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b3e7694832
Remove /^\s*\*\n \*\s+\$FreeBSD\$$\n/
162 lines
5.6 KiB
C
162 lines
5.6 KiB
C
/*-
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Copyright (c) 1991-1997 Søren Schmidt
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer
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* in this position and unchanged.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _VGL_H_
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#define _VGL_H_
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#include <stdlib.h>
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#include <unistd.h>
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#include <string.h>
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#include <machine/cpufunc.h>
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typedef unsigned char byte;
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typedef struct {
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byte Type;
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int Xsize, Ysize;
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int VXsize, VYsize;
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int Xorigin, Yorigin;
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byte *Bitmap;
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int PixelBytes;
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} VGLBitmap;
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#define VGLBITMAP_INITIALIZER(t, x, y, bits) \
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{ (t), (x), (y), (x), (y), 0, 0, (bits), -1 }
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/*
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* Defined Type's
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*/
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#define MEMBUF 0
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#define VIDBUF4 1
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#define VIDBUF8 2
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#define VIDBUF8X 3
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#define VIDBUF8S 4
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#define VIDBUF4S 5
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#define VIDBUF16 6 /* Direct Color linear buffer */
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#define VIDBUF24 7 /* Direct Color linear buffer */
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#define VIDBUF32 8 /* Direct Color linear buffer */
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#define VIDBUF16S 9 /* Direct Color segmented buffer */
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#define VIDBUF24S 10 /* Direct Color segmented buffer */
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#define VIDBUF32S 11 /* Direct Color segmented buffer */
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#define NOBUF 255
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typedef struct VGLText {
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byte Width, Height;
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byte *BitmapArray;
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} VGLText;
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typedef struct VGLObject {
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int Id;
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int Type;
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int Status;
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int Xpos, Ypos;
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int Xhot, Yhot;
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VGLBitmap *Image;
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VGLBitmap *Mask;
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int (*CallBackFunction)();
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} VGLObject;
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#define MOUSE_IMG_SIZE 16
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#define VGL_MOUSEHIDE 0
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#define VGL_MOUSESHOW 1
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#define VGL_MOUSEFREEZE 0
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#define VGL_MOUSEUNFREEZE 1
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#define VGL_DIR_RIGHT 0
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#define VGL_DIR_UP 1
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#define VGL_DIR_LEFT 2
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#define VGL_DIR_DOWN 3
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#define VGL_RAWKEYS 1
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#define VGL_CODEKEYS 2
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#define VGL_XLATEKEYS 3
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extern video_adapter_info_t VGLAdpInfo;
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extern video_info_t VGLModeInfo;
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extern VGLBitmap *VGLDisplay;
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extern VGLBitmap VGLVDisplay;
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extern byte *VGLBuf;
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/*
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* Prototypes
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*/
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/* bitmap.c */
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int __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
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int VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
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VGLBitmap *VGLBitmapCreate(int type, int xsize, int ysize, byte *bits);
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void VGLBitmapDestroy(VGLBitmap *object);
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int VGLBitmapAllocateBits(VGLBitmap *object);
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void VGLBitmapCvt(VGLBitmap *src, VGLBitmap *dst);
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/* keyboard.c */
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int VGLKeyboardInit(int mode);
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void VGLKeyboardEnd(void);
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int VGLKeyboardGetCh(void);
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/* main.c */
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void VGLEnd(void);
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int VGLInit(int mode);
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void VGLCheckSwitch(void);
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int VGLSetVScreenSize(VGLBitmap *object, int VXsize, int VYsize);
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int VGLPanScreen(VGLBitmap *object, int x, int y);
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int VGLSetSegment(unsigned int offset);
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/* mouse.c */
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int __VGLMouseMode(int mode);
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void VGLMouseMode(int mode);
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void VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask);
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void VGLMouseSetStdImage(void);
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int VGLMouseInit(int mode);
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void VGLMouseRestore(void);
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int VGLMouseStatus(int *x, int *y, char *buttons);
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void VGLMouseFreeze(void);
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int VGLMouseFreezeXY(int x, int y);
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void VGLMouseMerge(int x, int y, int width, byte *line);
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int VGLMouseOverlap(int x, int y, int width, int hight);
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void VGLMouseUnFreeze(void);
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/* simple.c */
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void VGLSetXY(VGLBitmap *object, int x, int y, u_long color);
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u_long VGLGetXY(VGLBitmap *object, int x, int y);
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void VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color);
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void VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color);
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void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color);
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void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color);
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void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color);
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void VGLClear(VGLBitmap *object, u_long color);
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u_long VGLrgb332ToNative(byte c);
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void VGLRestoreBlank(void);
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void VGLRestoreBorder(void);
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void VGLRestorePalette(void);
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void VGLSavePalette(void);
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void VGLSetPalette(byte *red, byte *green, byte *blue);
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void VGLSetPaletteIndex(byte color, byte red, byte green, byte blue);
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void VGLSetBorder(byte color);
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void VGLBlankDisplay(int blank);
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/* text.c */
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int VGLTextSetFontFile(char *filename);
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void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, u_long fgcol, u_long bgcol, int fill, int dir);
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void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, u_long fgcol, u_long bgcol, int fill, int dir);
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#endif /* !_VGL_H_ */
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