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219 lines
6.3 KiB
C
219 lines
6.3 KiB
C
/*-
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* Copyright (c) 1993
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* The Regents of the University of California. All rights reserved.
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*
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* The game adventure was originally written in Fortran by Will Crowther
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* and Don Woods. It was later translated to C and enhanced by Jim
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* Gillogly. This code is derived from software contributed to Berkeley
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* by Jim Gillogly at The Rand Corporation.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)init.c 8.1 (Berkeley) 6/2/93";
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#endif /* not lint */
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/* Re-coding of advent in C: data initialization */
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#include <sys/types.h>
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#include <signal.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "hdr.h"
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int blklin = TRUE;
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int setbit[16] = {1,2,4,010,020,040,0100,0200,0400,01000,02000,04000,
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010000,020000,040000,0100000};
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init(command) /* everything for 1st time run */
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char *command; /* command we were called with */
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{
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rdata(); /* read data from orig. file */
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linkdata();
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poof();
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}
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char *decr(a,b,c,d,e)
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char a,b,c,d,e;
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{
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static char buf[6];
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buf[0] = a-'+';
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buf[1] = b-'-';
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buf[2] = c-'#';
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buf[3] = d-'&';
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buf[4] = e-'%';
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buf[5] = 0;
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return buf;
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}
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linkdata() /* secondary data manipulation */
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{ register int i,j;
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/* array linkages */
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for (i=1; i<=LOCSIZ; i++)
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if (ltext[i].seekadr!=0 && travel[i] != 0)
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if ((travel[i]->tverb)==1) cond[i]=2;
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for (j=100; j>0; j--)
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if (fixd[j]>0)
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{ drop(j+100,fixd[j]);
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drop(j,plac[j]);
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}
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for (j=100; j>0; j--)
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{ fixed[j]=fixd[j];
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if (plac[j]!=0 && fixd[j]<=0) drop(j,plac[j]);
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}
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maxtrs=79;
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tally=0;
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tally2=0;
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for (i=50; i<=maxtrs; i++)
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{ if (ptext[i].seekadr!=0) prop[i] = -1;
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tally -= prop[i];
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}
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/* define mnemonics */
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keys = vocab(DECR(k,e,y,s,\0), 1);
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lamp = vocab(DECR(l,a,m,p,\0), 1);
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grate = vocab(DECR(g,r,a,t,e), 1);
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cage = vocab(DECR(c,a,g,e,\0),1);
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rod = vocab(DECR(r,o,d,\0,\0),1);
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rod2=rod+1;
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steps=vocab(DECR(s,t,e,p,s),1);
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bird = vocab(DECR(b,i,r,d,\0),1);
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door = vocab(DECR(d,o,o,r,\0),1);
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pillow= vocab(DECR(p,i,l,l,o), 1);
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snake = vocab(DECR(s,n,a,k,e), 1);
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fissur= vocab(DECR(f,i,s,s,u), 1);
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tablet= vocab(DECR(t,a,b,l,e), 1);
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clam = vocab(DECR(c,l,a,m,\0),1);
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oyster= vocab(DECR(o,y,s,t,e), 1);
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magzin= vocab(DECR(m,a,g,a,z), 1);
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dwarf = vocab(DECR(d,w,a,r,f), 1);
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knife = vocab(DECR(k,n,i,f,e), 1);
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food = vocab(DECR(f,o,o,d,\0),1);
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bottle= vocab(DECR(b,o,t,t,l), 1);
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water = vocab(DECR(w,a,t,e,r), 1);
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oil = vocab(DECR(o,i,l,\0,\0),1);
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plant = vocab(DECR(p,l,a,n,t), 1);
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plant2=plant+1;
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axe = vocab(DECR(a,x,e,\0,\0),1);
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mirror= vocab(DECR(m,i,r,r,o), 1);
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dragon= vocab(DECR(d,r,a,g,o), 1);
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chasm = vocab(DECR(c,h,a,s,m), 1);
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troll = vocab(DECR(t,r,o,l,l), 1);
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troll2=troll+1;
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bear = vocab(DECR(b,e,a,r,\0),1);
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messag= vocab(DECR(m,e,s,s,a), 1);
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vend = vocab(DECR(v,e,n,d,i), 1);
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batter= vocab(DECR(b,a,t,t,e), 1);
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nugget= vocab(DECR(g,o,l,d,\0),1);
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coins = vocab(DECR(c,o,i,n,s), 1);
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chest = vocab(DECR(c,h,e,s,t), 1);
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eggs = vocab(DECR(e,g,g,s,\0),1);
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tridnt= vocab(DECR(t,r,i,d,e), 1);
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vase = vocab(DECR(v,a,s,e,\0),1);
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emrald= vocab(DECR(e,m,e,r,a), 1);
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pyram = vocab(DECR(p,y,r,a,m), 1);
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pearl = vocab(DECR(p,e,a,r,l), 1);
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rug = vocab(DECR(r,u,g,\0,\0),1);
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chain = vocab(DECR(c,h,a,i,n), 1);
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back = vocab(DECR(b,a,c,k,\0),0);
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look = vocab(DECR(l,o,o,k,\0),0);
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cave = vocab(DECR(c,a,v,e,\0),0);
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null = vocab(DECR(n,u,l,l,\0),0);
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entrnc= vocab(DECR(e,n,t,r,a), 0);
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dprssn= vocab(DECR(d,e,p,r,e), 0);
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enter = vocab(DECR(e,n,t,e,r), 0);
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pour = vocab(DECR(p,o,u,r,\0), 2);
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say = vocab(DECR(s,a,y,\0,\0),2);
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lock = vocab(DECR(l,o,c,k,\0),2);
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throw = vocab(DECR(t,h,r,o,w), 2);
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find = vocab(DECR(f,i,n,d,\0),2);
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invent= vocab(DECR(i,n,v,e,n), 2);
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/* initialize dwarves */
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chloc=114;
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chloc2=140;
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for (i=1; i<=6; i++)
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dseen[i]=FALSE;
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dflag=0;
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dloc[1]=19;
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dloc[2]=27;
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dloc[3]=33;
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dloc[4]=44;
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dloc[5]=64;
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dloc[6]=chloc;
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daltlc=18;
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/* random flags & ctrs */
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turns=0;
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lmwarn=FALSE;
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iwest=0;
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knfloc=0;
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detail=0;
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abbnum=5;
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for (i=0; i<=4; i++)
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if (rtext[2*i+81].seekadr!=0) maxdie=i+1;
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numdie=holdng=dkill=foobar=bonus=0;
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clock1=30;
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clock2=50;
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saved=0;
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closng=panic=closed=scorng=FALSE;
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}
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trapdel() /* come here if he hits a del */
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{ delhit++; /* main checks, treats as QUIT */
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signal(2,trapdel); /* catch subsequent DELs */
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}
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startup()
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{
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time_t time();
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demo=Start(0);
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srand((int)(time((time_t *)NULL))); /* random seed */
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/* srand(371); */ /* non-random seed */
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hinted[3]=yes(65,1,0);
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newloc=1;
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delhit = 0;
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limit=330;
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if (hinted[3]) limit=1000; /* better batteries if instrucs */
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}
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