HardenedBSD/games/sail/dr_1.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

462 lines
11 KiB
C

/*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)dr_1.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
#include "driver.h"
unfoul()
{
register struct ship *sp;
struct ship *to;
register int nat;
register i;
foreachship(sp) {
if (sp->file->captain[0])
continue;
nat = capship(sp)->nationality;
foreachship(to) {
if (nat != capship(to)->nationality &&
!toughmelee(sp, to, 0, 0))
continue;
for (i = fouled2(sp, to); --i >= 0;)
if (die() <= 2)
cleanfoul(sp, to, 0);
}
}
}
boardcomp()
{
int crew[3];
register struct ship *sp, *sq;
foreachship(sp) {
if (*sp->file->captain)
continue;
if (sp->file->dir == 0)
continue;
if (sp->file->struck || sp->file->captured != 0)
continue;
if (!snagged(sp))
continue;
crew[0] = sp->specs->crew1 != 0;
crew[1] = sp->specs->crew2 != 0;
crew[2] = sp->specs->crew3 != 0;
foreachship(sq) {
if (!Xsnagged2(sp, sq))
continue;
if (meleeing(sp, sq))
continue;
if (!sq->file->dir
|| sp->nationality == capship(sq)->nationality)
continue;
switch (sp->specs->class - sq->specs->class) {
case -3: case -4: case -5:
if (crew[0]) {
/* OBP */
sendbp(sp, sq, crew[0]*100, 0);
crew[0] = 0;
} else if (crew[1]){
/* OBP */
sendbp(sp, sq, crew[1]*10, 0);
crew[1] = 0;
}
break;
case -2:
if (crew[0] || crew[1]) {
/* OBP */
sendbp(sp, sq, crew[0]*100+crew[1]*10,
0);
crew[0] = crew[1] = 0;
}
break;
case -1: case 0: case 1:
if (crew[0]) {
/* OBP */
sendbp(sp, sq, crew[0]*100+crew[1]*10,
0);
crew[0] = crew[1] = 0;
}
break;
case 2: case 3: case 4: case 5:
/* OBP */
sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
0);
crew[0] = crew[1] = crew[2] = 0;
break;
}
}
}
}
fightitout(from, to, key)
struct ship *from, *to;
int key;
{
struct ship *fromcap, *tocap;
int crewfrom[3], crewto[3], menfrom, mento;
int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
int topoints;
int index, totalfrom = 0, totalto = 0;
int count;
char message[60];
menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
mento = mensent(to, from, crewto, &tocap, &pcto, 0);
if (fromcap == 0)
fromcap = from;
if (tocap == 0)
tocap = to;
if (key) {
if (!menfrom) { /* if crew surprised */
if (fromcap == from)
menfrom = from->specs->crew1
+ from->specs->crew2
+ from->specs->crew3;
else
menfrom = from->file->pcrew;
} else {
menfrom *= 2; /* DBP's fight at an advantage */
}
}
fromstrength = menfrom * fromcap->specs->qual;
strengthto = mento * tocap->specs->qual;
for (count = 0;
(fromstrength < strengthto * 3 && strengthto < fromstrength * 3
|| fromstrength == -1) && count < 4;
count++) {
index = fromstrength/10;
if (index > 8)
index = 8;
toinjured = MT[index][2 - die() / 3];
totalto += toinjured;
index = strengthto/10;
if (index > 8)
index = 8;
frominjured = MT[index][2 - die() / 3];
totalfrom += frominjured;
menfrom -= frominjured;
mento -= toinjured;
fromstrength = menfrom * fromcap->specs->qual;
strengthto = mento * tocap->specs->qual;
}
if (fromstrength >= strengthto * 3 || count == 4) {
unboard(to, from, 0);
subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
subtract(to, totalto, crewto, tocap, pcto);
makesignal(from, "boarders from %s repelled", to);
(void) sprintf(message, "killed in melee: %d. %s: %d",
totalto, from->shipname, totalfrom);
Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0);
if (key)
return 1;
} else if (strengthto >= fromstrength * 3) {
unboard(from, to, 0);
subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
subtract(to, totalto, crewto, tocap, pcto);
if (key) {
if (fromcap != from)
Write(W_POINTS, fromcap, 0,
fromcap->file->points -
from->file->struck
? from->specs->pts
: 2 * from->specs->pts,
0, 0, 0);
/* ptr1 points to the shipspec for the ship that was just unboarded.
