HardenedBSD/share/examples/libvgl/demo.c
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123 lines
4.3 KiB
C

/*-
* SPDX-License-Identifier: BSD-2-Clause
*
* Copyright (c) 1991-1997 Søren Schmidt
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer
* in this position and unchanged.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <sys/types.h>
#include <sys/fbio.h>
#include <sys/kbio.h>
#include <sys/consio.h>
#include <vgl.h>
int
main(int argc, char **argv)
{
int y, xsize, ysize, i,j;
VGLBitmap *tmp;
// set graphics mode, here 320x240 256 colors
// supported modes are (from <sys/consio.h>):
// SW_VGA_CG320: std VGA 320x200 256 colors
// SW_VGA_MODEX: Modex VGA 320x240 256 colors
// SW_VGA_VG640: std VGA 640x480 16 colors
VGLInit(SW_VGA_MODEX);
// initialize mouse and show pointer
VGLMouseInit(VGL_MOUSESHOW);
// VGLDisplay is a ptr to a struct Bitmap defined and initialized by
// libvgl. The Bitmap points directly to screen memory etc.
xsize=VGLDisplay->Xsize;
ysize=VGLDisplay->Ysize;
// alloc a new bitmap
tmp = VGLBitmapCreate(MEMBUF, 256, 256, NULL);
VGLBitmapAllocateBits(tmp);
VGLClear(tmp, 0);
// fill the screen with colored lines
for (y=0; y<ysize; y++)
VGLLine(VGLDisplay, 0, y, xsize-1, y, y/2 % 256);
// draw some lines and circles just to show off
VGLLine(VGLDisplay, 0, 0, xsize-1, ysize-1, 63);
VGLLine(VGLDisplay, 0, ysize-1, xsize-1, 0, 63);
VGLLine(VGLDisplay, 0, 0, 0, ysize-1, 63);
VGLLine(VGLDisplay, xsize-1, 0, xsize-1, ysize-1, 63);
VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63);
VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0);
// some text is also useful
VGLBitmapString(VGLDisplay, 100,100,
"This is text", 63, 0, 0, VGL_DIR_RIGHT);
sleep(2);
VGLBitmapString(VGLDisplay, 100,100,
"This is text", 63, 0, 0, VGL_DIR_UP);
sleep(2);
VGLBitmapString(VGLDisplay, 100,100,
"This is text", 63, 0, 0, VGL_DIR_LEFT);
sleep(2);
VGLBitmapString(VGLDisplay, 100,100,
"This is text", 63, 0, 0, VGL_DIR_DOWN);
sleep(2);
// now show some simple bitblit
for (i=0; i<256; i++)
for (j=0; j<256; j++)
tmp->Bitmap[i+256*j] = i%16;
VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 0, 0, 128, 128);
for (i=0; i<256; i++)
for (j=0; j<256; j++)
tmp->Bitmap[i+256*j] = j%16;
VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 3, 128, 128, 128);
sleep(2);
VGLBitmapCopy(VGLDisplay, 237, 311, tmp, 64, 64, 128, 128);
VGLBitmapCopy(tmp, 32, 32, VGLDisplay, 400, 128, 128, 128);
sleep(2);
VGLBitmapCopy(VGLDisplay, 300, 300, VGLDisplay, 500, 128, 128, 128);
sleep(5);
i=0;
// loop around drawing and copying
while (++i) {
VGLBitmapCopy(VGLDisplay, rand()%xsize, rand()%ysize,
VGLDisplay, rand()%xsize, rand()%ysize,
rand()%xsize, rand()%ysize);
VGLLine(VGLDisplay, rand()%xsize, rand()%ysize,
rand()%xsize, rand()%ysize, rand()%256);
VGLEllipse(VGLDisplay, rand()%xsize, rand()%ysize,
rand()%xsize/2, rand()%ysize/2, rand()%256);
rand();
if (i > 1000) break;
}
// restore screen to its original mode
VGLEnd();
return 0;
}