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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
197 lines
4.8 KiB
C
197 lines
4.8 KiB
C
/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)pl_6.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include "player.h"
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repair()
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{
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char c;
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register char *repairs;
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register struct shipspecs *ptr = mc;
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register int count;
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#define FIX(x, m) (m - ptr->x > count \
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? (ptr->x += count, count = 0) : (count -= m - ptr->x, ptr->x = m))
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if (repaired || loaded || fired || changed || turned()) {
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Signal("No hands free to repair", (struct ship *)0);
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return;
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}
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c = sgetch("Repair (hull, guns, rigging)? ", (struct ship *)0, 1);
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switch (c) {
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case 'h':
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repairs = &mf->RH;
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break;
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case 'g':
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repairs = &mf->RG;
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break;
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case 'r':
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repairs = &mf->RR;
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break;
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default:
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Signal("Avast heaving!", (struct ship *)0);
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return;
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}
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if (++*repairs >= 3) {
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count = 2;
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switch (c) {
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case 'h': {
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int max = ptr->guns/4;
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if (ptr->hull < max) {
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FIX(hull, max);
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Write(W_HULL, ms, 0, ptr->hull, 0, 0, 0);
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}
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break;
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}
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case 'g':
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if (ptr->gunL < ptr->gunR) {
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int max = ptr->guns/5 - ptr->carL;
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if (ptr->gunL < max) {
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FIX(gunL, max);
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Write(W_GUNL, ms, 0, ptr->gunL,
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ptr->carL, 0, 0);
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}
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} else {
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int max = ptr->guns/5 - ptr->carR;
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if (ptr->gunR < max) {
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FIX(gunR, max);
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Write(W_GUNR, ms, 0, ptr->gunR,
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ptr->carR, 0, 0);
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}
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}
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break;
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case 'r':
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#define X 2
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if (ptr->rig4 >= 0 && ptr->rig4 < X) {
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FIX(rig4, X);
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Write(W_RIG4, ms, 0, ptr->rig4, 0, 0, 0);
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}
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if (count && ptr->rig3 < X) {
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FIX(rig3, X);
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Write(W_RIG3, ms, 0, ptr->rig3, 0, 0, 0);
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}
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if (count && ptr->rig2 < X) {
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FIX(rig2, X);
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Write(W_RIG2, ms, 0, ptr->rig2, 0, 0, 0);
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}
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if (count && ptr->rig1 < X) {
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FIX(rig1, X);
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Write(W_RIG1, ms, 0, ptr->rig1, 0, 0, 0);
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}
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break;
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}
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if (count == 2) {
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Signal("Repairs completed.", (struct ship *)0);
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*repairs = 2;
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} else {
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*repairs = 0;
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blockalarm();
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draw_stat();
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unblockalarm();
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}
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}
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blockalarm();
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draw_slot();
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unblockalarm();
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repaired = 1;
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}
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turned()
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{
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register char *p;
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for (p = movebuf; *p; p++)
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if (*p == 'r' || *p == 'l')
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return 1;
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return 0;
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}
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loadplayer()
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{
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char c;
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register loadL, loadR, ready, load;
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if (!mc->crew3) {
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Signal("Out of crew", (struct ship *)0);
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return;
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}
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loadL = mf->loadL;
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loadR = mf->loadR;
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if (!loadL && !loadR) {
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c = sgetch("Load which broadside (left or right)? ",
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(struct ship *)0, 1);
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if (c == 'r')
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loadL = 1;
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else
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loadR = 1;
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}
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if (!loadL && loadR || loadL && !loadR) {
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c = sgetch("Reload with (round, double, chain, grape)? ",
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(struct ship *)0, 1);
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switch (c) {
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case 'r':
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load = L_ROUND;
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ready = 0;
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break;
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case 'd':
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load = L_DOUBLE;
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ready = R_DOUBLE;
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break;
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case 'c':
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load = L_CHAIN;
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ready = 0;
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break;
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case 'g':
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load = L_GRAPE;
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ready = 0;
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break;
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default:
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Signal("Broadside not loaded.",
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(struct ship *)0);
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return;
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}
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if (!loadR) {
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mf->loadR = load;
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mf->readyR = ready|R_LOADING;
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} else {
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mf->loadL = load;
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mf->readyL = ready|R_LOADING;
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}
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loaded = 1;
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}
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}
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