mirror of
https://git.hardenedbsd.org/hardenedbsd/HardenedBSD.git
synced 2024-12-21 08:24:10 +01:00
704 lines
20 KiB
C
704 lines
20 KiB
C
/* GNU Objective C Runtime class related functions
|
|
Copyright (C) 1993, 1995, 1996, 1997, 2001, 2002
|
|
Free Software Foundation, Inc.
|
|
Contributed by Kresten Krab Thorup and Dennis Glatting.
|
|
|
|
Lock-free class table code designed and written from scratch by
|
|
Nicola Pero, 2001.
|
|
|
|
This file is part of GCC.
|
|
|
|
GCC is free software; you can redistribute it and/or modify it under the
|
|
terms of the GNU General Public License as published by the Free Software
|
|
Foundation; either version 2, or (at your option) any later version.
|
|
|
|
GCC is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
|
details.
|
|
|
|
You should have received a copy of the GNU General Public License along with
|
|
GCC; see the file COPYING. If not, write to the Free Software
|
|
Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
|
|
|
|
/* As a special exception, if you link this library with files compiled with
|
|
GCC to produce an executable, this does not cause the resulting executable
|
|
to be covered by the GNU General Public License. This exception does not
|
|
however invalidate any other reasons why the executable file might be
|
|
covered by the GNU General Public License. */
|
|
|
|
/*
|
|
The code in this file critically affects class method invocation
|
|
speed. This long preamble comment explains why, and the issues
|
|
involved.
|
|
|
|
|
|
One of the traditional weaknesses of the GNU Objective-C runtime is
|
|
that class method invocations are slow. The reason is that when you
|
|
write
|
|
|
|
array = [NSArray new];
|
|
|
|
this gets basically compiled into the equivalent of
|
|
|
|
array = [(objc_get_class ("NSArray")) new];
|
|
|
|
objc_get_class returns the class pointer corresponding to the string
|
|
`NSArray'; and because of the lookup, the operation is more
|
|
complicated and slow than a simple instance method invocation.
|
|
|
|
Most high performance Objective-C code (using the GNU Objc runtime)
|
|
I had the opportunity to read (or write) work around this problem by
|
|
caching the class pointer:
|
|
|
|
Class arrayClass = [NSArray class];
|
|
|
|
... later on ...
|
|
|
|
array = [arrayClass new];
|
|
array = [arrayClass new];
|
|
array = [arrayClass new];
|
|
|
|
In this case, you always perform a class lookup (the first one), but
|
|
then all the [arrayClass new] methods run exactly as fast as an
|
|
instance method invocation. It helps if you have many class method
|
|
invocations to the same class.
|
|
|
|
The long-term solution to this problem would be to modify the
|
|
compiler to output tables of class pointers corresponding to all the
|
|
class method invocations, and to add code to the runtime to update
|
|
these tables - that should in the end allow class method invocations
|
|
to perform precisely as fast as instance method invocations, because
|
|
no class lookup would be involved. I think the Apple Objective-C
|
|
runtime uses this technique. Doing this involves synchronized
|
|
modifications in the runtime and in the compiler.
|
|
|
|
As a first medicine to the problem, I [NP] have redesigned and
|
|
rewritten the way the runtime is performing class lookup. This
|
|
doesn't give as much speed as the other (definitive) approach, but
|
|
at least a class method invocation now takes approximately 4.5 times
|
|
an instance method invocation on my machine (it would take approx 12
|
|
times before the rewriting), which is a lot better.
