mirror of
https://git.hardenedbsd.org/hardenedbsd/HardenedBSD.git
synced 2024-11-24 09:13:37 +01:00
380 lines
11 KiB
C
380 lines
11 KiB
C
/*
|
|
* Copyright (c) 1983, 1993
|
|
* The Regents of the University of California. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. All advertising materials mentioning features or use of this software
|
|
* must display the following acknowledgement:
|
|
* This product includes software developed by the University of
|
|
* California, Berkeley and its contributors.
|
|
* 4. Neither the name of the University nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifndef lint
|
|
static char sccsid[] = "@(#)com4.c 8.1 (Berkeley) 5/31/93";
|
|
#endif /* not lint */
|
|
|
|
#include "externs.h"
|
|
|
|
take(from)
|
|
unsigned int from[];
|
|
{
|
|
int firstnumber, heavy, bulky, value;
|
|
register int n;
|
|
|
|
firstnumber = wordnumber;
|
|
if (wordnumber < wordcount && wordvalue[wordnumber+1] == OFF){
|
|
wordnumber++;
|
|
wordvalue[wordnumber] = TAKEOFF;
|
|
return(cypher());
|
|
}
|
|
else {
|
|
while(wordtype[++wordnumber] == ADJS);
|
|
while(wordnumber<=wordcount && wordtype[wordnumber] == OBJECT){
|
|
value = wordvalue[wordnumber];
|
|
printf("%s:\n", objsht[value]);
|
|
for (n=0; objsht[value][n]; n++);
|
|
heavy = (carrying + objwt[value]) <= WEIGHT;
|
|
bulky = (encumber + objcumber[value]) <= CUMBER;
|
|
if ((testbit(from,value) || wiz || tempwiz) && heavy && bulky && !testbit(inven,value)){
|
|
setbit(inven,value);
|
|
carrying += objwt[value];
|
|
encumber += objcumber[value];
|
|
time++;
|
|
if (testbit(from,value))
|
|
printf("Taken.\n");
|
|
else
|
|
printf("Zap! Taken from thin air.\n");
|
|
clearbit(from,value);
|
|
if (value == MEDALION)
|
|
win--;
|
|
}
|
|
else if (testbit(inven,value))
|
|
printf("You're already holding%s%s.\n", (objsht[value][n-1] == 's' ? " " : " a "),objsht[value]);
|
|
else if (!heavy)
|
|
printf("The %s %s too heavy.\n", objsht[value],(objsht[value][n-1] == 's' ? "are" : "is"));
|
|
else if (!bulky)
|
|
printf("The %s %s too cumbersome to hold.\n", objsht[value],(objsht[value][n-1] == 's' ? "are" : "is"));
|
|
else
|
|
printf("I dont see any %s around here.\n", objsht[value]);
|
|
if (wordnumber < wordcount -1 && wordvalue[++wordnumber] == AND)
|
|
wordnumber++;
|
|
else
|
|
return(firstnumber);
|
|
}
|
|
}
|
|
/* special cases with their own return()'s */
|
|
|
|
if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS)
|
|
switch(wordvalue[wordnumber]){
|
|
|
|
case SWORD:
|
|
if (testbit(from, SWORD)){
|
|
wordtype[wordnumber--] = OBJECT;
|
|
return(take(from));
|
|
}
|
|
if (testbit(from, TWO_HANDED)){
|
|
wordvalue[wordnumber] = TWO_HANDED;
|
|
wordtype[wordnumber--] = OBJECT;
|
|
return(take(from));
|
|
}
|
|
wordvalue[wordnumber] = BROAD;
|
|
wordtype[wordnumber--] = OBJECT;
|
|
return(take(from));
|
|
|
|
case BODY:
|
|
if (testbit(from,MAID)){
|
|
wordvalue[wordnumber] = MAID;
|
|
wordtype[wordnumber--] = OBJECT;
|
|
return(take(from));
|
|
}
|
|
else if (testbit(from,DEADWOOD)){
|
|
wordvalue[wordnumber] = DEADWOOD;
|
|
wordtype[wordnumber--] = OBJECT;
|
|
return(take(from));
|
|
}
|
|
else if (testbit(from,DEADNATIVE)){
|
|
wordvalue[wordnumber] = DEADNATIVE;
|
|
wordtype[wordnumber--] = OBJECT;
|
|
return(take(from));
|
|
}
|
|
else if (testbit(from,DEADGOD)){
|
|
wordvalue[wordnumber] = DEADGOD;
|
|
wordtype[wordnumber--] = OBJECT;
|
|
return(take(from));
