, ck_ice_box, 0))
return;
pline("That was all. Do you wish to put something in? [yn] ");
if(readchar() != 'y') return;
}
/* call getobj: 0: allow cnt; #: allow all types; %: expect food */
otmp = getobj("0#%", "put in");
if(!otmp || !in_ice_box(otmp))
flags.move = multi = 0;
}
static
struct monst *
bchit(ddx,ddy,range,sym) register int ddx,ddy,range; char sym; {
register struct monst *mtmp = (struct monst *) 0;
register int bchx = u.ux, bchy = u.uy;
if(sym) Tmp_at(-1, sym); /* open call */
while(range--) {
bchx += ddx;
bchy += ddy;
if(mtmp = m_at(bchx,bchy))
break;
if(!ZAP_POS(levl[bchx][bchy].typ)) {
bchx -= ddx;
bchy -= ddy;
break;
}
if(sym) Tmp_at(bchx, bchy);
}
if(sym) Tmp_at(-1, -1);
return(mtmp);
}
/* ARGSUSED */
static void
use_whistle(obj) struct obj *obj; {
register struct monst *mtmp = fmon;
pline("You produce a high whistling sound.");
while(mtmp) {
if(dist(mtmp->mx,mtmp->my) < u.ulevel*20) {
if(mtmp->msleep)
mtmp->msleep = 0;
if(mtmp->mtame)
EDOG(mtmp)->whistletime = moves;
}
mtmp = mtmp->nmon;
}
}
/* ARGSUSED */
static void
use_magic_whistle(obj) struct obj *obj; {
register struct monst *mtmp = fmon;
pline("You produce a strange whistling sound.");
while(mtmp) {
if(mtmp->mtame) mnexto(mtmp);
mtmp = mtmp->nmon;
}
}
static int dig_effort; /* effort expended on current pos */
static uchar dig_level;
static coord dig_pos;
static boolean dig_down;
static
dig() {
register struct rm *lev;
register dpx = dig_pos.x, dpy = dig_pos.y;
/* perhaps a nymph stole his pick-axe while he was busy digging */
/* or perhaps he teleported away */
if(u.uswallow || !uwep || uwep->otyp != PICK_AXE ||
dig_level != dlevel ||
((dig_down && (dpx != u.ux || dpy != u.uy)) ||
(!dig_down && dist(dpx,dpy) > 2)))
return(0);
dig_effort += 10 + abon() + uwep->spe + rn2(5);
if(dig_down) {
if(!xdnstair) {
pline("The floor here seems too hard to dig in.");
return(0);
}
if(dig_effort > 250) {
dighole();
return(0); /* done with digging */
}
if(dig_effort > 50) {
register struct trap *ttmp = t_at(dpx,dpy);
if(!ttmp) {
ttmp = maketrap(dpx,dpy,PIT);
ttmp->tseen = 1;
pline("You have dug a pit.");
u.utrap = rn1(4,2);
u.utraptype = TT_PIT;
return(0);
}
}
} else
if(dig_effort > 100) {
register char *digtxt;
register struct obj *obj;
lev = &levl[dpx][dpy];
if(obj = sobj_at(ENORMOUS_ROCK, dpx, dpy)) {
fracture_rock(obj);
digtxt = "The rock falls apart.";
} else if(!lev->typ || lev->typ == SCORR) {
lev->typ = CORR;
digtxt = "You succeeded in cutting away some rock.";
} else if(lev->typ == HWALL || lev->typ == VWALL
|| lev->typ == SDOOR) {
lev->typ = xdnstair ? DOOR : ROOM;
digtxt = "You just made an opening in the wall.";
} else
digtxt = "Now what exactly was it that you were digging in?";
mnewsym(dpx, dpy);
prl(dpx, dpy);
pline(digtxt); /* after mnewsym & prl */
return(0);
} else {
if(IS_WALL(levl[dpx][dpy].typ)) {
register int rno = inroom(dpx,dpy);
