mirror of
https://git.hardenedbsd.org/hardenedbsd/HardenedBSD.git
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44b732f7dc
Pointed out by: bde
313 lines
8.9 KiB
C
313 lines
8.9 KiB
C
/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)com3.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include "externs.h"
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dig()
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{
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if (testbit(inven,SHOVEL)){
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puts("OK");
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gtime++;
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switch(position){
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case 144: /* copse near beach */
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if (!notes[DUG]){
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setbit(location[position].objects,DEADWOOD);
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setbit(location[position].objects,COMPASS);
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setbit(location[position].objects,KNIFE);
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setbit(location[position].objects,MACE);
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notes[DUG] = 1;
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}
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break;
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default:
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puts("Nothing happens.");
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}
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}
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else
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puts("You don't have a shovel.");
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}
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jump()
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{
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register int n;
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switch(position){
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default:
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puts("Nothing happens.");
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return(-1);
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case 242:
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position = 133;
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break;
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case 214:
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case 215:
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case 162:
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case 159:
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position = 145;
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break;
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case 232:
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position = 275;
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break;
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case 3:
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position = 1;
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break;
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case 172:
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position = 201;
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}
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puts("Ahhhhhhh...");
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injuries[12] = injuries[8] = injuries[7] = injuries[6] = 1;
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for (n=0; n < NUMOFOBJECTS; n++)
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if (testbit(inven,n)){
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clearbit(inven,n);
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setbit(location[position].objects,n);
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}
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carrying = 0;
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encumber = 0;
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return(0);
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}
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bury()
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{
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int value;
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if (testbit(inven,SHOVEL)){
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while(wordtype[++wordnumber] != OBJECT && wordtype[wordnumber] != NOUNS && wordnumber < wordcount);
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value = wordvalue[wordnumber];
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if (wordtype[wordnumber] == NOUNS && (testbit(location[position].objects,value) || value == BODY))
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switch(value){
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case BODY:
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wordtype[wordnumber] = OBJECT;
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if (testbit(inven,MAID) || testbit(location[position].objects,MAID))
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value = MAID;
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if (testbit(inven,DEADWOOD) || testbit(location[position].objects,DEADWOOD))
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value = DEADWOOD;
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if (testbit(inven,DEADGOD) || testbit(location[position].objects,DEADGOD))
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value = DEADGOD;
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if (testbit(inven,DEADTIME) || testbit(location[position].objects,DEADTIME))
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value = DEADTIME;
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if (testbit(inven,DEADNATIVE) || testbit(location[position].objects,DEADNATIVE))
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value = DEADNATIVE;
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break;
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case NATIVE:
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case NORMGOD:
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puts("She screams as you wrestle her into the hole.");
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case TIMER:
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power += 7;
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ego -= 10;
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case AMULET:
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case MEDALION:
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case TALISMAN:
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wordtype[wordnumber] = OBJECT;
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break;
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default:
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puts("Wha..?");
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}
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if (wordtype[wordnumber] == OBJECT && position > 88 && (testbit(inven,value) || testbit(location[position].objects,value))){
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puts("Buried.");
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if (testbit(inven,value)){
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clearbit(inven,value);
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carrying -= objwt[value];
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encumber -= objcumber[value];
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}
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clearbit(location[position].objects,value);
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switch(value){
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case MAID:
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case DEADWOOD:
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case DEADNATIVE:
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case DEADTIME:
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case DEADGOD:
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ego += 2;
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printf("The %s should rest easier now.\n",objsht[value]);
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}
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}
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else
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puts("It doesn't seem to work.");
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}
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else
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puts("You aren't holding a shovel.");
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}
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drink()
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{
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register int n;
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if (testbit(inven,POTION)){
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puts("The cool liquid runs down your throat but turns to fire and you choke.");
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puts("The heat reaches your limbs and tingles your spirit. You feel like falling");
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puts("asleep.");
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clearbit(inven, POTION);
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WEIGHT = MAXWEIGHT;
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CUMBER = MAXCUMBER;
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for (n=0; n < NUMOFINJURIES; n++)
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injuries[n] = 0;
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gtime++;