|
|
}
|
|
else {
|
|
wordvalue[wordnumber] = DEADTIME;
|
|
wordtype[wordnumber--] = OBJECT;
|
|
return(take(from));
|
|
}
|
|
break;
|
|
|
|
case AMULET:
|
|
if (testbit(location[position].objects,AMULET)){
|
|
puts("The amulet is warm to the touch, and its beauty catches your breath.");
|
|
puts("A mist falls over your eyes, but then it is gone. Sounds seem clearer");
|
|
puts("and sharper but far away as if in a dream. The sound of purling water reaches");
|
|
puts("you from afar. The mist falls again, and your heart leaps in horror. The gold");
|
|
puts("freezes your hands and fathomless darkness engulfs your soul.");
|
|
}
|
|
wordtype[wordnumber--] = OBJECT;
|
|
return(take(from));
|
|
|
|
case MEDALION:
|
|
if (testbit(location[position].objects, MEDALION)){
|
|
puts("The medallion is warm, and it rekindles your spirit with the warmth of life.");
|
|
puts("Your amulet begins to glow as the medallion is brought near to it, and together\nthey radiate.");
|
|
}
|
|
wordtype[wordnumber--] = OBJECT;
|
|
return(take(from));
|
|
|
|
case TALISMAN:
|
|
if (testbit(location[position].objects,TALISMAN)){
|
|
puts("The talisman is cold to the touch, and it sends a chill down your spine.");
|
|
}
|
|
wordtype[wordnumber--] = OBJECT;
|
|
return(take(from));
|
|
|
|
case NORMGOD:
|
|
if (testbit(location[position].objects,BATHGOD) && (testbit(wear,AMULET) || testbit(inven,AMULET))){
|
|
puts("She offers a delicate hand, and you help her out of the sparkling springs.");
|
|
puts("Water droplets like liquid silver bedew her golden skin, but when they part");
|
|
puts("from her, they fall as teardrops. She wraps a single cloth around her and");
|
|
puts("ties it at the waist. Around her neck hangs a golden amulet.");
|
|
puts("She bids you to follow her.");
|
|
pleasure++;
|
|
followgod = time;
|
|
clearbit(location[position].objects,BATHGOD);
|
|
} else if (!testbit(location[position].objects,BATHGOD))
|
|
puts("You're in no position to take her.");
|
|
else
|
|
puts("She moves away from you.");
|
|
break;
|
|
|
|
default:
|
|
puts("It doesn't seem to work.");
|
|
}
|
|
else
|
|
puts("You've got to be kidding.");
|
|
return(firstnumber);
|
|
}
|
|
|
|
throw(name)
|
|
char *name;
|
|
{
|
|
int n;
|
|
int deposit = 0;
|
|
int first, value;
|
|
|
|
first = wordnumber;
|
|
if (drop(name) != -1){
|
|
switch(wordvalue[wordnumber]){
|
|
|
|
case AHEAD:
|
|
deposit = ahead;
|
|
break;
|
|
|
|
case BACK:
|
|
deposit = back;
|
|
break;
|
|
|
|
case LEFT:
|
|
deposit = left;
|
|
break;
|
|
|
|
case RIGHT:
|
|
deposit = right;
|
|
break;
|
|
|
|
case UP:
|
|
deposit = location[position].up * (location[position].access || position == FINAL);
|
|
break;
|
|
|
|
case DOWN:
|
|
deposit = location[position].down;
|
|
break;
|
|
}
|
|
wordnumber = first;
|
|
while (wordtype[++wordnumber] == ADJS);
|
|
while (wordnumber <= wordcount){
|
|
value = wordvalue[wordnumber];
|
|
if (deposit && testbit(location[position].objects,value)){
|
|
clearbit(location[position].objects,value);
|
|
if (value != GRENADE)
|
|
setbit(location[deposit].objects,value);
|
|
else{
|
|
puts("A thundering explosion nearby sends up a cloud of smoke and shrapnel.");
|
|
for (n = 0; n < NUMOFWORDS; n ++)
|
|
location[deposit].objects[n] = 0;
|
|
setbit(location[deposit].objects,CHAR);
|
|
}
|
|
if (value == ROPE && position == FINAL)
|
|
location[position].access = 1;
|
|
switch(deposit){
|
|
case 189:
