HardenedBSD/games/trek/klmove.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

183 lines
5.6 KiB
C

/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)klmove.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
# include "trek.h"
/*
** Move Klingons Around
**
** This is a largely incomprehensible block of code that moves
** Klingons around in a quadrant. It was written in a very
** "program as you go" fashion, and is a prime candidate for
** rewriting.
**
** The flag `fl' is zero before an attack, one after an attack,
** and two if you are leaving a quadrant. This serves to
** change the probability and distance that it moves.
**
** Basically, what it will try to do is to move a certain number
** of steps either toward you or away from you. It will avoid
** stars whenever possible. Nextx and nexty are the next
** sector to move to on a per-Klingon basis; they are roughly
** equivalent to Ship.sectx and Ship.secty for the starship. Lookx and
** looky are the sector that you are going to look at to see
** if you can move their. Dx and dy are the increment. Fudgex
** and fudgey are the things you change around to change your
** course around stars.
*/
klmove(fl)
int fl;
{
int n;
register struct kling *k;
double dx, dy;
int nextx, nexty;
register int lookx, looky;
int motion;
int fudgex, fudgey;
int qx, qy;
double bigger;
int i;
# ifdef xTRACE
if (Trace)
printf("klmove: fl = %d, Etc.nkling = %d\n", fl, Etc.nkling);
# endif
for (n = 0; n < Etc.nkling; k && n++)
{
k = &Etc.klingon[n];
i = 100;
if (fl)
i = 100.0 * k->power / Param.klingpwr;
if (ranf(i) >= Param.moveprob[2 * Move.newquad + fl])
continue;
/* compute distance to move */
motion = ranf(75) - 25;
motion *= k->avgdist * Param.movefac[2 * Move.newquad + fl];
/* compute direction */
dx = Ship.sectx - k->x + ranf(3) - 1;
dy = Ship.secty - k->y + ranf(3) - 1;
bigger = dx;
if (dy > bigger)
bigger = dy;
if (bigger == 0.0)
bigger = 1.0;
dx = dx / bigger + 0.5;
dy = dy / bigger + 0.5;
if (motion < 0)
{
motion = -motion;
dx = -dx;
dy = -dy;
}
fudgex = fudgey = 1;
/* try to move the klingon */
nextx = k->x;
nexty = k->y;
for (; motion > 0; motion--)
{
lookx = nextx + dx;
looky = nexty + dy;
if (lookx < 0 || lookx >= NSECTS || looky < 0 || looky >= NSECTS)
{
/* new quadrant */
qx = Ship.quadx;
qy = Ship.quady;
if (lookx < 0)
qx -= 1;
else
if (lookx >= NSECTS)
qx += 1;
if (looky < 0)
qy -= 1;
else
if (looky >= NSECTS)
qy += 1;
if (qx < 0 || qx >= NQUADS || qy < 0 || qy >= NQUADS ||
Quad[qx][qy].stars < 0 || Quad[qx][qy].klings > MAXKLQUAD - 1)
break;
if (!damaged(SRSCAN))
{
printf("Klingon at %d,%d escapes to quadrant %d,%d\n",
k->x, k->y, qx, qy);
motion = Quad[qx][qy].scanned;
if (motion >= 0 && motion < 1000)
Quad[qx][qy].scanned += 100;
motion = Quad[Ship.quadx][Ship.quady].scanned;
if (motion >= 0 && motion < 1000)
Quad[Ship.quadx][Ship.quady].scanned -= 100;
}
Sect[k->x][k->y] = EMPTY;
Quad[qx][qy].klings += 1;
Etc.nkling -= 1;
bmove(&Etc.klingon[Etc.nkling], k, sizeof *k);
Quad[Ship.quadx][Ship.quady].klings -= 1;
k = 0;
break;
}
if (Sect[lookx][looky] != EMPTY)
{
lookx = nextx + fudgex;
if (lookx < 0 || lookx >= NSECTS)
lookx = nextx + dx;
if (Sect[lookx][looky] != EMPTY)
{
fudgex = -fudgex;
looky = nexty + fudgey;
if (looky < 0 || looky >= NSECTS || Sect[lookx][looky] != EMPTY)
{
fudgey = -fudgey;
break;
}
}
}
nextx = lookx;
nexty = looky;
}
if (k && (k->x != nextx || k->y != nexty))
{
if (!damaged(SRSCAN))
printf("Klingon at %d,%d moves to %d,%d\n",
k->x, k->y, nextx, nexty);
Sect[k->x][k->y] = EMPTY;
Sect[k->x = nextx][k->y = nexty] = KLINGON;
}
}
compkldist(0);
}