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114 lines
3.6 KiB
C
114 lines
3.6 KiB
C
/*
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* Author: Marc van Kempen
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* Desc: include file for UI-objects
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*
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* Copyright (c) 1995, Marc van Kempen
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*
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* All rights reserved.
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*
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* This software may be used, modified, copied, distributed, and
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* sold, in both source and binary form provided that the above
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* copyright and these terms are retained, verbatim, as the first
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* lines of this file. Under no circumstances is the author
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* responsible for the proper functioning of this software, nor does
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* the author assume any responsibility for damages incurred with
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* its use.
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*
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*/
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#include "dialog.h"
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#include <ncurses.h>
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/***********************************************************************
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*
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* Defines
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*
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***********************************************************************/
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#define ctrl(a) ((a) - 'a' + 1)
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/* the Object types */
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#define STRINGOBJ 1
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#define LISTOBJ 2
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#define BUTTONOBJ 3
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/* the return signals from the selection routines */
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/* 1000 and higher should avoid conflicts with keys pressed */
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#define SEL_CR 1001 /* return was pressed */
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#define SEL_ESC 1002 /* ESC pressed */
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#define SEL_TAB 1003 /* TAB pressed */
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#define SEL_BACKTAB 1004 /* SHIFT-TAB pressed */
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#define SEL_BUTTON 1005 /* a button was pressed */
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/***********************************************************************
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*
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* Typedefs
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*
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***********************************************************************/
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typedef struct {
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WINDOW *win; /* the window it's contained in */
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char *title; /* the prompt for the input field */
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char *s; /* initial value of the input field */
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int x, y, w, len; /* the (y, x) position of the upperleft */
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/* corner and the width <w> of the display */
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/* and length <len> of the field */
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} StringObj;
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typedef struct {
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WINDOW *win; /* the windows it's contained in */
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char *title; /* the title of the list */
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char **name; /* the names of the list */
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int *seld; /* the currently selected names */
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char *elt; /* the current element in the list list[sel] */
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int x, y, w, h, n; /* dimensions of list and # of elements (n) */
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int scroll, sel; /* current position in the list */
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} ListObj;
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typedef struct {
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WINDOW *win; /* the window it's contained in */
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char *title; /* title for the button */
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int x, y, w, h; /* its dimensions */
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int *pushed; /* boolean that determines wether button was pushed */
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} ButtonObj;
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typedef struct ComposeObj {
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int objtype;
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void *obj;
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struct ComposeObj *next, *prev;
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} ComposeObj;
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/**********************************************************************
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*
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* Prototypes
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*
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**********************************************************************/
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void RefreshStringObj(StringObj *so);
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StringObj *NewStringObj(WINDOW *win, char *title, char *s,
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int y, int x, int w, int len);
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int SelectStringObj(StringObj *so);
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void DelStringObj(StringObj *so);
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void RefreshListObj(ListObj *lo);
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ListObj *NewListObj(WINDOW *win, char *title, char **list,
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char *listelt, int y, int x, int h, int w, int n);
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void UpdateListObj(ListObj *lo, char **list, int n);
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int SelectListObj(ListObj *lo);
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void DelListObj(ListObj *obj);
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void MarkCurrentListObj(ListObj *lo);
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void MarkAllListObj(ListObj *lo);
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void UnMarkAllListObj(ListObj *lo);
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void RefreshButtonObj(ButtonObj *bo);
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ButtonObj *NewButtonObj(WINDOW *win, char *title, int *pushed,
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int y, int x);
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int SelectButtonObj(ButtonObj *bo);
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void DelButtonObj(ButtonObj *bo);
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void AddObj(ComposeObj **Obj, int objtype, void *obj);
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void FreeObj(ComposeObj *Obj);
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int ReadObj(ComposeObj *Obj);
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int PollObj(ComposeObj **Obj);
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void DelObj(ComposeObj *Obj);
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