|
|
|
|
One of the main reason the new class lookup is so faster is because
|
|
I implemented it in a way that can safely run multithreaded without
|
|
using locks - a so-called `lock-free' data structure. The atomic
|
|
operation is pointer assignment. The reason why in this problem
|
|
lock-free data structures work so well is that you never remove
|
|
classes from the table - and the difficult thing with lock-free data
|
|
structures is freeing data when is removed from the structures. */
|
|
|
|
#include "runtime.h" /* the kitchen sink */
|
|
#include "sarray.h"
|
|
|
|
#include <objc/objc.h>
|
|
#include <objc/objc-api.h>
|
|
#include <objc/thr.h>
|
|
|
|
/* We use a table which maps a class name to the corresponding class
|
|
* pointer. The first part of this file defines this table, and
|
|
* functions to do basic operations on the table. The second part of
|
|
* the file implements some higher level Objective-C functionality for
|
|
* classes by using the functions provided in the first part to manage
|
|
* the table. */
|
|
|
|
/**
|
|
** Class Table Internals
|
|
**/
|
|
|
|
/* A node holding a class */
|
|
typedef struct class_node
|
|
{
|
|
struct class_node *next; /* Pointer to next entry on the list.
|
|
NULL indicates end of list. */
|
|
|
|
const char *name; /* The class name string */
|
|
int length; /* The class name string length */
|
|
Class pointer; /* The Class pointer */
|
|
|
|
} *class_node_ptr;
|
|
|
|
/* A table containing classes is a class_node_ptr (pointing to the
|
|
first entry in the table - if it is NULL, then the table is
|
|
empty). */
|
|
|
|
/* We have 1024 tables. Each table contains all class names which
|
|
have the same hash (which is a number between 0 and 1023). To look
|
|
up a class_name, we compute its hash, and get the corresponding
|
|
table. Once we have the table, we simply compare strings directly
|
|
till we find the one which we want (using the length first). The
|
|
number of tables is quite big on purpose (a normal big application
|
|
has less than 1000 classes), so that you shouldn't normally get any
|
|
collisions, and get away with a single comparison (which we can't
|
|
avoid since we need to know that you have got the right thing). */
|
|
#define CLASS_TABLE_SIZE 1024
|
|
#define CLASS_TABLE_MASK 1023
|
|
|
|
static class_node_ptr class_table_array[CLASS_TABLE_SIZE];
|
|
|
|
/* The table writing mutex - we lock on writing to avoid conflicts
|
|
between different writers, but we read without locks. That is
|
|
possible because we assume pointer assignment to be an atomic
|
|
operation. */
|
|
static objc_mutex_t __class_table_lock = NULL;
|
|
|
|
/* CLASS_TABLE_HASH is how we compute the hash of a class name. It is
|
|
a macro - *not* a function - arguments *are* modified directly.
|
|
|
|
INDEX should be a variable holding an int;
|
|
HASH should be a variable holding an int;
|
|
CLASS_NAME should be a variable holding a (char *) to the class_name.
|
|
|
|
After the macro is executed, INDEX contains the length of the
|
|
string, and HASH the computed hash of the string; CLASS_NAME is
|
|
untouched. */
|
|
|
|
#define CLASS_TABLE_HASH(INDEX, HASH, CLASS_NAME) \
|
|
HASH = 0; \
|
|
for (INDEX = 0; CLASS_NAME[INDEX] != '\0'; INDEX++) \
|
|
{ \
|
|
HASH = (HASH << 4) ^ (HASH >> 28) ^ CLASS_NAME[INDEX]; \
|
|
} \
|
|
\
|
|
