mirror of
https://git.hardenedbsd.org/hardenedbsd/HardenedBSD.git
synced 2024-11-16 07:11:05 +01:00
554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
142 lines
4.7 KiB
Groff
142 lines
4.7 KiB
Groff
.\" Copyright (c) 1991, 1993
|
|
.\" The Regents of the University of California. All rights reserved.
|
|
.\"
|
|
.\" Redistribution and use in source and binary forms, with or without
|
|
.\" modification, are permitted provided that the following conditions
|
|
.\" are met:
|
|
.\" 1. Redistributions of source code must retain the above copyright
|
|
.\" notice, this list of conditions and the following disclaimer.
|
|
.\" 2. Redistributions in binary form must reproduce the above copyright
|
|
.\" notice, this list of conditions and the following disclaimer in the
|
|
.\" documentation and/or other materials provided with the distribution.
|
|
.\" 3. All advertising materials mentioning features or use of this software
|
|
.\" must display the following acknowledgement:
|
|
.\" This product includes software developed by the University of
|
|
.\" California, Berkeley and its contributors.
|
|
.\" 4. Neither the name of the University nor the names of its contributors
|
|
.\" may be used to endorse or promote products derived from this software
|
|
.\" without specific prior written permission.
|
|
.\"
|
|
.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
.\" SUCH DAMAGE.
|
|
.\"
|
|
.\" @(#)robots.6 8.1 (Berkeley) 5/31/93
|
|
.\"
|
|
.TH ROBOTS 6 "May 31, 1993"
|
|
.UC 6
|
|
.SH NAME
|
|
robots \- fight off villainous robots
|
|
.SH SYNOPSIS
|
|
.B robots
|
|
[
|
|
.B \-sjta
|
|
] [
|
|
.B scorefile
|
|
]
|
|
.SH DESCRIPTION
|
|
.I Robots
|
|
pits you against evil robots, who are trying to kill you (which is why
|
|
they are evil).
|
|
Fortunately for you, even though they are evil, they are not very bright
|
|
and have a habit of bumping into each other, thus destroying themselves.
|
|
In order to survive, you must get them to kill each other off, since you
|
|
have no offensive weaponry.
|
|
.PP
|
|
Since you are stuck without offensive weaponry, you are endowed with one
|
|
piece of defensive weaponry: a teleportation device.
|
|
When two robots run into each other or a junk pile, they die.
|
|
If a robot runs into you, you die.
|
|
When a robot dies, you get 10 points, and when all the robots die,
|
|
you start on the next field.
|
|
This keeps up until they finally get you.
|
|
.PP
|
|
Robots are represented on the screen by a
|
|
.RB ` + ',
|
|
the junk heaps from their collisions by a
|
|
.RB ` \(** ',
|
|
and you
|
|
(the good guy)
|
|
by a
|
|
.RB ` @ '.
|
|
.PP
|
|
The commands are:
|
|
.sp
|
|
.nf
|
|
.ta
|
|
.ta \w'\fBHJKLBNYU\fP\ \ 'u
|
|
\fBh\fP move one square left
|
|
\fBl\fP move one square right
|
|
\fBk\fP move one square up
|
|
\fBj\fP move one square down
|
|
\fBy\fP move one square up and left
|
|
\fBu\fP move one square up and right
|
|
\fBb\fP move one square down and left
|
|
\fBn\fP move one square down and right
|
|
\fB\&.\fP (also space) do nothing for one turn
|
|
\fBHJKLBNYU\fP run as far as possible in the given direction
|
|
\fB>\fP do nothing for as long as possible
|
|
\fBt\fP teleport to a random location
|
|
\fBw\fP wait until you die or they all do
|
|
\fBq\fP quit
|
|
\fB^L\fP redraw the screen
|
|
.sp
|
|
.fi
|
|
All commands can be preceded by a count.
|
|
.PP
|
|
If you use the
|
|
.RB ` w '
|
|
command and survive to the next level, you will get a bonus of 10%
|
|
for each robot which died after you decided to wait.
|
|
If you die, however, you get nothing.
|
|
For all other commands, the program will save you from typos
|
|
by stopping short of being eaten.
|
|
However, with
|
|
.RB ` w '
|
|
you take the risk of dying by miscalculation.
|
|
.PP
|
|
Only five scores are allowed per user on the score file.
|
|
If you make it into the score file, you will be shown the list at the end
|
|
of the game.
|
|
If an alternate score file is specified, that will be used instead of the
|
|
standard file for scores.
|
|
.PP
|
|
The options are
|
|
.TP
|
|
.B \-s
|
|
Don't play, just show the score file.
|
|
.TP
|
|
.B \-j
|
|
Jump,
|
|
.IR i.e. ,
|
|
when you run, don't show any intermediate positions; only show things at
|
|
the end.
|
|
This is useful on slow terminals.
|
|
.TP
|
|
.B \-t
|
|
Teleport automatically when you have no other option.
|
|
This is a little disconcerting until you get used to it, and then it is
|
|
very nice.
|
|
.TP
|
|
.B \-a
|
|
Advance into the higher levels directly, skipping the lower, easier levels.
|
|
.SH AUTHOR
|
|
Ken Arnold
|
|
.SH FILES
|
|
.ta
|
|
.ta \w'/usr/games/lib/robots_roll\ \ \ \ 'u
|
|
/usr/games/lib/robots_roll the score file
|
|
.SH BUGS
|
|
Bugs?
|
|
You
|
|
.IR crazy ,
|
|
man?!?
|