if(rno >= 0 && rooms[rno].rtype >= 8) {
pline("This wall seems too hard to dig into.");
return(0);
}
}
pline("You hit the rock with all your might.");
}
return(1);
}
/* When will hole be finished? Very rough indication used by shopkeeper. */
holetime() {
return( (occupation == dig) ? (250 - dig_effort)/20 : -1);
}
dighole()
{
register struct trap *ttmp = t_at(u.ux, u.uy);
if(!xdnstair) {
pline("The floor here seems too hard to dig in.");
} else {
if(ttmp)
ttmp->ttyp = TRAPDOOR;
else
ttmp = maketrap(u.ux, u.uy, TRAPDOOR);
ttmp->tseen = 1;
pline("You've made a hole in the floor.");
if(!u.ustuck) {
if(inshop())
shopdig(1);
pline("You fall through ...");
if(u.utraptype == TT_PIT) {
u.utrap = 0;
u.utraptype = 0;
}
goto_level(dlevel+1, FALSE);
}
}
}
static
use_pick_axe(obj)
struct obj *obj;
{
char dirsyms[12];
extern char sdir[];
register char *dsp = dirsyms, *sdp = sdir;
register struct monst *mtmp;
register struct rm *lev;
register int rx, ry, res = 0;
if(obj != uwep) {
if(uwep && uwep->cursed) {
/* Andreas Bormann - ihnp4!decvax!mcvax!unido!ab */
pline("Since your weapon is welded to your hand,");
pline("you cannot use that pick-axe.");
return(0);
}
pline("You now wield %s.", doname(obj));
setuwep(obj);
res = 1;
}
while(*sdp) {
(void) movecmd(*sdp); /* sets u.dx and u.dy and u.dz */
rx = u.ux + u.dx;
ry = u.uy + u.dy;
if(u.dz > 0 || (u.dz == 0 && isok(rx, ry) &&
(IS_ROCK(levl[rx][ry].typ)
|| sobj_at(ENORMOUS_ROCK, rx, ry))))
*dsp++ = *sdp;
sdp++;
}
*dsp = 0;
pline("In what direction do you want to dig? [%s] ", dirsyms);
if(!getdir(0)) /* no txt */
return(res);
if(u.uswallow && attack(u.ustuck)) /* return(1) */;
else
if(u.dz < 0)
pline("You cannot reach the ceiling.");
else
if(u.dz == 0) {
if(Confusion)
confdir();
rx = u.ux + u.dx;
ry = u.uy + u.dy;
if((mtmp = m_at(rx, ry)) && attack(mtmp))
return(1);
if(!isok(rx, ry)) {
pline("Clash!");
return(1);
}
lev = &levl[rx][ry];
if(lev->typ == DOOR)
pline("Your %s against the door.",
aobjnam(obj, "clang"));
else if(!IS_ROCK(lev->typ)
&& !sobj_at(ENORMOUS_ROCK, rx, ry)) {
/* ACCESSIBLE or POOL */
pline("You swing your %s through thin air.",
aobjnam(obj, (char *) 0));
} else {
if(dig_pos.x != rx || dig_pos.y != ry
|| dig_level != dlevel || dig_down) {
dig_down = FALSE;
dig_pos.x = rx;
dig_pos.y = ry;
dig_level = dlevel;
dig_effort = 0;
pline("You start digging.");
} else
pline("You continue digging.");
occupation = dig;
occtxt = "digging";
}
} else if(Levitation) {
pline("You cannot reach the floor.");
} else {
if(dig_pos.x != u.ux || dig_pos.y != u.uy
|| dig_level != dlevel || !dig_down) {
dig_down = TRUE;
dig_pos.x = u.ux;
dig_pos.y = u.uy;
dig_level = dlevel;
dig_effort = 0;
pline("You start digging in the floor.");
if(inshop())
shopdig(0);
} else
pline("You continue digging in the floor.");
occupation = dig;
occtxt = "digging";
}
return(1);
}