HASH = (HASH ^ (HASH >> 10) ^ (HASH >> 20)) & CLASS_TABLE_MASK;
|
|
|
|
/* Setup the table. */
|
|
static void
|
|
class_table_setup (void)
|
|
{
|
|
/* Start - nothing in the table. */
|
|
memset (class_table_array, 0, sizeof (class_node_ptr) * CLASS_TABLE_SIZE);
|
|
|
|
/* The table writing mutex. */
|
|
__class_table_lock = objc_mutex_allocate ();
|
|
}
|
|
|
|
|
|
/* Insert a class in the table (used when a new class is registered). */
|
|
static void
|
|
class_table_insert (const char *class_name, Class class_pointer)
|
|
{
|
|
int hash, length;
|
|
class_node_ptr new_node;
|
|
|
|
/* Find out the class name's hash and length. */
|
|
CLASS_TABLE_HASH (length, hash, class_name);
|
|
|
|
/* Prepare the new node holding the class. */
|
|
new_node = objc_malloc (sizeof (struct class_node));
|
|
new_node->name = class_name;
|
|
new_node->length = length;
|
|
new_node->pointer = class_pointer;
|
|
|
|
/* Lock the table for modifications. */
|
|
objc_mutex_lock (__class_table_lock);
|
|
|
|
/* Insert the new node in the table at the beginning of the table at
|
|
class_table_array[hash]. */
|
|
new_node->next = class_table_array[hash];
|
|
class_table_array[hash] = new_node;
|
|
|
|
objc_mutex_unlock (__class_table_lock);
|
|
}
|
|
|
|
/* Replace a class in the table (used only by poseAs:). */
|
|
static void
|
|
class_table_replace (Class old_class_pointer, Class new_class_pointer)
|
|
{
|
|
int hash;
|
|
class_node_ptr node;
|
|
|
|
objc_mutex_lock (__class_table_lock);
|
|
|
|
hash = 0;
|
|
node = class_table_array[hash];
|
|
|
|
while (hash < CLASS_TABLE_SIZE)
|
|
{
|
|
if (node == NULL)
|
|
{
|
|
hash++;
|
|
if (hash < CLASS_TABLE_SIZE)
|
|
{
|
|
node = class_table_array[hash];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Class class1 = node->pointer;
|
|
|
|
if (class1 == old_class_pointer)
|
|
{
|
|
node->pointer = new_class_pointer;
|
|
}
|
|
node = node->next;
|
|
}
|
|
}
|
|
|
|
objc_mutex_unlock (__class_table_lock);
|
|
}
|
|
|
|
|
|
/* Get a class from the table. This does not need mutex protection.
|
|
Currently, this function is called each time you call a static
|
|
method, this is why it must be very fast. */
|
|
static inline Class
|
|
class_table_get_safe (const char *class_name)
|
|
{
|
|
class_node_ptr node;
|
|
int length, hash;
|
|
|
|
/* Compute length and hash. */
|
|
CLASS_TABLE_HASH (length, hash, class_name);
|
|
|
|
node = class_table_array[hash];
|
|
|
|
if (node != NULL)
|
|
{
|
|
do
|
|
{
|
|
if (node->length == length)
|
|
{
|
|
/* Compare the class names. */
|
|
int i;
|
|
|
|
for (i = 0; i < length; i++)
|
|
{
|
|
if ((node->name)[i] != class_name[i])
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == length)
|
|
{
|
|
/* They are equal! */
|
|
return node->pointer;
|
|
}
|
|
}
|
|
}
|
|
while ((node = node->next) != NULL);
|
|
}
|
|
|
|
return Nil;
|
|
}
|
|
|
|
/* Enumerate over the class table. */
|
|
struct class_table_enumerator
|
|
{
|
|
int hash;
|
|
class_node_ptr node;
|
|
};
|
|
|
|
|
|
static Class
|
|
class_table_next (struct class_table_enumerator **e)
|
|
{
|
|
struct class_table_enumerator *enumerator = *e;
|
|
class_node_ptr next;
|
|
|
|
if (enumerator == NULL)
|
|
{
|
|
*e = objc_malloc (sizeof (struct class_table_enumerator));
|
|
enumerator = *e;
|
|
enumerator->hash = 0;
|
|
enumerator->node = NULL;
|
|
|
|
next = class_table_array[enumerator->hash];
|
|
}
|
|
else
