mirror of
https://git.hardenedbsd.org/hardenedbsd/HardenedBSD.git
synced 2024-11-25 01:55:19 +01:00
c52e467e03
need for it), change definition of setbit() macro and friends to be compatible with <sys/param.h>. The bugs were discovered and fixed as a result of the FreeBSD code audit. Submitted by: Aaron Bornstein <aaronb@j51.com>, Mark Huizer <xaa@stack.nl>
269 lines
8.2 KiB
C
269 lines
8.2 KiB
C
/*
|
|
* Copyright (c) 1983, 1993
|
|
* The Regents of the University of California. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. All advertising materials mentioning features or use of this software
|
|
* must display the following acknowledgement:
|
|
* This product includes software developed by the University of
|
|
* California, Berkeley and its contributors.
|
|
* 4. Neither the name of the University nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifndef lint
|
|
static char sccsid[] = "@(#)com7.c 8.1 (Berkeley) 5/31/93";
|
|
#endif /* not lint */
|
|
|
|
#include "externs.h"
|
|
|
|
fight(enemy,strength)
|
|
int enemy,strength;
|
|
{
|
|
int lifeline = 0;
|
|
int hurt;
|
|
char auxbuf[LINELENGTH];
|
|
char *next;
|
|
int i;
|
|
int exhaustion;
|
|
|
|
fighton:
|
|
gtime++;
|
|
snooze -= 5;
|
|
if (snooze > gtime)
|
|
exhaustion = CYCLE/(snooze - gtime);
|
|
else {
|
|
puts("You collapse exhausted, and he pulverizes your skull.");
|
|
die();
|
|
}
|
|
if (snooze - gtime < 20)
|
|
puts("You look tired! I hope you're able to fight.");
|
|
next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
|
|
for (i=0; next && i < 10; i++)
|
|
next = getword(next, words[i], -1);
|
|
parse();
|
|
switch(wordvalue[wordnumber]){
|
|
|
|
case KILL:
|
|
case SMITE:
|
|
if (testbit(inven,TWO_HANDED))
|
|
hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion;
|
|
else if (testbit(inven,SWORD) || testbit(inven, BROAD))
|
|
hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion;
|
|
else if (testbit(inven,KNIFE) || testbit(inven,MALLET) || testbit(inven,CHAIN) || testbit(inven,MACE) || testbit(inven,HALBERD))
|
|
hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion;
|
|
else
|
|
hurt = rnd(7) - encumber;
|
|
if (hurt < 5)
|
|
switch(rnd(3)){
|
|
|
|
case 0:
|
|
puts("You swung wide and missed.");
|
|
break;
|
|
case 1:
|
|
puts("He checked your blow. CLASH! CLANG!");
|
|
break;
|
|
case 2:
|
|
puts("His filthy tunic hangs by one less thread.");
|
|
break;
|
|
}
|
|
else if (hurt < 10){
|
|
switch(rnd(3)){
|
|
case 0:
|
|
puts("He's bleeding.");
|
|
break;
|
|
case 1:
|
|
puts("A trickle of blood runs down his face.");
|
|
break;
|
|
case 2:
|
|
puts("A huge purple bruise is forming on the side of his face.");
|
|
break;
|
|
}
|
|
lifeline++;
|
|
}
|
|
else if (hurt < 20){
|
|
switch(rnd(3)){
|
|
case 0:
|
|
puts("He staggers back quavering.");
|
|
break;
|
|
case 1:
|
|
puts("He jumps back with his hand over the wound.");
|
|
break;
|
|
case 2:
|
|
puts("His shirt falls open with a swath across the chest.");
|
|
break;
|
|
}
|
|
lifeline += 5;
|
|
}
|
|
else if (hurt < 30){
|
|
switch(rnd(3)){
|
|
case 0:
|
|
printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right"));
|
|
break;
|
|
case 1:
|
|
puts("The steel bites home and scrapes along his ribs.");
|
|
break;
|
|
case 2:
|
|
puts("You pierce him, and his breath hisses through clenched teeth.");
|
|
break;
|
|
}
|
|
lifeline += 10;
|
|
}
|
|
else if (hurt < 40){
|
|
switch(rnd(3)){
|
|
case 0:
|
|
puts("You smite him to the ground.");
|
|
if (strength - lifeline > 20)
|
|
puts("But in a flurry of steel he regains his feet!");
|
|
break;
|
|
case 1:
|
|
