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057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
76 lines
3.4 KiB
C
76 lines
3.4 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)extern.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "robots.h"
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bool Dead; /* Player is now dead */
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bool Full_clear = TRUE; /* Lots of junk for init_field to clear */
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bool Jump = FALSE; /* Jump while running, counting, or waiting */
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bool Newscore; /* There was a new score added */
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#ifdef FANCY
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bool Pattern_roll = FALSE; /* Auto play for YHBJNLUK pattern */
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#endif
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bool Real_time = FALSE; /* Play in real time? */
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bool Running = FALSE; /* Currently in the middle of a run */
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#ifdef FANCY
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bool Stand_still = FALSE; /* Auto play for standing still pattern */
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#endif
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bool Teleport = FALSE; /* Teleport automatically when player must */
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bool Waiting; /* Player is waiting for end */
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bool Was_bonus = FALSE; /* Was a bonus last level */
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char Cnt_move; /* Command which has preceded the count */
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char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itslef */
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char *Next_move; /* Next move to be used in the pattern */
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char *Move_list = "YHBJNLUK";/* List of moves in the pattern */
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char Run_ch; /* Character for the direction we are running */
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int Count = 0; /* Command count */
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int Level; /* Current level */
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int Num_robots; /* Number of robots left */
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int Num_scores; /* Number of scores posted */
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int Score; /* Current score */
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int Start_level = 1; /* Level on which to start */
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int Wait_bonus; /* bonus for waiting */
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COORD Max; /* Max area robots take up */
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COORD Min; /* Min area robots take up */
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COORD My_pos; /* Player's current position */
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COORD Robots[MAXROBOTS]; /* Robots' current positions */
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jmp_buf End_move; /* Jump to on Real_time */
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