|
|
{
|
|
next = enumerator->node->next;
|
|
}
|
|
|
|
if (next != NULL)
|
|
{
|
|
enumerator->node = next;
|
|
return enumerator->node->pointer;
|
|
}
|
|
else
|
|
{
|
|
enumerator->hash++;
|
|
|
|
while (enumerator->hash < CLASS_TABLE_SIZE)
|
|
{
|
|
next = class_table_array[enumerator->hash];
|
|
if (next != NULL)
|
|
{
|
|
enumerator->node = next;
|
|
return enumerator->node->pointer;
|
|
}
|
|
enumerator->hash++;
|
|
}
|
|
|
|
/* Ok - table finished - done. */
|
|
objc_free (enumerator);
|
|
return Nil;
|
|
}
|
|
}
|
|
|
|
#if 0 /* DEBUGGING FUNCTIONS */
|
|
/* Debugging function - print the class table. */
|
|
void
|
|
class_table_print (void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < CLASS_TABLE_SIZE; i++)
|
|
{
|
|
class_node_ptr node;
|
|
|
|
printf ("%d:\n", i);
|
|
node = class_table_array[i];
|
|
|
|
while (node != NULL)
|
|
{
|
|
printf ("\t%s\n", node->name);
|
|
node = node->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Debugging function - print an histogram of number of classes in
|
|
function of hash key values. Useful to evaluate the hash function
|
|
in real cases. */
|
|
void
|
|
class_table_print_histogram (void)
|
|
{
|
|
int i, j;
|
|
int counter = 0;
|
|
|
|
for (i = 0; i < CLASS_TABLE_SIZE; i++)
|
|
{
|
|
class_node_ptr node;
|
|
|
|
node = class_table_array[i];
|
|
|
|
while (node != NULL)
|
|
{
|
|
counter++;
|
|
node = node->next;
|
|
}
|
|
if (((i + 1) % 50) == 0)
|
|
{
|
|
printf ("%4d:", i + 1);
|
|
for (j = 0; j < counter; j++)
|
|
{
|
|
printf ("X");
|
|
}
|
|
printf ("\n");
|
|
counter = 0;
|
|
}
|
|
}
|
|
printf ("%4d:", i + 1);
|
|
for (j = 0; j < counter; j++)
|
|
{
|
|
printf ("X");
|
|
}
|
|
printf ("\n");
|
|
}
|
|
#endif /* DEBUGGING FUNCTIONS */
|
|
|
|
/**
|
|
** Objective-C runtime functions
|
|
**/
|
|
|
|
/* From now on, the only access to the class table data structure
|
|
should be via the class_table_* functions. */
|
|
|
|
/* This is a hook which is called by objc_get_class and
|
|
objc_lookup_class if the runtime is not able to find the class.
|
|
This may e.g. try to load in the class using dynamic loading. */
|
|
Class (*_objc_lookup_class) (const char *name) = 0; /* !T:SAFE */
|
|
|
|
|
|
/* True when class links has been resolved. */
|
|
BOOL __objc_class_links_resolved = NO; /* !T:UNUSED */
|
|
|
|
|
|
void
|
|
__objc_init_class_tables (void)
|
|
{
|
|
/* Allocate the class hash table. */
|
|
|
|
if (__class_table_lock)
|
|
return;
|
|
|
|
objc_mutex_lock (__objc_runtime_mutex);
|
|
|
|
class_table_setup ();
|
|
|
|
objc_mutex_unlock (__objc_runtime_mutex);
|
|
}
|
|
|
|
/* This function adds a class to the class hash table, and assigns the
|
|
class a number, unless it's already known. */
|
|
void
|
|
__objc_add_class_to_hash (Class class)
|
|
{
|
|
Class h_class;
|
|
|
|
objc_mutex_lock (__objc_runtime_mutex);
|
|
|
|
/* Make sure the table is there. */
|
|
assert (__class_table_lock);
|
|
|
|
/* Make sure it's not a meta class. */
|
|
assert (CLS_ISCLASS (class));
|
|
|
|
/* Check to see if the class is already in the hash table. */
|
|
h_class = class_table_get_safe (class->name);
|
|
if (! h_class)
|
|
{
|
|
/* The class isn't in the hash table. Add the class and assign a class
|
|
number. */
|
|
static unsigned int class_number = 1;
|
|
|
|
CLS_SETNUMBER (class, class_number);
|
|
CLS_SETNUMBER (class->class_pointer, class_number);