puts("The force of your blow sends him to his knees.");
|
|
puts("His arm swings lifeless at his side.");
|
|
break;
|
|
case 2:
|
|
puts("Clutching his blood drenched shirt, he collapses stunned.");
|
|
break;
|
|
}
|
|
lifeline += 20;
|
|
}
|
|
else {
|
|
switch(rnd(3)){
|
|
case 0:
|
|
puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
|
|
break;
|
|
case 1:
|
|
puts("You shatter his upheld arm in a spray of blood. The blade continues deep");
|
|
puts("into his back, severing the spinal cord.");
|
|
lifeline += 25;
|
|
break;
|
|
case 2:
|
|
puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
|
|
lifeline += 25;
|
|
break;
|
|
}
|
|
lifeline += 30;
|
|
}
|
|
break;
|
|
|
|
case BACK:
|
|
if (enemy == DARK && lifeline > strength * 0.33){
|
|
puts("He throws you back against the rock and pummels your face.");
|
|
if (testbit(inven,AMULET) || testbit(wear,AMULET)){
|
|
printf("Lifting the amulet from you, ");
|
|
if (testbit(inven,MEDALION) || testbit(wear,MEDALION)){
|
|
puts("his power grows and the walls of\nthe earth tremble.");
|
|
puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
|
|
puts("The planet is consumed by darkness.");
|
|
die();
|
|
}
|
|
if (testbit(inven,AMULET)){
|
|
clearbit(inven,AMULET);
|
|
carrying -= objwt[AMULET];
|
|
encumber -= objcumber[AMULET];
|
|
}
|
|
else
|
|
clearbit(wear,AMULET);
|
|
puts("he flees down the dark caverns.");
|
|
clearbit(location[position].objects,DARK);
|
|
injuries[SKULL] = 1;
|
|
followfight = gtime;
|
|
return (0);
|
|
}
|
|
else{
|
|
puts("I'm afraid you have been killed.");
|
|
die();
|
|
}
|
|
}
|
|
else{
|
|
puts("You escape stunned and disoriented from the fight.");
|
|
puts("A victorious bellow echoes from the battlescene.");
|
|
if (back && position != back)
|
|
move(back,BACK);
|
|
else if (ahead &&position != ahead)
|
|
move(ahead,AHEAD);
|
|
else if (left && position != left)
|
|
move(left,LEFT);
|
|
else if (right && position != right)
|
|
move(right,RIGHT);
|
|
else
|
|
move(location[position].down,AHEAD);
|
|
return(0);
|
|
}
|
|
|
|
case SHOOT:
|
|
if (testbit(inven,LASER)){
|
|
if (strength - lifeline <= 50){
|
|
printf("The %s took a direct hit!\n",objsht[enemy]);
|
|
lifeline += 50;
|
|
}
|
|
else {
|
|
puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
|
|
clearbit(inven,LASER);
|
|
setbit(location[position].objects,LASER);
|
|
carrying -= objwt[LASER];
|
|
encumber -= objcumber[LASER];
|
|
}
|
|
}
|
|
else
|
|
puts("Unfortunately, you don't have a blaster handy.");
|
|
break;
|
|
|
|
case DROP:
|
|
case DRAW:
|
|
cypher();
|
|
gtime--;
|
|
break;
|
|
|
|
default:
|
|
puts("You don't have a chance, he is too quick.");
|
|
break;
|
|
|
|
}
|
|
if (lifeline >= strength){
|
|
printf("You have killed the %s.\n", objsht[enemy]);
|
|
if (enemy == ELF || enemy == DARK)
|
|
puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
|
|
clearbit(location[position].objects,enemy);
|
|
power += 2;
|
|
notes[JINXED]++;
|
|
return(0);
|
|
}
|
|
puts("He attacks...");
|
|
/* some embellisments */
|
|
hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(wear,HELM) != 0);
|
|
hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0);
|
|
hurt = hurt < 0 ? 0 : hurt;
|
|
hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES -1 : hurt;
|
|
if (!injuries[hurt]){
|
|
injuries[hurt] = 1;
|
|
printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
|
|
}
|
|
else
|
|
puts("You emerge unscathed.");
|
|
if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
|
|
puts("I'm afraid you have suffered fatal injuries.");
|
|
die();
|
|
}
|
|
goto fighton;
|
|
}
|