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zzz();
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}
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else
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puts("I'm not thirsty.");
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}
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shoot()
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{
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int firstnumber, value;
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register int n;
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if (!testbit(inven,LASER))
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puts("You aren't holding a blaster.");
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else {
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firstnumber = wordnumber;
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while(wordtype[++wordnumber] == ADJS);
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while(wordnumber<=wordcount && wordtype[wordnumber] == OBJECT){
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value = wordvalue[wordnumber];
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printf("%s:\n", objsht[value]);
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for (n=0; objsht[value][n]; n++);
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if (testbit(location[position].objects,value)){
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clearbit(location[position].objects,value);
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gtime++;
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printf("The %s explode%s\n",objsht[value],(objsht[value][n-1]=='s' ? (objsht[value][n-2]=='s' ? "s." : ".") : "s."));
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if (value == BOMB)
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die();
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}
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else
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printf("I dont see any %s around here.\n", objsht[value]);
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if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
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wordnumber++;
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else
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return(firstnumber);
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}
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/* special cases with their own return()'s */
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if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS){
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gtime++;
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switch(wordvalue[wordnumber]){
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case DOOR:
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switch(position){
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case 189:
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case 231:
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puts("The door is unhinged.");
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location[189].north = 231;
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location[231].south = 189;
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whichway(location[position]);
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break;
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case 30:
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puts("The wooden door splinters.");
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location[30].west = 25;
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whichway(location[position]);
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break;
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case 31:
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puts("The laser blast has no effect on the door.");
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break;
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case 20:
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puts("The blast hits the door and it explodes into flame. The magnesium burns");
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puts("so rapidly that we have no chance to escape.");
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die();
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default:
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puts("Nothing happens.");
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}
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break;
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case NORMGOD:
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if (testbit(location[position].objects,BATHGOD)){
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puts("The goddess is hit in the chest and splashes back against the rocks.");
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puts("Dark blood oozes from the charred blast hole. Her naked body floats in the");
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puts("pools and then off downstream.");
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clearbit(location[position].objects,BATHGOD);
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setbit(location[180].objects,DEADGOD);
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power += 5;
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ego -= 10;
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notes[JINXED]++;
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} else if (testbit(location[position].objects,NORMGOD)){
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puts("The blast catches the goddess in the stomach, knocking her to the ground.");
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puts("She writhes in the dirt as the agony of death taunts her.");
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puts("She has stopped moving.");
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clearbit(location[position].objects,NORMGOD);
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setbit(location[position].objects,DEADGOD);
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power += 5;
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ego -= 10;
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notes[JINXED]++;
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if (wintime)
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live();
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break;
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} else
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puts("I don't see any goddess around here.");
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break;
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case TIMER:
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if (testbit(location[position].objects,TIMER)){
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puts("The old man slumps over the bar.");
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power++;
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ego -= 2;
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notes[JINXED]++;
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clearbit(location[position].objects,TIMER);
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setbit(location[position].objects,DEADTIME);
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}
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else puts("What old timer?");
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break;
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case MAN:
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if (testbit(location[position].objects,MAN)){
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puts("The man falls to the ground with blood pouring all over his white suit.");
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puts("Your fantasy is over.");
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die();
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}
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else puts("What man?");
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break;
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case NATIVE:
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if (testbit(location[position].objects,NATIVE)){
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puts("The girl is blown backwards several feet and lies in a pool of blood.");
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clearbit(location[position].objects,NATIVE);
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setbit(location[position].objects,DEADNATIVE);
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power += 5;
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ego -= 2;
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notes[JINXED]++;
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} else puts("There is no girl here.");
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break;
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case -1:
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puts("Shoot what?");
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break;
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default:
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printf("You can't shoot the %s.\n",objsht[wordvalue[wordnumber]]);
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}
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}
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else puts("You must be a looney.");
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}
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return(firstnumber);
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}
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