|
|
|
|
++class_number;
|
|
class_table_insert (class->name, class);
|
|
}
|
|
|
|
objc_mutex_unlock (__objc_runtime_mutex);
|
|
}
|
|
|
|
/* Get the class object for the class named NAME. If NAME does not
|
|
identify a known class, the hook _objc_lookup_class is called. If
|
|
this fails, nil is returned. */
|
|
Class
|
|
objc_lookup_class (const char *name)
|
|
{
|
|
Class class;
|
|
|
|
class = class_table_get_safe (name);
|
|
|
|
if (class)
|
|
return class;
|
|
|
|
if (_objc_lookup_class)
|
|
return (*_objc_lookup_class) (name);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
/* Get the class object for the class named NAME. If NAME does not
|
|
identify a known class, the hook _objc_lookup_class is called. If
|
|
this fails, an error message is issued and the system aborts. */
|
|
Class
|
|
objc_get_class (const char *name)
|
|
{
|
|
Class class;
|
|
|
|
class = class_table_get_safe (name);
|
|
|
|
if (class)
|
|
return class;
|
|
|
|
if (_objc_lookup_class)
|
|
class = (*_objc_lookup_class) (name);
|
|
|
|
if (class)
|
|
return class;
|
|
|
|
objc_error (nil, OBJC_ERR_BAD_CLASS,
|
|
"objc runtime: cannot find class %s\n", name);
|
|
return 0;
|
|
}
|
|
|
|
MetaClass
|
|
objc_get_meta_class (const char *name)
|
|
{
|
|
return objc_get_class (name)->class_pointer;
|
|
}
|
|
|
|
/* This function provides a way to enumerate all the classes in the
|
|
executable. Pass *ENUM_STATE == NULL to start the enumeration. The
|
|
function will return 0 when there are no more classes.
|
|
For example:
|
|
id class;
|
|
void *es = NULL;
|
|
while ((class = objc_next_class (&es)))
|
|
... do something with class;
|
|
*/
|
|
Class
|
|
objc_next_class (void **enum_state)
|
|
{
|
|
Class class;
|
|
|
|
objc_mutex_lock (__objc_runtime_mutex);
|
|
|
|
/* Make sure the table is there. */
|
|
assert (__class_table_lock);
|
|
|
|
class = class_table_next ((struct class_table_enumerator **) enum_state);
|
|
|
|
objc_mutex_unlock (__objc_runtime_mutex);
|
|
|
|
return class;
|
|
}
|
|
|
|
/* Resolve super/subclass links for all classes. The only thing we
|
|
can be sure of is that the class_pointer for class objects point to
|
|
the right meta class objects. */
|
|
void
|
|
__objc_resolve_class_links (void)
|
|
{
|
|
struct class_table_enumerator *es = NULL;
|
|
Class object_class = objc_get_class ("Object");
|
|
Class class1;
|
|
|
|
assert (object_class);
|
|
|
|
objc_mutex_lock (__objc_runtime_mutex);
|
|
|
|
/* Assign subclass links. */
|
|
while ((class1 = class_table_next (&es)))
|
|
{
|
|
/* Make sure we have what we think we have. */
|
|
assert (CLS_ISCLASS (class1));
|
|
assert (CLS_ISMETA (class1->class_pointer));
|
|
|
|
/* The class_pointer of all meta classes point to Object's meta
|
|
class. */
|
|
class1->class_pointer->class_pointer = object_class->class_pointer;
|
|
|
|
if (! CLS_ISRESOLV (class1))
|
|
{
|
|
CLS_SETRESOLV (class1);
|
|
CLS_SETRESOLV (class1->class_pointer);
|
|
|
|
if (class1->super_class)
|
|
{
|
|
Class a_super_class
|
|
= objc_get_class ((char *) class1->super_class);
|
|
|
|
assert (a_super_class);
|
|
|
|
DEBUG_PRINTF ("making class connections for: %s\n",
|
|
class1->name);
|
|
|
|
/* Assign subclass links for superclass. */
|
|
class1->sibling_class = a_super_class->subclass_list;
|
|
a_super_class->subclass_list = class1;
|
|
|
|
/* Assign subclass links for meta class of superclass. */
