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of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
83 lines
3.3 KiB
Plaintext
83 lines
3.3 KiB
Plaintext
June 25, 1986
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This is a much modified version of Phantasia. It is intended to fix
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all reported bug fixes, enhance the game, and speed up the game.
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I have to thank Chris Robertson for many ideas which have made the game
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faster, and more user-friendly. Most of her changes/additions are
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incorporated in this latest versions, although perhaps not in the exact
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manner of her design. I left out a few items which were not in keeping
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with the spirit of the game. (For example, I didn't like the extra lives
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and the pausing of the game. I think it's too easy even WITHOUT that stuff.)
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CHANGES:
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- Wormholes have been deleted (I never liked them anyway).
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- The source code has been greatly enhanced for speed, size, readability,
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and maintainability.
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fight.c should no longer cause optimizers to run out of space.
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- A few loopholes have been tightened to make the game more enjoyable.
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(Except for those who are in the habit of exercising those loopholes.)
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- Chris' map is enclosed.
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- The "charac" file is not compatible with older versions of Phantasia
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(3.3.1 and 3.3.1+). A 'convert' program is provided to convert your
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old file to the new format. See Makefile for details.
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- Movements can be made with HJKL for WSNE, respectively.
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- Players may examine others while playing ('x') option.
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- Monsters are now stored in a binary data base, to speed calling
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monsters, and to ease formatting of monster listings.
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- Taxes are collected on all gold and gems.
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- Dead players can be resurrected by the 'wizard'.
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- 'setup' is smarter, although not as smart as it should be.
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- Players can change their names and passwords
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PORTABILTY:
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I have tried to make this as non-machine/system specific as possible.
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All identifiers are unique to 7 characters or less, dual case.
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The code WILL NOT fit on a 16-bit machine without separate I/D.
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Stdio MUST support fopen() with mode "r+". I think this is true
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for all Version 7 and later.
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'curses' library functions are required.
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All problems/solutions with portability should be reported to me,
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and fixes will be included in subsequent versions of this software.
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Please send me any bugs, (of which I am sure there are many), you may find,
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but PLEASE be specific. I cannot correct a bug which is described as:
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"When I choose a character type, it blows up."
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(What blows up? What exactly was printed at the terminal?
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Which character type was chosen? Etc. . . ?)
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Also, please tell me which version of UN*X you are running, and upon
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which type of hardware.
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I will also do my best to help anyone with problems just trying to
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get the game running. Again, I need to know which version of UN*X
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and what type of CPU. Also, a copy of the output from 'make'
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would be extremely useful.
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Any and all ideas/suggestions/additions are more than welcome. If
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you feel strongly enough about it, write the change and send it to me,
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and I will do my best to incorporate it in the next version of Phantasia.
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Otherwise, I will give serious thought to adding it myself.
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Follow the directions in the Makefile CAREFULLY to set up the game.
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Read the comments at the beginning of 'main.c', if you haven't already.
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Enjoy.
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Ted Estes
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AT&T Information Systems
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Skokie, IL 60077
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...!ihnp4!ttrdc!ttrda!estes
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