|
|
case 231:
|
|
puts("The stone door is unhinged.");
|
|
location[189].north = 231;
|
|
location[231].south = 189;
|
|
break;
|
|
case 30:
|
|
puts("The wooden door is blown open.");
|
|
location[30].west = 25;
|
|
break;
|
|
case 31:
|
|
puts("The door is not damaged.");
|
|
}
|
|
}
|
|
else if (value == GRENADE && testbit(location[position].objects,value)){
|
|
puts("You are blown into shreds when your grenade explodes.");
|
|
die();
|
|
}
|
|
if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
|
|
wordnumber++;
|
|
else
|
|
return(first);
|
|
}
|
|
return(first);
|
|
}
|
|
return(first);
|
|
}
|
|
|
|
drop(name)
|
|
char *name;
|
|
{
|
|
|
|
int firstnumber, value;
|
|
|
|
firstnumber = wordnumber;
|
|
while (wordtype[++wordnumber] == ADJS)
|
|
;
|
|
while (wordnumber<=wordcount && (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) {
|
|
value = wordvalue[wordnumber];
|
|
printf("%s:\n", objsht[value]);
|
|
if (testbit(inven,value)){
|
|
clearbit(inven,value);
|
|
carrying -= objwt[value];
|
|
encumber -= objcumber[value];
|
|
if (value == BOMB){
|
|
puts("The bomb explodes. A blinding white light and immense concussion obliterate us.");
|
|
die();
|
|
}
|
|
if (value != AMULET && value != MEDALION && value != TALISMAN)
|
|
setbit(location[position].objects,value);
|
|
else
|
|
tempwiz = 0;
|
|
time++;
|
|
if (*name == 'K')
|
|
puts("Drop kicked.");
|
|
else
|
|
printf("%s.\n", name);
|
|
}
|
|
else {
|
|
if (*name != 'K') {
|
|
printf("You aren't holding the %s.\n", objsht[value]);
|
|
if (testbit(location[position].objects,value)) {
|
|
if (*name == 'T')
|
|
puts("Kicked instead.");
|
|
else if (*name == 'G')
|
|
puts("Given anyway.");
|
|
}
|
|
} else
|
|
puts("Kicked.");
|
|
}
|
|
if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
|
|
wordnumber++;
|
|
else
|
|
return(firstnumber);
|
|
}
|
|
puts("Do what?");
|
|
return(-1);
|
|
}
|
|
|
|
takeoff()
|
|
{
|
|
wordnumber = take(wear);
|
|
return(drop("Dropped"));
|
|
}
|
|
|
|
puton()
|
|
{
|
|
wordnumber = take(location[position].objects);
|
|
return(wearit());
|
|
}
|
|
|
|
eat()
|
|
{
|
|
int firstnumber, value;
|
|
|
|
firstnumber = wordnumber;
|
|
while(wordtype[++wordnumber] == ADJS);
|
|
while(wordnumber <= wordcount){
|
|
value = wordvalue[wordnumber];
|
|
switch(value){
|
|
|
|
case -1:
|
|
puts("Eat what?");
|
|
return(firstnumber);
|
|
|
|
default:
|
|
printf("You can't eat%s%s!\n",
|
|
wordtype[wordnumber] == OBJECT &&
|
|
objsht[value]
|
|
[strlen(objsht[value]) - 1] == 's' ?
|
|
" " : " a ",
|
|
words[wordnumber]);
|
|
return(firstnumber);
|
|
|
|
case PAPAYAS:
|
|
case PINEAPPLE:
|
|
case KIWI:
|
|
case COCONUTS: /* eatable things */
|
|
case MANGO:
|
|
|
|
printf("%s:\n",objsht[value]);
|
|
if (testbit(inven,value) && time > ate - CYCLE && testbit(inven,KNIFE)){
|
|
clearbit(inven,value);
|
|
carrying -= objwt[value];
|
|
encumber -= objcumber[value];
|
|
ate = max(time,ate) + CYCLE/3;
|
|
snooze += CYCLE/10;
|
|
time++;
|
|
puts("Eaten. You can explore a little longer now.");
|
|
}
|
|
else if (time < ate - CYCLE)
|
|
puts("You're stuffed.");
|
|
else if (!testbit(inven,KNIFE))
|
|
puts("You need a knife.");
|
|
else
|
|
printf("You aren't holding the %s.\n", objsht[value]);
|
|
if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
|
|
wordnumber++;
|
|
else
|
|
return(firstnumber);
|
|
} /* end switch */
|
|
} /* end while */
|
|
return(firstnumber);
|
|
}
|