I guess that what is going on here is that the pointer is multiplied
or something. */
Write(W_CAPTURED, from, 0, to->file->index, 0, 0, 0);
topoints = 2 * from->specs->pts + to->file->points;
if (from->file->struck)
topoints -= from->specs->pts;
Write(W_POINTS, to, 0, topoints, 0, 0, 0);
mento = crewto[0] ? crewto[0] : crewto[1];
if (mento) {
subtract(to, mento, crewto, tocap, pcto);
subtract(from, - mento, crewfrom, to, 0);
}
(void) sprintf(message, "captured by the %s!",
to->shipname);
Write(W_SIGNAL, from, 1, (int) message, 0, 0, 0);
(void) sprintf(message, "killed in melee: %d. %s: %d",
totalto, from->shipname, totalfrom);
Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0);
mento = 0;
return 0;
}
}
return 0;
}
resolve()
{
int thwart;
register struct ship *sp, *sq;
foreachship(sp) {
if (sp->file->dir == 0)
continue;
for (sq = sp + 1; sq < ls; sq++)
if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
(void) fightitout(sp, sq, 0);
thwart = 2;
foreachship(sq) {
if (sq->file->dir && meleeing(sq, sp))
thwart = fightitout(sp, sq, 1);
if (!thwart)
break;
}
if (!thwart) {
foreachship(sq) {
if (sq->file->dir && meleeing(sq, sp))
unboard(sq, sp, 0);
unboard(sp, sq, 0);
}
unboard(sp, sp, 1);
} else if (thwart == 2)
unboard(sp, sp, 1);
}
}
compcombat()
{
register n;
register struct ship *sp;
struct ship *closest;
int crew[3], men = 0, target, temp;
int r, guns, ready, load, car;
int index, rakehim, sternrake;
int shootat, hit;
foreachship(sp) {
if (sp->file->captain[0] || sp->file->dir == 0)
continue;
crew[0] = sp->specs->crew1;
crew[1] = sp->specs->crew2;
crew[2] = sp->specs->crew3;
for (n = 0; n < 3; n++) {
if (sp->file->OBP[n].turnsent)
men += sp->file->OBP[n].mensent;
}
for (n = 0; n < 3; n++) {
if (sp->file->DBP[n].turnsent)
men += sp->file->DBP[n].mensent;
}
if (men){
crew[0] = men/100 ? 0 : crew[0] != 0;
crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
crew[2] = men%10 ? 0 : crew[2] != 0;
}
for (r = 0; r < 2; r++) {
if (!crew[2])
continue;
if (sp->file->struck)
continue;
if (r) {
ready = sp->file->readyR;
guns = sp->specs->gunR;
car = sp->specs->carR;
} else {
ready = sp->file->readyL;
guns = sp->specs->gunL;
car = sp->specs->carL;
}
if (!guns && !car)
continue;
if ((ready & R_LOADED) == 0)
continue;
closest = closestenemy(sp, r ? 'r' : 'l', 0);
if (closest == 0)
continue;
if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
continue;
if (closest->file->struck)
continue;
target = range(sp, closest);
if (target > 10)
continue;
if (!guns && target >= 3)
continue;
load = L_ROUND;
if (target == 1 && sp->file->loadwith == L_GRAPE)
load = L_GRAPE;
if (target <= 3 && closest->file->FS)
load = L_CHAIN;
if (target == 1 && load != L_GRAPE)
load = L_DOUBLE;
if (load > L_CHAIN && target < 6)
shootat = HULL;
else
shootat = RIGGING;
rakehim = gunsbear(sp, closest)
&& !gunsbear(closest, sp);
temp = portside(closest, sp, 1)
- closest->file->dir + 1;
if (temp < 1)
temp += 8;
if (temp > 8)
temp -= 8;
sternrake = temp > 4 && temp < 6;
index = guns;
if (target < 3)
index += car;
index = (index - 1) / 3;
index = index > 8 ? 8 : index;
if (!rakehim)
hit = HDT[index][target-1];
else
hit = HDTrake[index][target-1];
if (rakehim && sternrake)
hit++;
hit += QUAL[index][capship(sp)->specs->qual - 1];
for (n = 0; n < 3 && sp->file->captured == 0; n++)
if (!crew[n])
if (index <= 5)
hit--;
else
hit -= 2;
if (ready & R_INITIAL) {
if (!r)
sp->file->readyL &= ~R_INITIAL;
else
sp->file->readyR &= ~R_INITIAL;
if (index <= 3)
hit++;
else
hit += 2;
}
if (sp->file->captured != 0)
if (index <= 1)
hit--;
else
hit -= 2;
hit += AMMO[index][load - 1];
temp = sp->specs->class;
if ((temp >= 5 || temp == 1) && windspeed == 5)
hit--;
if (windspeed == 6 && temp == 4)
hit -= 2;
if (windspeed == 6 && temp <= 3)
hit--;
if (hit >= 0) {
if (load != L_GRAPE)
hit = hit > 10 ? 10 : hit;
table(shootat, load, hit, closest, sp, die());
}
}
}
}
next()
{
if (++turn % 55 == 0)
if (alive)
alive = 0;
else
people = 0;
if (people <= 0 || windspeed == 7) {
register struct ship *s;
struct ship *bestship;
float net, best = 0.0;
foreachship(s) {
if (*s->file->captain)
continue;
net = (float)s->file->points / s->specs->pts;
if (net > best) {
best = net;
bestship = s;
}
}
if (best > 0.0) {
char *p = getenv("WOTD");
if (p == 0)
p = "Driver";
if (islower(*p))
*p = toupper(*p);
(void) strncpy(bestship->file->captain, p,
sizeof bestship->file->captain);
bestship->file->captain
[sizeof bestship->file->captain - 1] = 0;
log(bestship);
}
return -1;
}
Write(W_TURN, SHIP(0), 0, turn, 0, 0, 0);
if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
switch (die()) {
case 1:
winddir = 1;
break;
case 2:
break;
case 3:
winddir++;
break;
case 4:
winddir--;
break;
case 5:
winddir += 2;
break;
case 6:
winddir -= 2;
break;
}
if (winddir > 8)
winddir -= 8;
if (winddir < 1)
winddir += 8;
if (windspeed)
switch (die()) {
case 1:
case 2:
windspeed--;
break;
case 5:
case 6:
windspeed++;
break;
}
else
windspeed++;
Write(W_WIND, SHIP(0), 0, winddir, windspeed, 0, 0);
}
return 0;
}