|
|
if (a_super_class->class_pointer)
|
|
{
|
|
class1->class_pointer->sibling_class
|
|
= a_super_class->class_pointer->subclass_list;
|
|
a_super_class->class_pointer->subclass_list
|
|
= class1->class_pointer;
|
|
}
|
|
}
|
|
else /* A root class, make its meta object be a subclass of
|
|
Object. */
|
|
{
|
|
class1->class_pointer->sibling_class
|
|
= object_class->subclass_list;
|
|
object_class->subclass_list = class1->class_pointer;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Assign superclass links. */
|
|
es = NULL;
|
|
while ((class1 = class_table_next (&es)))
|
|
{
|
|
Class sub_class;
|
|
for (sub_class = class1->subclass_list; sub_class;
|
|
sub_class = sub_class->sibling_class)
|
|
{
|
|
sub_class->super_class = class1;
|
|
if (CLS_ISCLASS (sub_class))
|
|
sub_class->class_pointer->super_class = class1->class_pointer;
|
|
}
|
|
}
|
|
|
|
objc_mutex_unlock (__objc_runtime_mutex);
|
|
}
|
|
|
|
|
|
|
|
#define CLASSOF(c) ((c)->class_pointer)
|
|
|
|
Class
|
|
class_pose_as (Class impostor, Class super_class)
|
|
{
|
|
if (! CLS_ISRESOLV (impostor))
|
|
__objc_resolve_class_links ();
|
|
|
|
/* Preconditions */
|
|
assert (impostor);
|
|
assert (super_class);
|
|
assert (impostor->super_class == super_class);
|
|
assert (CLS_ISCLASS (impostor));
|
|
assert (CLS_ISCLASS (super_class));
|
|
assert (impostor->instance_size == super_class->instance_size);
|
|
|
|
{
|
|
Class *subclass = &(super_class->subclass_list);
|
|
|
|
/* Move subclasses of super_class to impostor. */
|
|
while (*subclass)
|
|
{
|
|
Class nextSub = (*subclass)->sibling_class;
|
|
|
|
if (*subclass != impostor)
|
|
{
|
|
Class sub = *subclass;
|
|
|
|
/* Classes */
|
|
sub->sibling_class = impostor->subclass_list;
|
|
sub->super_class = impostor;
|
|
impostor->subclass_list = sub;
|
|
|
|
/* It will happen that SUB is not a class object if it is
|
|
the top of the meta class hierarchy chain (root
|
|
meta-class objects inherit their class object). If
|
|
that is the case... don't mess with the meta-meta
|
|
class. */
|
|
if (CLS_ISCLASS (sub))
|
|
{
|
|
/* Meta classes */
|
|
CLASSOF (sub)->sibling_class =
|
|
CLASSOF (impostor)->subclass_list;
|
|
CLASSOF (sub)->super_class = CLASSOF (impostor);
|
|
CLASSOF (impostor)->subclass_list = CLASSOF (sub);
|
|
}
|
|
}
|
|
|
|
*subclass = nextSub;
|
|
}
|
|
|
|
/* Set subclasses of superclass to be impostor only. */
|
|
super_class->subclass_list = impostor;
|
|
CLASSOF (super_class)->subclass_list = CLASSOF (impostor);
|
|
|
|
/* Set impostor to have no sibling classes. */
|
|
impostor->sibling_class = 0;
|
|
CLASSOF (impostor)->sibling_class = 0;
|
|
}
|
|
|
|
/* Check relationship of impostor and super_class is kept. */
|
|
assert (impostor->super_class == super_class);
|
|
assert (CLASSOF (impostor)->super_class == CLASSOF (super_class));
|
|
|
|
/* This is how to update the lookup table. Regardless of what the
|
|
keys of the hashtable is, change all values that are superclass
|
|
into impostor. */
|
|
|
|
objc_mutex_lock (__objc_runtime_mutex);
|
|
|
|
class_table_replace (super_class, impostor);
|
|
|
|
objc_mutex_unlock (__objc_runtime_mutex);
|
|
|
|
/* Next, we update the dispatch tables... */
|
|
__objc_update_dispatch_table_for_class (CLASSOF (impostor));
|
|
__objc_update_dispatch_table_for_class (impostor);
|
|
|
|
return impostor;
|
|
}
|